Description
The Far, Far Range is a living world dominated by intelligent, humanoid slimes of many forms and personalities. They have rich ecosystems and wild zones they have guarded for ages. The mega-corporation 7Zee arrives promising progress, technology, and profit. In reality, they exploit wild lands, cultivate largos, and seal off entire regions for experimentation. The slimes want to protect their homes. The 7Zee wants control. The Slime Squad — an alliance of powerful slimes — rises to resist.
Author's Note
This campaign is inspired by the game series Slime Rancher. Feats act as innate traits for each slime. Here's a list of them. Pink Slime - Omnivore Gut Rock Slime - Mineral Skin Tabby Slime - Apex Agility Phosphor Slimd - Bioluminescent Flight Honey Slime - Sweet Aroma Boom Slime - Volatile Stability Rad Slime - Aura of Interference Crystal Slime - Refractive Armor Hunter Slime - Cloak & Pounce Puddle Slime - Liquid Form Quantum Slime - Parallel Echoes Dervish Slime - Aerodynamic Mosaic Slime - Solar Flare Fire Slime - Thermal Core Tangle Slime - Vine Reach Quicksilver Slime - Mercury Momentum Saber Slime - Prehistoric Might Glitch Slimd - Digital Camoflague Cotton Slime - High-Tension Springs Angler Slims - Deep-sea Dazzle Flutter Slime - Floral Grace Batty Slime - Umbral Navigator Twin Slime - Dual Awareness Shadow Slime - Umbral Step Sloomber Slime - Drowsy Aura Hyper Slime - Overclocked Reflexes
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