Star Wars New Saga world illustration - Sci-fi Fantasy  theme
Sci-fi Fantasy

Star Wars New Saga

B
BigDakZ2904

"A Galaxy 5 Years after the first order-Resistance war."


Author's Note: This era explores the galaxy in a time of transition and turmoil. After the First Order-Resistance War, centralized power is gone, and chaos reigns. Factions of all kinds—feudal warlords, corporate dominions, and independent coalitions—struggle for control. Technology has regressed, and the once-great galactic order is now a shadow of its former self.
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95 days ago
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9 days ago
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Abhean

Abhean

A remote world with dense jungles and scattered ancient ruins, said to be rich in lost technologies and Force legends.

Ahch-To

Ahch-To

Ahch-To is an ancient, remote ocean world where the first Jedi Temple was built. Steeped in the deepest currents of the Force, the island world is quiet, sacred, and isolated—guarded by time, tide, and mystery. Though Rey once trained here, Ahch-To remains untouched, a place of reflection and origin. Pilgrims, lost Jedi, and Force-seekers now search for it, hoping to reconnect with the Jedi’s pure beginnings—or uncover truths long buried. Ahch-To doesn’t offer answers. Only the silence of the Force—and the choice to listen.

Anaxes

Anaxes

A major military and naval command world; once home to the Republic’s strategic command.

Balmorra

Balmorra

Balmorra, long known for its advanced weapons manufacturing and history of warfare, has become a contested world once again. Now under the control of the Fel Empire, its factories and shipyards are vital to their military-industrial complex. The planet’s cities are fortified strongholds, with towering war droids and armored patrols maintaining strict order. However, resistance simmers beneath the surface. Rebel cells aligned with the Galactic Alliance and remnants of Balmorran independence movements wage a covert insurgency, targeting supply lines and sabotaging key facilities. The planet is a powder keg, caught between occupation and rebellion, its future hanging in the balance as both factions fight for control over its invaluable resources.

Bastion

Bastion

Once the capital of the Imperial Remnant, Bastion remains a symbol of order, discipline, and Imperial legacy. In the fractured galaxy, it has become the seat of the Fel Empire, a faction born from surviving elements of the Galactic Empire, First Order, and Final Order. Though reformed and more structured, the Fel Empire still values strength, stability, and centralized power. Bastion itself is heavily fortified, with pristine cities, towering citadels, and strict martial governance. Its people are loyal, proud, and disciplined—believing that through unity, they can bring lasting peace to a chaotic galaxy.

Belsavis

Belsavis

Belsavis, once a Republic prison world, has become a dark refuge in the years following the First Order–Resistance war. Its ancient Rakatan vaults and deep ice caverns now serve as a hidden stronghold for Sith Stalker and his Black Guard and Shapers of Kro Var. Using the planet’s natural isolation and lingering dark side energies, he has repurposed abandoned prison facilities into training grounds for fallen Jedi, ex-Inquisitors, and other dark Force users. Belsavis acts as a secret base for his growing faction, a place where he refines his power, conducts dark experiments, and prepares for his next move in the galaxy’s fractured balance.

Bespin

Bespin

Today, Cloud City thrives as a hub of commerce and culture. The tibanna gas mines operate under local control, and the city has become a symbol of resilience and self-governance in the Outer Rim. While the New Republic’s influence is limited in this sector, Bespin maintains its autonomy, navigating the complexities of a galaxy in transition.

Bespin Starship Emporium

Bespin Starship Emporium

The Bespin Starship Emporium is a bustling marketplace located in the floating city of Bespin, known for its vibrant atmosphere and diverse selection of starships. Vendors hawk everything from sleek starfighters to bulky freighters, while the air is filled with the sounds of haggling and the hum of repulsorlifts.

Black-15

Black-15

Following the Battle of Endor in 4 ABY, the Yevetha seized control of Black Fifteen, capturing the facility’s staff and officers. They utilized the shipyard to build a formidable fleet, which played a central role in the Black Fleet Crisis. In the post-Rise of Skywalker era, Black Fifteen could be envisioned as a long-abandoned relic, its remains orbiting N’zoth. This derelict shipyard might attract scavengers, historians, or factions seeking to reclaim its lost technologies and secrets.

Boba Fett's Starship Shop

Boba Fett's Starship Shop

A bustling marketplace dedicated to the sale and trade of starships and related equipment, run by the infamous bounty hunter Boba Fett. The shop is filled with various starships, from sleek fighters to bulky freighters, and is frequented by smugglers, bounty hunters, and adventurers alike.

Bonadan

Bonadan

A corporate-dominated planet full of industrial complexes and shipping ports, often neutral but dangerous due to syndicate presence.

Bothawui

Bothawui

Homeworld of the cunning Bothans, Bothawui has become a vital information hub in the fractured galaxy. Though scarred by past wars, it thrives as a center for espionage, diplomacy, and covert influence. Bothan spynet operations continue in secret, quietly shaping galactic events behind the scenes.

