Superhero
A world where rare "super" beings born with inhuman cabapitalies co-exist among regular people.
Author's Note: Start at 0,0 for the best experience
Played | 32 times |
Cloned | 4 times |
Created | 20 days ago |
Last Updated | 19 days ago |
Visibility | Public |

HP Range75 - 95 (Avg: 85)
AC16
XP1800
Description
The Mayor's Sentinel is a loyal guardian, tasked with protecting the mayor and maintaining order in the town. Clad in polished armor and wielding a spear, they are both a symbol of authority and a formidable opponent.
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Local Dialect |
Defenses
Armor Class | 16 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Commanding Presence
As a bonus action, the Sentinel can inspire allies within 30 feet, granting them advantage on their next attack roll.
Shield Bash
The Sentinel can use their shield to attempt to shove a target, forcing them to make a Strength saving throw (DC 15) or be knocked prone.
Spear Attack
The Sentinel makes a melee attack with their spear, dealing 1d8+5 piercing damage.