Slythnar  world illustration - Fantasy theme
Fantasy

Slythnar

K
KaiKenbionicle

A fantasy world on the brink of destruction from Veil Tears. Uncover the mystery of Slythnar!


Author's Note: Slythnar is a fantasy world shaped by the slumbering body of a god. Long ago, the god Slythnar, in an act of profound sacrifice, transformed into the very landmass that now bears his name. His eternal slumber sustains the continent, its mountains, and valleys a living testament to his sacrifice.Divine Lineage: The world is influenced by a pantheon of gods, including: Chronomar: The aloof god of time, who created the planet Obsidian and the nine realms. Lumar: The radiant goddess of light, often seen as a celestial dragon. Slythnar: The god of life and creation, now the continent itself. And a host of other gods, each with their own domain and influence: Arrowmar (strength and war), Meridar (water and oceans), Serenar (love, lust, and beauty), Thundmar (thunder, lightning, and storms), Abyssar (the underworld), Magoastar (knowledge, wisdom, and magic), DwarvoGar (dwarves), and GaiaStar (nature). A World of Realms: Slythnar is composed of diverse realms, each with its own unique environments, cultures, and challenges. These realms are tied to the overarching cosmology of the nine realms.
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8 days ago
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7 days ago
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Arcane Tower

Arcane Tower

The Arcane Tower is the central hub of the Mage's Guild, a towering structure of shimmering stone that seems to pulse with magical energy. Inside, scholars and wizards gather to study ancient tomes, conduct experiments, and share knowledge, while a grand teleportation circle allows for instant travel to distant lands.

Black Horse Inn

Black Horse Inn

The Black Horse Inn is renowned as the finest inn and tavern in Slythnar City, offering a warm atmosphere, hearty meals, and a wide selection of local brews. Travelers and locals alike gather here to share stories, enjoy live music, and find respite from their journeys.

Draven's Den

Draven's Den

Draven's Den is a small, lawless town ruled by half-orcs, known for its acceptance of goblinoids of all kinds. Founded by the legendary Draven the Orc, the town features a statue in his honor, symbolizing unity among diverse races. Despite its rough reputation, fighting is strictly prohibited within the town limits, fostering a unique sense of order amidst chaos.

Drydalis Castle

Drydalis Castle

Drydalis Castle, the magnificent abode of Queen Amuril Moonflower, stands as a beacon of wisdom and compassion. Surrounded by lush gardens and shimmering lakes, the castle is a sanctuary for those seeking guidance and solace.

Emerald Royal Palace

Emerald Royal Palace

The Royal Palace is a magnificent structure adorned with emeralds and gold, serving as the seat of power for King LeoTitan. Its grand architecture and opulent decorations reflect the wealth and influence of the kingdom, making it a symbol of authority and prestige.

Fallen Tree Ambush

Fallen Tree Ambush

A massive, gnarled tree has fallen across the road, its roots exposed and twisted. The area is eerily quiet, with the scent of damp earth and decay in the air, making it an ideal ambush point for Needle Blights lurking in the underbrush.

Hall of Ancestors

Hall of Ancestors

The Hall of Ancestors is a revered sanctuary where dwarves gather to pay homage to their forebears. Adorned with intricate stone carvings and glowing runes, the hall features a grand altar at its center, surrounded by the names and deeds of legendary dwarven heroes etched into the walls.

Hearth Fire Tavern

Hearth Fire Tavern

A cozy tavern filled with the warmth of crackling hearth fires and the playful antics of adorable kittens. Patrons can enjoy hearty meals and refreshing drinks while being serenaded by the soft purring of the tavern's feline residents.

Heartwood Sanctuary

Heartwood Sanctuary

Deep within the trunk's core lies the Heartwood Sanctuary, a sacred space imbued with the life force of the Great Tree. This sanctuary is a site for spiritual rituals, healing ceremonies, and communion with ancient forest spirits, often accessible only to elders and those with specific spiritual roles.

Hidden Goblin Cave

Hidden Goblin Cave

Beneath the shimmering surface of a secluded lake lies the Hidden Goblin Cave, a secretive lair where mischievous goblins hoard their stolen treasures. The cave is dimly lit by bioluminescent fungi, and the air is thick with the scent of damp earth and the faint sound of dripping water.

Observation Spire

Observation Spire

At the very apex of the Great Tree, the Observation Spire is a slender, spiraling structure crafted by elves, providing breathtaking panoramic views of their lush arboreal realm. This vital lookout point serves not only for celestial observation but also as a gathering place for important councils and pronouncements, where the fate of their community is often decided.

Obsidian Citadel

Obsidian Citadel

The Obsidian Citadel looms over the city of Horrnor, crafted from dark volcanic rock that absorbs light. It is a fortress of imposing strength, housing the city's ruler and shrouded in shadowy intrigue, with secrets hidden within its walls.