Brentaal IV

Brentaal IV

Crucial trade world due to its position on the Hydian Way.

Chandrila

Chandrila

Was Mon Mothma’s homeworld and capital of the New Republic before her passing.

Concordia

Concordia

Moon of Mandalore Once home to Death Watch, now sparsely populated. Some traditionalist factions, including Children of the Watch, still operate from here in secret or exile.

Core

Core

The Core Worlds, once the seat of power in the galaxy, are now fragmented and struggling to recover from war. The fall of the New Republic and the First Order left Coruscant and many key planets without stable leadership. Now, the Core is a battleground of ideologies, political maneuvering, and economic desperation. The Faction "The Galactic Alliance." Is the main faction to be in this region. Born from the Resistance, the Galactic Alliance seeks to restore peace, much like the New Republic before it. However, it lacks the military strength and political unity of its predecessors. Inspired by the Galactic Federation of Free Alliances from the Star Wars Legends continuity, the Alliance is a coalition of independent systems that recognize a central government—on paper. In reality, many worlds operate with near-total autonomy, using the Alliance only as a diplomatic and military buffer.

Corellia

Corellia

Once an industrial powerhouse, Corellia has become a battleground between feuding corporate factions, crime syndicates, and local resistance movements.The Corellian Shipyards, a prime source of warships and freighters, are a key prize in the post-war struggle for power. The Galactic Alliance seeks to bring Corellia into its fold, but powerful corporations resist their control.Black market starship builders have turned the planet into a hub for salvagers and smugglers looking for pre-war tech. The Faction "The Cimmerian Dominion" Inspired by Cimmerians and Medieval Empires, A feudal society where kings, warlords, and knights hold power over vast territories. This decentralized political structure leads to constant infighting between rival houses and factions, similar to medieval Europe. Though they have starships, the technology is often crude and repurposed. Using Viro Swords and re used swords.

Coruscant

Coruscant

Coruscant, known as the "Galactic Capital," is a sprawling city-planet in the Star Wars universe. It's a hub of politics, culture, and commerce, featuring towering skyscrapers, bustling streets, and diverse inhabitants. The planet's surface is entirely covered by an ecumenopolis, hosting the Senate, Jedi Temple, and various districts. The home place of the Galactic Alliance and where Rey's Jedis resign too. Rival factions vie for control, including remnants of the New Republic, corporate interests, and local warlords. Some call for the restoration of democracy, while others push for authoritarian stability. The Jedi Temple ruins remain untouched, a symbol of past glories and failures. A group of scholars, rogue Jedi, and Force zealots secretly study its remains, hoping to rediscover lost knowledge.

Csilla

Csilla

Homeworld of the Chiss Ascendancy, Csilla is a world of ice, strategy, and secrecy. Its deep caverns hold ancient cities and military command centers, untouched by galactic wars. But after Thrawn’s disappearance and the collapse of galactic order, the Ascendancy grows wary. Surrounded by chaos, Csilla remains silent, calculating, and watchful. Some whisper that the Chiss are preparing—not to survive, but to shape what comes next.

D'Qar

D'Qar

D’Qar, the hidden world that once housed the Resistance base, now lies abandoned and overgrown. After the First Order’s assault during the events of The Last Jedi, the jungle planet bears scars of battle—craters, wreckage, and forgotten hangars overtaken by nature. Though mostly quiet now, scavengers, historians, and Resistance sympathizers occasionally return to preserve what was left behind. Among the ruins, whispers say the jungle still holds secrets—maps, tech, or even messages from the early days of the Resistance.

Dagobah

Dagobah

Shrouded in mist and teeming with life, Dagobah remains untouched by galactic war. The swampy, Force-rich planet—once Yoda’s place of exile—is now a site of quiet reverence among certain Jedi initiates and mystics who seek deeper understanding of the Living Force. Though uninhabited by any civilization, the world hums with ancient energy. Some say visions come more clearly here… but others warn of dark echoes lingering beneath the vines and fog.

Dantooine

Dantooine

Dantooine remains a quiet, remote world of grassy plains and ancient ruins. Though scarred by past wars and briefly used by Rebel forces, it’s returned to its agrarian roots. Still, the remains of old Jedi enclaves and Rebel outposts attract wanderers, Force adepts, and those chasing whispers of history—making Dantooine a place where the past quietly lingers.

