Superhero
A world where rare "super" beings born with inhuman cabapitalies co-exist among regular people.
Author's Note: Start at 0,0 for the best experience
Played | 32 times |
Cloned | 4 times |
Created | 21 days ago |
Last Updated | 20 days ago |
Visibility | Public |

HP Range150 - 150 (Avg: 150)
AC17
XP3900
Description
The Frost Golem Guardian is a formidable protector of the mythic ice sword, imbued with ancient magic. It stands as a sentinel in icy caverns, ready to defend its charge against any intruders with relentless ferocity.
Details
Size | Large |
Type | Construct |
CR | 7 |
XP | 3900 |
Languages | Understands Common but cannot speak |
Defenses
Armor Class | 17 |
HP Range | 150 - 150 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Chilling Aura
All creatures within 10 feet of the golem must succeed on a DC 15 Constitution saving throw or take 2d6 cold damage and have their speed reduced by 10 feet until the end of their next turn.
Frost Slam
The golem slams its icy fist down on a target, dealing 3d10 bludgeoning damage plus 2d6 cold damage.
Ice Shield
The golem can create a barrier of ice around itself, gaining temporary hit points equal to 1d10 + its Constitution modifier.