Quick Hand Secret Base

Quick Hand Secret Base

Hidden beneath the bustling streets of the city, the Quick Hand Secret Base serves as the operational hub for the Thieve's Guild. This clandestine location is filled with maps, stolen treasures, and a network of secret passages that connect to various parts of the city, allowing thieves to move undetected.

Slythnar City Stables

Slythnar City Stables

The Slythnar City Stables is a bustling hub for travelers and merchants alike, offering a safe haven for weary steeds and their riders. The stables are well-kept, with a variety of horses and mounts available for rent, alongside a small shop selling riding gear and supplies.

Snake's Head Market Place

Snake's Head Market Place

The bustling heart of Slythnar City, Snake's Head Market Place is a vibrant hub filled with a diverse array of shops, stalls, and vendors. From exotic spices and rare magical artifacts to handcrafted goods and local delicacies, the market offers something for every adventurer and citizen alike. The air is thick with the scent of street food, and the sounds of haggling fill the atmosphere, creating an energetic and lively environment.

Sunleaf Glades

Sunleaf Glades

The Sunleaf Glades are serene open spaces high in the trees, where sunlight filters through the broad branches, creating a tranquil atmosphere. These glades serve as training grounds for elven archers, who utilize the natural vantage points, and as gathering places for vibrant festivals and ceremonies celebrated beneath the open sky, surrounded by the sweet scent of blooming flora cultivated by the elven inhabitants.

Temple of Infernal Echoes

Temple of Infernal Echoes

The Temple of Infernal Echoes serves as a sacred site for Tieflings who honor their infernal lineage. Within its shadowy halls, dark rituals are performed, resonating with booming chants that invoke the power of ancient pacts made with fiendish entities.

Temple of Lolth

Temple of Lolth

A massive, spider-shaped temple dedicated to the Spider Queen, Lolth. Its dark halls echo with the haunting chants of priestesses, the unsettling clicking of spider legs, and the pungent stench of blood sacrifices, creating an atmosphere of dread and reverence.

Temple of Slythnar

Temple of Slythnar

The Temple of Slythnar is a magnificent structure dedicated to the Dragon God of Life, adorned with vibrant murals depicting the cycle of life and death. Surrounded by lush gardens and sacred groves, the temple serves as a sanctuary for those seeking healing and wisdom, with priests and priestesses offering guidance and blessings to visitors.

Temple of the Twin Moons

Temple of the Twin Moons

A sacred temple dedicated to the twin moons that watch over the desert, adorned with intricate carvings and shimmering mosaics that reflect the light of the moons. Pilgrims come from far and wide to seek guidance and blessings under the celestial bodies.

The Cogworks Assembly

The Cogworks Assembly

The Cogworks Assembly is a bustling workshop within the Warforged Consortium, where warforged artisans and engineers collaborate to create and enhance mechanical constructs. The air is filled with the sounds of clanking metal and the smell of oil, as various projects are underway, from intricate clockwork devices to formidable war machines.

The Crimson Bazaar

The Crimson Bazaar

A sprawling marketplace where Tieflings trade exotic goods, arcane artifacts, and curiosities from across the realms. The bazaar is a vibrant hub of activity, filled with the sights, sounds, and smells of a diverse and sometimes dangerous underworld.

The Dark Arena

The Dark Arena

The Dark Arena is an ancient coliseum located in the heart of the ruined city of NarrSly. Once a place of glory, it now serves as a sinister battleground where a Veil Tear has been opened, allowing dark forces to seep into the world. A Pit Fiend Demon guards the arena, watching over his prized possession, the Sword of Darkness, which radiates malevolent energy.

The Dragon Pens

The Dragon Pens

Deep within the city, guarded by elite warriors, lie the Dragon Pens. Here, Selena Lolthlynn keeps her prized black dragon wyrmlings, nurturing them in a secure environment. The air is thick with the scent of sulfur and the sounds of hissing and growling echo through the stone corridors, creating an atmosphere of both danger and wonder.

The Emerald Gardens

The Emerald Gardens

The Emerald Gardens is the heart of Khajiitor, a sprawling oasis filled with meticulously cultivated gardens. Fed by intricate aqueducts and magical springs, this vibrant expanse bursts with life, offering a stunning contrast to the surrounding desert.

The First Veil Tear

The First Veil Tear

The First Veil Tear is a mysterious rift in reality located deep within a small cave in the mountains. This tear is said to be the first of its kind, allowing strange energies to seep into the world, and is guarded by a corrupted Brass Dragon that has twisted its once-noble nature into something malevolent.

The Golden Bazaar

The Golden Bazaar

A vibrant marketplace where Leonin and Tabaxi merchants gather to trade exotic goods from the vast desert and beyond. The air is filled with the sounds of haggling, laughter, and the enticing aromas of spices, creating an atmosphere of excitement and adventure.

The Great Forge of Grungnir

The Great Forge of Grungnir

The Great Forge of Grungnir is a colossal forge at the heart of Aramore, where the air is thick with the scent of molten metal and the sound of hammering echoes through the cavernous space. Fueled by geothermal vents and ancient magic, this legendary site is where dwarven smiths craft their most powerful weapons and armor, each piece imbued with the essence of the forge itself.