Dathomir

Dathomir

Dathomir, nicknamed the "rancor planet," was a remote, neutral and obscure planet in the Dathomir system of the Quelli sector in the Outer Rim Territories and New Territories of the galaxy. It was the homeworld of the Dathomirian subspecies of Zabraks. The dark side of the Force had an immensely strong presence on Dathomir, which allowed for the nurturing of many malevolent Force wielders native to the planet. Several witch clans were prominent on the planet and practiced the Force-based abilities of magick. These clans included the Nightsister, Blue Coral Diver, Singing Mountain, and Howling Crag clans. Under the rule of the Nightsisters were the Nightbrothers, a group of male Dathomirian warriors who were kept as breeding partners. The planet, bathed in blood-red light by its sun Domir, had numerous continents that were overrun with vegetation, forests, and swamplands. It was also the homeworld of the semi-sentient rancor species.

Dromund Kaas

Dromund Kaas

Dromund Kaas has risen from legend to prominence once more, serving as the primary military stronghold of the One Sith. Shrouded in eternal storms and oppressive darkness, the planet’s dense jungles and ancient Sith temples are now overshadowed by vast military installations, command citadels, and shipyards hidden beneath the canopy and carved into jagged cliffs. The dark side permeates every corner, intensified by rituals conducted within the ruins of old Sith sanctuaries. The One Sith, led by dark warlords and fallen Jedi, have transformed Dromund Kaas into a fortress world—training ground for their armies, breeding ground for dark side cults, and the heart of their expansion plans. From here, they plot in secret, their forces hidden by the planet’s natural magnetic storms, preparing for a resurgence that will challenge the fragile peace of the post-First Order galaxy.

Dxun

Dxun

Dxun, known as the Demon Moon, is a treacherous paradise of dense jungles that conceal ancient Sith temples and dark secrets. Within its shadows, Mandalorians flock to train and hone their warrior skills, facing fierce and predatory beasts in an unforgiving climate. Legends whisper of the moon's power, drawing the brave and foolish alike into its depths, where danger lurks around every vine-draped corner.

Endor

Endor

Five years after the fall of the Final Order, Endor remains a symbol of hope and victory. The forest moon, once the site of the second Death Star’s destruction, is now a place of quiet reverence. The Ewoks continue their simple way of life, occasionally interacting with offworlders who visit to honor the battle that helped end the Galactic Civil War. While some relic hunters and survivors pass through, Endor is largely untouched—sacred ground in a galaxy still trying to heal.

Eriadu

Eriadu

A powerful industrial and political world, once home to Grand Moff Tarkin. In the fractured galaxy, it’s often seen as a fortress of Core-style authority in the Outer Rim.

Exegol

Exegol

Exegol, the hidden Sith world in the Unknown Regions, remains a place steeped in dark side energy, where the remnants of the Sith Eternal once thrived. After the fall of the Sith Eternal and the defeat of the Final Order, Exegol lies in a state of decay and ruin. However, in the aftermath of the galactic conflicts, Sith Stalker (Starkiller), working with the Sorcerers of Rhand, has taken control of the planet. Seeking to consolidate power and form a lasting alliance, Starkiller brokered a peace treaty with the Sorcerers, a group skilled in ancient Sith magics. With their help, Exegol becomes a new center of dark power, where Starkiller, as a ruthless dark lord, leads the dark side resurgence and a growing faction of dark side loyalists. The planet’s ruins are repurposed as fortresses and strongholds, setting the stage for a new dark era.

Felucia

Felucia

Felucia is a lush, fungal jungle world teeming with exotic life and danger. Though once a battlefield during the Clone Wars, it has since become a lawless frontier. Scavengers, survivalists, and Force-sensitive wanderers live among ancient ruins and wreckage. The planet’s untamed nature resists control, making it both a refuge and a graveyard for those who venture too deep.

Fett's StarCraft Store

Fett's StarCraft Store

A bustling shop filled with various starship models, miniature figures, and gaming supplies. The walls are adorned with posters of famous star battles, and the air is thick with the scent of fresh paint and plastic.

Galactic Ship Emporium

Galactic Ship Emporium

The Galactic Ship Emporium is a bustling marketplace located on a massive space station orbiting a vibrant planet. Here, traders from across the galaxy gather to buy, sell, and trade various starships, parts, and accessories, all while surrounded by the hum of engines and the chatter of diverse alien species.

Geonosis

Geonosis

Geonosis, referred to as Geonosia by some natives, was the desert home planet of the Geonosians. It was the Confederacy of Independent Systems' first capital and hosted its major battle droid foundries. Situated in the Geonosis system of the Arkanis sector in the mid Rim Territories, the planet of Geonosis was 43,000 light years from the Galactic Core, and less than a parsec away from the neighboring Outer Rim planet of Tatooine. It was the homeworld of the Geonosians, a species of sentient insectoids. It had a breathable atmosphere, but a hot and arid climate

Hoth

Hoth

Hoth, once a desolate ice world known for the historic Rebel base during the Galactic Civil War, has transformed into a fortified outpost under the control of the Galactic Alliance. The remnants of Echo Base have been rebuilt into Fort Valor, a military installation designed to monitor Outer Rim territories and serve as a staging ground against lingering threats like the Fel Empire and dark side factions. Despite its strategic importance, Hoth remains a harsh, unforgiving landscape. Blizzards rage across endless glaciers, concealing ancient battle debris frozen beneath layers of ice. The planet’s native wildlife, such as wampas and tauntauns, have adapted to avoid the growing military presence. Hidden within the planet’s frozen wastelands are forgotten relics of the Empire, buried deep—whispers of dark secrets still untouched by the Alliance.

