
Description
A world where nothing makes sense. Floating islands drift under seven restless moons. Rivers spill into cloud-seas and return as glittering rain. Gravity, memory and magic bend with the lunar tides—maps rewrite overnight. Adventurers hunt rare “sense-stones” that stabilise reality long enough to trade, travel and fight, while a quiet prophecy hints the moons are minds, not rocks.
Author's Note
Tone: wonder + weird Goal: find/forge “anchors of sense.” Table safety: pause/rewind any time. House rules: creative descriptions earn Advantage once/scene; short rest 5 min, long rest 6 hr. World quirks: each dawn roll 1d6—1 gravity odd, 2 time slips, 3 languages drift, 4 maps change, 5 magic flickers, 6 weather sings.
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