Space Odyssey. world illustration - Space Opera theme
Space Opera

Space Odyssey.

L
Lowkey345

The galaxy is dangerous place, full of space sharks, space dragons, space pirates and many more.

Played3 times
Cloned0 times
Created
54 days ago
Last Updated
16 days ago
VisibilityPublic
Mutator Sparks
0

Mutator Sparks

You unleash a surge of electrical energy that arcs towards a target, shocking them with a jolt of electricity. The target must make a saving throw or take damage from the electric shock.

Mutator Heal
1

Mutator Heal

This spell allows the caster to channel restorative energy, healing themselves or an ally within range. The target regains hit points equal to 1d8 + the caster's spellcasting ability modifier.

Mutator Life Drain
1

Mutator Life Drain

You reach out with dark energy, siphoning the life force from your target. The target must make a saving throw or suffer damage while you regain hit points equal to half the damage dealt.

Mutator Elements
3

Mutator Elements

You gain the ability to control a specific element (fire, water, earth, or air) within a 30-foot radius. You can create, shape, and extinguish the element, affecting the environment and creatures within range, allowing for both offensive and defensive strategies.

Mutator Boost
3

Mutator Boost

This spell temporarily enhances one ability score of your choice (Strength, Dexterity, or Constitution) by +4 for 1 minute. After the effect ends, the chosen ability score is reduced by -2 until you complete a long rest, reflecting the physical toll of the enhancement.

Mutator's Grasp
0

Mutator's Grasp

Harness the power of your Mutators to manipulate the environment around you. With a flick of your wrist, you can push or pull objects or creatures within range, moving them a few feet in the desired direction.

Transparent Veil
0

Transparent Veil

This cantrip allows the caster to become nearly invisible for one turn, bending light around them to create a shimmering effect that obscures their form. While under the effect of Transparent Veil, the caster can move freely, but any actions that require concentration will break the spell's effect.

Stormcaller
3

Stormcaller

You summon a powerful electrical charge that disperses into the atmosphere with the power of your Mutators, creating clusters of energy that attract and form into bolts of lightning. These bolts strike at your command, dealing devastating damage to your enemies and illuminating the battlefield with a brilliant flash.

Ignition Sphere
2

Ignition Sphere

You harness the power of the air around you and Mutators to igniting the oxygen to create a volatile sphere of fire. You can hurl this blazing orb at a target, causing a fiery explosion upon impact.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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