Iron Crusade Hot Spot

Iron Crusade Hot Spot

This is an area the Iron Crusade mandolorians are found to have attacks or bases and fleets at.

Ithor

Ithor

Once a peaceful, lush world, Ithor’s surface remains sacred and largely untouched after past devastations. The Ithorians now mostly reside in massive floating cities called Herdships, continuing their tradition of harmony with nature. In the chaotic post-war galaxy, Ithor serves as a neutral sanctuary—welcoming refugees, healers, and diplomats seeking peace in a galaxy on fire.

Jakku

Jakku

As of 35 ABY, five years after the conclusion of the First Order–Resistance war, Jakku remains a sparsely populated desert planet in the Western Reaches. The planet is still marked by the remnants of the Battle of Jakku, the final large-scale engagement of the Galactic Civil War in 5 ABY, with wreckage from starships scattered across its sands. Despite its historical significance, Jakku has not seen substantial development or change in the years following the war, continuing to be a remote world with minimal infrastructure and a small population.

Kalevala

Kalevala

Noble world of Mandalorian heritage the now passed away Bo-Katan Kryze’s homeworld. A center for Mandalorian nobility and diplomacy, now gaining influence as a political heart of Mandalorian resurgence.

Kashykk

Kashykk

Kashyyyk, also known as Planet Wookiee C to some humans in the Core Worlds, was a wroshyr tree-covered forest planet located in the southwestern quadrant of the galaxy and the homeworld of the Wookiee species. Kashyyyk was discovered by the Czerka Corporation, who enslaved the Wookiee population and renamed the planet G5-623, later to Edean. Using superior technology, the company managed to enslave the Wookiees until an uprising drove the oppressors away

Keldabe Fortress

Keldabe Fortress

Keldabe Fortress serves as the primary stronghold of the Mandalorian Empire, a colossal fortress city that combines ancient architecture with advanced technology. Positioned strategically along the Kelita River, it is a command center, armory, and cultural hub where warriors train and strategize, embodying the Mandalorian spirit in their fight for survival against galactic turmoil.

Kessel

Kessel

Still ruled by spice and shadow, Kessel remains a key hub for illegal trade. The northern mines grind on under criminal control, while the lush southern hemisphere sees rising calls for independence. Dangerous, profitable, and fiercely contested—Kessel is as wild as ever.

Khar Delba

Khar Delba

A cold, dark planet once tied to ancient Sith empires in Legends. In this era, it may be reawakened by cults or dark Force users.

Krownest

Krownest

Was the Homeland of Clan Wren A cold, mountainous world, fiercely loyal to the Mandalorian way.

Kuat

Kuat

Shipbuilding powerhouse, home to the Kuat Drive Yards.

Makeb

Makeb

Makeb, once known for its rich isotope-5 reserves and towering mesas, has become a vital hub for Boba Fett’s crime syndicate, the Fett Cartel. After the fall of the First Order, Fett expanded his influence beyond Tatooine, seizing Makeb for its strategic location and valuable resources. Under the Cartel’s rule, Makeb thrives as a lawless yet profitable world. Its once-thriving cities now serve as centers for smuggling operations, black market trade, and mercenary contracts. The planet’s unstable terrain—scarred by seismic activity—provides natural defenses, while fortified outposts overlook the crumbling cliffs and deep fissures. Boba Fett rules through fear and respect, with enforcers maintaining order among rival syndicates. Despite its criminal underbelly, Makeb’s wealth continues to attract smugglers, bounty hunters, and outlaws looking to carve their place in the galaxy’s new era.

Malachor

Malachor

Malachor, also known as Malachor V, stands as a shattered monument to ancient cataclysms. Once a fertile world, it was devastated by the activation of the Mass Shadow Generator during the final battle of the Mandalorian Wars, leaving behind a fractured, storm-ridden wasteland . Beneath its scarred surface lies a Sith temple, the site of a catastrophic battle between Jedi and Sith. The temple’s superweapon, powered by a massive kyber crystal, malfunctioned during the conflict, petrifying combatants and leaving the battleground frozen in time . In the current era, Malachor remains a place of desolation and dark resonance. Its history serves as a cautionary tale, a testament to the perils of unchecked power and the enduring scars of war.