The Hallow

The Hallow

The Hallow is a vast, hollowed-out section of the ancient Dryadalis tree, serving as a dark sanctuary for twisted creatures and hidden dungeons. Its gnarled roots and towering walls are adorned with bioluminescent fungi, casting eerie shadows that dance across the damp ground, while the air is thick with the scent of decay and magic.

The Iron Keep

The Iron Keep

The Iron Keep is a foreboding fortress that serves as a prison for the realm's most dangerous criminals. Its dark stone walls are lined with rusted iron bars, and the air is thick with despair as the echoes of the imprisoned fill the halls. Guards patrol the narrow corridors, ensuring that no prisoner escapes the grim fate that awaits them within these walls.

The Iron Mines of Grimstone

The Iron Mines of Grimstone

A vast network of mines that delve deep into the earth, the Iron Mines of Grimstone are renowned for their rich deposits of precious metals and gemstones. The air is thick with the scent of damp earth and the sound of pickaxes striking stone echoes through the tunnels, creating a symphony of labor and industry.

The King's Citadel

The King's Citadel

The King's Citadel is a grand fortress carved into the heart of a mountain, serving as the residence of the dwarven king. Its towering stone walls are adorned with intricate carvings depicting the history of the dwarven clans, and the entrance is guarded by stalwart sentinels, ensuring the safety of the realm.

The Obsidian Depths Tavern

The Obsidian Depths Tavern

Nestled in the heart of a bustling port city, The Obsidian Depths Tavern is renowned for its dark, moody atmosphere and exquisite selection of rare spirits. The tavern's walls are adorned with intricate carvings of mythical sea creatures, and the air is filled with the sounds of laughter, clinking glasses, and the occasional bard's tune.

The Queen's Sanctum

The Queen's Sanctum

At the pinnacle of the spire, The Queen's Sanctum serves as the personal chambers of Selena Lolthlynn, a place where dark elegance meets formidable defenses. The air is thick with an aura of power, and the walls are adorned with intricate tapestries depicting the queen's conquests and dark rituals.

The Root Markets

The Root Markets

At the base of the Great Tree, The Root Markets is a vibrant open-air market where elves and travelers gather to trade. The market is filled with handcrafted goods, rare forest ingredients, and exotic wares, all set against the backdrop of massive roots snaking across the forest floor. The air is alive with the sounds of bartering and the earthy scent of the surrounding wood, creating a lively atmosphere that draws in visitors from far and wide.

The Serpent's Coil

The Serpent's Coil

The Serpent's Coil is a notorious district characterized by its labyrinthine streets and shadowy alleyways. Here, the air is thick with intrigue, and the scent of danger lingers as merchants peddle secrets and vices in dimly lit corners.

The Stout Stone

The Stout Stone

The Stout Stone is a bustling dwarven tavern located in the heart of Aramore, known for its hearty ales and warm atmosphere. The walls are adorned with intricate carvings of dwarven legends, and the air is filled with the sounds of laughter and the clinking of tankards.

The Sunken Caravan

The Sunken Caravan

Beneath the murky waters of a forgotten lake lies the remains of a merchant caravan, laden with goods that were lost to time. The sunken wagons are encrusted with barnacles and surrounded by curious aquatic creatures, making it a site of both danger and potential treasure for adventurers.

The Sunken Sphinx Pyramid

The Sunken Sphinx Pyramid

Beneath the waves lies an ancient pyramid, its once-majestic structure now partially submerged. Inside, the air is thick with the scent of decay, and the eerie silence is broken only by the whispers of the mummies and the riddles of the sphinxes that guard the secrets of the pyramid. A veil tear, shimmering with otherworldly energy, pulses at the heart of the structure, drawing adventurers and scholars alike to uncover its mysteries.

The Sunken Tower

The Sunken Tower

A massive, ruined tower that plunges deep into the earth, predating the founding of Horrnor. The tower is a treacherous labyrinth filled with ancient traps, echoes of a forgotten civilization, and subterranean horrors, all guarding the secrets of the Crypt of the Shield.

The Tabaxi Canals

The Tabaxi Canals

A vibrant network of canals that wind through the city, serving as vital transportation routes and irrigation systems. The canals are lined with colorful stalls and lively merchants, creating a bustling atmosphere filled with the sounds of trade and laughter.

The Tri-Castles of Slythnar

The Tri-Castles of Slythnar

The Tri-Castles of Slythnar stand majestically on a hill, their white stone walls gleaming in the sunlight. Each castle is connected by a series of elegant bridges, symbolizing the unity of King Valtherion Draxis and his queen. Thousands of guards patrol the grounds, ensuring the safety of the royal family and their subjects. The castles are adorned with banners of silver and blue, fluttering in the breeze, while the surrounding gardens are meticulously maintained, offering a serene escape from the bustling activity within the walls.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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