Mandalore

Mandalore

Five years after the events of Star Wars: The Rise of Skywalker, the Mandalorians have regained their strength and re-established their empire. Following years of scattered factions and near extinction, the unification of Mandalore’s clans began under the leadership of a new, powerful Mandalorian leader, drawing from both Mandalorian culture and the resilience born of decades of warfare. The Great Purge and the fall of the Empire left the Mandalorians fragmented, but with the end of the First Order, they found a renewed purpose. The creation of a new Mandalorian Empire was marked by their reclaiming of their homeworld, Mandalore, and the restoration of the sacred Mandalorian traditions, including the resurgence of the Darksaber. With a newfound unity, the Mandalorians now stand as a dominant force, navigating the complex political landscape while securing their legacy in the galaxy.

Mandolorian Space

Mandolorian Space

Mandolorian controlled space.

Mid Rim

Mid Rim

Five years after the fall of the Final Order, the Mid Rim remains a fractured region—marked by unstable alliances, recovering worlds, and the shadows of war. Once devastated by First Order occupation, many systems now rebuild under the banner of the Galactic Federation Of Free Alliances, while others turn to local militias, trade guilds, or crime syndicates for protection. The region is a battleground of influence between new Jedi, Mandalorians, pirate fleets, and Imperial remnants. It’s a place where peace is fragile, loyalty is bought, and the next galactic power may very well rise.

Mon Cala

Mon Cala

Five years after the fall of the Final Order, Mon Cala—the oceanic world of the Mon Calamari and Quarren—remains a beacon of resilience and unity. Having played a pivotal role in the Galactic Civil War and the Resistance’s struggle against the First Order, the planet continues to rebuild its shipyards and fortify its defenses. The alliance between the Mon Calamari and Quarren endures, fostering a renewed era of cooperation and strength. While Mon Cala maintains a cautious stance in galactic politics, its people remain ever vigilant, ready to defend their world and support causes aligned with freedom and justice.

Moraband

Moraband

Moraband, formerly known as Korriban, is a desolate, barren world in the Outer Rim. It was the ancient home of the Sith Order, filled with dark side energy and the tombs of powerful Sith Lords in the Valley of the Dark Lords. The planet was abandoned after centuries of war but remains a place of great Sith history and mysticism, haunted by lingering dark side spirits. This is the hiding grounds and the new new home planet of the rising to power of the One Sith.

Murkhana

Murkhana

A remote and gloomy world that once hosted Separatist activity. Could be a den for warlords or black market empires in the present day.

Mustafar

Mustafar

Mustafar remains a volcanic, dark side-infused world, with remnants of Darth Vader’s fortress. It becomes the base for Sith Stalker (Starkiller), a powerful figure who uses the planet’s energy to train warriors and gather power. The Black Guard, a secretive group of dark side enforcers and rogue operatives, serves Starkiller, aiding him in his quest to make a new dark side order and eliminate any threats to his reign. Starkiller and the Black Guard work in the shadows, building a new dark empire on Mustafar, waiting for the galaxy’s next phase of conflict.

Naboo

Naboo

Naboo (40 ABY) Now under Fel Empire rule, Naboo remains a thriving world of culture and beauty. The Imperial remnants took control through diplomacy and strategy, ensuring stability while imposing increased security. While daily life continues, some citizens welcome the order, while others remain wary of Imperial influence. Despite this, Naboo endures as a symbol of resilience in a fractured galaxy.

Nal Hutta

Nal Hutta

Once the decadent heart of Hutt crime, Nal Hutta has seen a shift in power. Following his consolidation of Jabba’s empire on Tatooine, Boba Fett has extended his reach into Hutt Space, challenging the authority of the Grand Hutt Council. While the Hutts remain entrenched in their opulent palaces, Fett’s influence grows, bringing a new order to the murky world.

Nar Shadaa

Nar Shadaa

Nar Shadaa was the largest moon of Nal Hutta. More commonly known as the Vertical City, the Smugglers' Moon, Little Coruscant, or derisively as Little Slugland, and in shorthand slang as Narsh, Nar Shaddaa was similar to Coruscant in that its surface was entirely overgrown with city sprawl for millennia. But unlike Coruscant—which was only relatively rundown and dangerous on the lower and under levels of the world city—Nar Shaddaa was filthy, polluted, and infested with crime everywhere. Nevertheless Nar Shaddaa remained the most important financial and trading center of Hutt Space.

Nar Shadaa Ship Store

Nar Shadaa Ship Store

In a Fables-style starship system, ships have simple stats like HP (health), Charm (AC), Speed, and Essence (magic/fuel). Crew members take on roles like Captain (who inspires and gives orders), Tinker (who repairs or boosts the ship), Pilot (who steers), and Gunner (who fires weapons). Each round, the crew uses Essence to perform actions like moving, attacking, reinforcing shields, or repairing the ship. When shopping for ship upgrades, roll 1d6 to determine what’s available, ranging from quirky Patchwork Parts and Upgrades to powerful Mystic Weapons, Living Pieces (that self-heal), or Legendary Relics (like a teleportation device). The system is quick and whimsical, perfect for a storybook adventure.

New Territories

New Territories

The New Territories are a distant and largely undeveloped frontier stretching beyond the known Outer Rim, long ignored or underexplored by the Republic and Empire alike. In the aftermath of galactic war, settlers, refugees, ex-Imperials, and idealists have rushed in—hoping to build a new future far from old galactic powers. It’s a land of untamed worlds, clashing visions, and emerging powers. Some colonies align with the Galactic Federation Of Free Alliances, others fall under local warlords or are ruled by corporate-backed enclaves. The Jedi seek to guide growth here—while others see only land to conquer. The New Territories are young, wild, and full of potential—but dangerously unstable.

Northern Dependencies

Northern Dependencies

The Northern Dependencies—a remote and often-overlooked stretch of territory near the Unknown Regions—were long held under Imperial and later First Order control. After their collapse, the region fractured into isolated systems, loyalist enclaves, and war-torn colonies. Now, the Dependencies are a patchwork of struggling republic outposts, hidden Imperial remnants, and ruthless frontier powers. Trade is scarce, law is thin, and many worlds rely on mercenaries, local warlords, or ancient pacts to survive. Whispers speak of dark technologies buried beneath ice worlds, and cults that survived untouched by the wider war.

Onderon

Onderon

One of the eight planets in the Japrael system, Onderon had a temperate climate, and was once home to a primitive race of Humanoids. Theh are an up and coming developing planet.

Ord Mantell

Ord Mantell

The planet’s capital cities are choked with neon lights, droid-run casinos, and black markets. Crime syndicates—new and old—vie for control, while desperate settlers and ex-soldiers cling to the ruins of order. Some Mandalorian groups and independent warbands use it as a base of operations, walking the fine line between protector and tyrant. Ord Mantell is wild, dirty, dangerous—and profitable.

Ord Radama

Ord Radama

A war-torn world recovering from Imperial-era sieges, now a magnet for ex-soldiers, mercenaries, and settlers.

Orto Plutonia

Orto Plutonia

An ice world home to the Talz species. Isolated and hostile, possibly untouched by recent wars but growing as a frontier outpost.

Pa'aal

Pa'aal

A moon where the Yevetha established a labor camp, imprisoning captured Imperial personnel

Rago

Rago

A backwater world near the edge of the Unknown Regions. Sparsely inhabited, rumored to hold ancient ruins or Force nexuses.

Rakata Prime

Rakata Prime

Once the heartworld of the ancient Infinite Empire, Rakata Prime is a tropical graveyard of lost power. Its jungles hide Rakata temples, crashed starships, and ancient machines still humming with dark energy. Long forgotten by most of the galaxy, rumors have returned—explorers, cultists, and warlords seek the world, hoping to claim relics that defy modern understanding. The Force is wild and dangerous here, warped by centuries of misuse. Some say the planet itself remembers, and those who come looking for power… never leave the same.

Rattatak

Rattatak

Brutal and unforgiving, Rattatak endures as a lawless Outer Rim world ruled by warlords and blood sport. Once known for its savage gladiatorial arenas—where beings like Asajj Ventress once rose to infamy—the planet remains a battlefield of fractured clans and constant power struggles. With the galaxy in chaos, Rattatak has drawn mercenaries, ex-Imperials, and bounty hunters seeking shelter or dominion. Though ignored by larger powers, whispers speak of a new warlord uniting the tribes under a banner of conquest.

Raxus Prime

Raxus Prime

Raxus Prime, once a toxic scrapyard world, now serves as a heavily fortified outpost under a First Order warlord aligned with the Fel Empire. The planet’s industrial ruins and endless junk fields have been repurposed into a massive war machine factory, supplying weapons, starships, and resources to the Fel Empire’s growing influence. The warlord enforces strict rule over the planet, using scavenged technology and repurposed Imperial assets to maintain control. Raxus Prime has become a hub for mercenaries, ex-Imperials, and black-market traders, all operating under the watchful eye of the Fel Empire’s forces.

Sluis Van

Sluis Van

A major shipyard world and frequent battleground, often switching hands during conflicts. Now fiercely independent, with fortified orbital docks.

Starship Resale Center Storage

Starship Resale Center Storage

once a PC pays for a POI Starship the POI will desepear from this storage Facility

Sullust

Sullust

The volcanic world of Sullust, known for its lava rivers and industrial might, remains a vital but tense planet. Once a key manufacturing hub for both the Rebellion and later the Resistance, Sullust has struggled to maintain neutrality as galactic power fractures. Its native Sullustans—fiercely pragmatic—now walk a fine line, providing arms, ships, and supplies to various factions for survival. Beneath its fiery surface, old Imperial foundries still run, repurposed or reclaimed by whoever pays the most.

Takodana

Takodana

Takodana, home to Maz Kanata’s legendary castle, has reclaimed its place as a crossroads for smugglers, explorers, and Force-sensitive pilgrims. Though the castle was damaged during the First Order’s rise, its ruins now serve as a symbol of resilience—and possibly a rebuilt sanctuary. Neutral and steeped in history, Takodana remains outside the control of major galactic factions. With the galaxy fractured, it thrives as a rare place of peace, mystery, and quiet Force energy, drawing those seeking knowledge, refuge… or opportunity.

Taris

Taris

A ruined world slowly being rebuilt after centuries of war. Now home to displaced peoples, warlords, and independent settlements trying to survive.

Tatooine

Tatooine

Amidst scorching suns and vast deserts, it remains a haven for scoundrels and adventurers, its spaceports bustling with activity. Familiar landmarks like Mos Eisley and Mos Espa continue to draw diverse crowds, while ancient secrets and dangers lurk in its sandy expanses. The faction The Iron Confederacy resign here which are Inspired by Brotherhood of Steel / Confederates / Firefly’s Alliance Culture & Technology: • Political Structure: A collection of warlords, clans, and militarized factions who have banded together to create a society that values independence, resourcefulness, and strength. They live by a harsh code of honor and self-reliance, similar to the Confederacy and Brotherhood of Steel. They have to fight a loosing fight against the the Fel Empire.

Tavik's Space Station

Tavik's Space Station

Tavik's Space Station is a notorious haven for criminals and outlawed trades, where the line between law and chaos blurs. It hums with the energy of deals being made in the shadows, and the air is thick with the scent of spices and tech. Constant vigilance is a must, as anything can be bought, sold, or stolen in this hive of villainy.

Terriors

Terriors

A planet in the Koornacht Cluster, known for its orbital repair yard, Black-15, which was seized by Yevethan revolutionaries during the Galactic Civil War.

The Negs

The Negs

The Negs, short for “Negative Space Territories,” lie beyond the Northern Dependencies and brush against the Unknown Regions. This lawless expanse is riddled with uncharted hyperspace anomalies, derelict stations, and long-lost colonies. The region was once exploited by the Empire for secret projects and later scouted by the Final Order—both left behind ghosts. Now, it’s a haven for exiles, dark cults, scavenger fleets, and ancient threats. Few Republic ships dare to patrol it. Fewer return. The Force feels strange here—quiet, cold, and watching. For those bold or desperate enough, the Negs offer freedom or oblivion.

The Outer Rim

The Outer Rim

The edge of the galaxy, beyond known space. A frontier teeming with mystery, danger, and unexplored wonders. A place where legends are born and forgotten secrets lie hidden in the void. This is where all the First Order, final order & imperial remnants all resign to form the Fel empire a faction that's a reimagined version of the Fel empire from the Star Wars Legends Continuity and also has First Order, Final Order & Imperial remnants in they're ranks and technology too. Other factions that fight for control of this Region is the Iron Confederacy which is inspired by the Iron Brother hood mixed with the confederation from the civil war.

The Slice

The Slice

The Slice, a sprawling wedge of the galaxy stretching from the Core to the Outer Rim, is a crossroads of trade, power, and unrest. In the wake of the Final Order’s fall, old hyperspace routes reopen, drawing smugglers, settlers, warlords, and fortune-seekers alike.

The Star Wars Galaxy

The Star Wars Galaxy

Five years after the Final Order’s fall, the galaxy is fractured. The Galactic Federation Of Free Alliances struggles to hold the Core, while the Mid and Outer Rims spiral into Sengoku-style warlord states, ancient clans, and rising cults. Frontiers like the Slice and Borderlands feel like the Wild West in space—lawless, dusty, and dangerous. The far reaches are pure Mad Max, ruled by speeder gangs, scavengers, and broken tech. Amid it all, Jedi try to rise, Mandalorians reclaim old glory, and remnants of empires still burn for power.

Trans-Hydian (Borderlands)

Trans-Hydian (Borderlands)

The Trans-Hydian Borderlands stretch along the edge of the Hydian Way, where galactic order begins to thin. Once a critical trade artery under Republic and Imperial rule, the region is now a volatile frontier—caught between recovering Galactic Federation Of Free Alliances sectors and the creeping reach of warlords, pirates, and Force cults. Worlds here are fiercely independent, many scarred by past occupations or used as battlegrounds during the First and Final Orders’ reigns. Smugglers thrive, local militias rise, and whispers of ancient tech and lost Jedi ruins attract scavengers and seekers alike.

Tund

Tund

A cold, harsh world located at the edge of the Northern Dependencies. Tund is known for its frozen landscapes and ancient ruins, possibly tied to an early civilization that once lived there. Its isolation makes it a place for exiles and those wishing to escape the chaos of the galaxy.

Tython

Tython

Tython, the ancient cradle of the Jedi Order, has become a sacred yet contested world. After the fall of the Sith Eternal, the New Jedi Order, supported by the Galactic Alliance, has reclaimed Tython, establishing temples and academies to train a new generation of Jedi. The planet’s Force-rich environment serves as both a place of reflection and a strategic hub for Jedi operations across the galaxy. However, Tython’s deep connection to both the light and dark sides has attracted dark Force sects like the Sorcerers of Rhand and agents of Sith Stalker, who seek to corrupt its ancient temples. Skirmishes erupt in the dense forests and atop its rocky peaks, turning Tython into both a beacon of hope and a battleground where the Force itself seems to pulse with conflict.

Umgul

Umgul

Known for its illegal podracing and betting arenas. A popular haven for criminals and outlaws traveling the Hydian lanes.

Unknown Region

Unknown Region

The Unknown Regions are areas of the galaxy that are not well-mapped or understood. They are shrouded in mystery and often home to strange phenomena, uncharted planets, and hidden civilizations. Unknown Regions, an area filled with hyperspace anomalies and gravitational disturbances, making navigation extremely perilous without precise coordinates.

Utapau

Utapau

Still scarred from its role in the Clone Wars, Utapau remains a quiet and isolated world. Its sinkhole cities—home to the Pau’ans and Utai—have turned inward, focusing on survival and rebuilding. Once caught between empires, Utapau now keeps a low profile amid the chaos of a fractured galaxy. While largely neutral, rumors suggest hidden First Order tech caches and abandoned Imperial facilities lie buried deep within its caverns—drawing scavengers and shadowy forces to its depths.

Voss

Voss

Voss, a mysterious world rich in Force-sensitive traditions, stands as a neutral enclave amidst the galaxy’s chaos. The native Voss Mystics, renowned for their prophetic abilities, maintain control over the planet, preserving their isolationist culture. However, Voss’s strategic location and deep Force connections have drawn the interest of various factions. The Galactic Federation of free alliances seeks diplomatic ties, while dark side cults like the Black Guard, Shapers of Kro Var, Sorcerers of Rhand and agents of Sith Stalker covertly influence Voss’s shadowy regions, hoping to manipulate the Mystics’ visions for their own ends. Despite these tensions, the Voss people remain fiercely independent, navigating galactic politics with cryptic wisdom and unshaken resilience.

Wayland

Wayland

Deep in the Outer Rim, Wayland is a remote, heavily forested planet once used by the Empire to store dangerous technology and cloning research. Though long abandoned, rumors persist of forgotten Imperial labs buried in the mountains—some still active, others claimed by scavengers or warlords. Shadowy factions now search Wayland for lost power, unaware of what may still be alive beneath the surface.

Yavin 4

Yavin 4

Once the birthplace of the Rebellion’s first major victory, Yavin 4 stands quiet beneath its dense jungle canopy. The old temples remain—some reclaimed by nature, others repurposed by Force users, scholars, or wanderers. While no longer a strategic hub, it draws pilgrims, rogue Jedi, and historians seeking to reconnect with the past or chart a new future.

Zakuul

Zakuul

Zakuul was once the heart of the Eternal Empire, long thought lost after its fall in the Old Republic era. The planet has remained isolated for centuries, preserving its unique culture, advanced technology, and Force traditions. Now, in the aftermath of the Final Order’s defeat, Zakuul remains a quiet, enigmatic power—focused on rebuilding and strengthening its internal foundations. The people of Zakuul remain unaware or uninterested in the galaxy’s shifting tides, content to keep their influence contained to their world, far from the chaos that has engulfed the rest of the galaxy.

Zonama Sekot

Zonama Sekot

Zonama Sekot is a rare, mysterious living planet, hidden deep in the Unknown Regions. It is sentient, organic, and deeply attuned to the Force, capable of creating living starships bonded to their pilots. Once connected to the ancient Yuuzhan Vong and the philosophy of balance in the Force, the planet withdrew from the galaxy’s chaos. Now, as the galaxy falls into fragmentation and war, Zonama Sekot watches in silence. Some Force-sensitives feel it calling again, while others seek its secrets to reshape or heal the galaxy. But the world chooses who may land—and who must leave. You don’t find Zonama Sekot. It finds you.

j't'p'tan

j't'p'tan

Region: Deep Core • Affiliation: New Republic (Legends), Jedi Order • Significance: Site of Luke’s Jedi Academy (before Yavin 4) • Destroyed: The planet was ultimately destroyed during a confrontation with the Dark Jedi Exar Kun’s lingering spirit, making its use short-lived. Post-Rise of Skywalker Possibility: In a canon-adjacent setting five years after The Rise of Skywalker, J’t’p’tan could be reimagined as a mysterious ruin in the Deep Core, possibly avoided due to strange Force anomalies or dark side remnants—perfect for legends among Jedi or Sith seekers.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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