Super Silver world illustration - Modern theme
Modern

Super Silver

S
Silver_The_Ghost

A world where a foundation contains superpowered individuals, Some become Hero's, others escape.

Played8 times
Cloned2 times
Created
117 days ago
Last Updated
65 days ago
VisibilityPublic
Shapeshifting
0

Shapeshifting

You gain the ability to turn into any object, person or animal, Using their respective stat blocks while transformed. You have advantage on Persuasion roles while turned into someone that someone else finds trustworthy.

Super Touch
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Super Touch

You can feel vibrations through solid surfaces and detect subtle changes in texture or temperature.

Super Smell
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Super Smell

You can track creatures by scent and detect hidden poisons or diseases within 30 feet.

Super Hearing
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Super Hearing

You can hear as far as 300 feet with perfect clarity and detect faint noises like whispers.

Super Sight
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Super Sight

You can see up to 300 feet in total darkness, discern invisible creatures, and detect fine details without the need for a perception check.

Mind Control
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Mind Control

You attempt to dominate a creature’s mind. It must succeed on a Wisdom saving throw or follow your commands for the duration.

Animal Control
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Animal Control

You charm up to 3 beasts of CR 2 or lower. They follow your commands and act on your turn.

Sonic Shout
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Sonic Shout

You unleash a deafening shout in a 30-foot cone. Each creature must make a Constitution saving throw, taking 5d8 thunder damage on a failed save or half as much on a success.

Lightning Control
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Lightning Control

You summon and control lightning, dealing 4d10 lightning damage to a target within range each turn.

Wind Control
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Wind Control

You manipulate wind currents. You can push creatures 30 feet, create gusts dealing 4d8 bludgeoning damage, or give yourself or an ally a flying speed of 30 feet.

Water Control
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Water Control

You shape and control water. You can move up to 30 gallons per turn, deal 4d8 bludgeoning damage to a target, or extinguish fires within range.

Earth Control
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Earth Control

You control stone and soil. You can deal 4d8 bludgeoning damage, create difficult terrain, or erect a 10-foot-high wall.

Invisibility
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Invisibility

You and your possessions become invisible until the spell ends or you attack or cast a spell.

Invulnerability
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Invulnerability

You are immune to all damage except psychic damage.

Ice Control
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Ice Control

You shape ice, freezing surfaces, creating difficult terrain, or dealing 4d8 cold damage to creatures within range.

Intangibility
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Intangibility

You become intangible, able to pass through solid objects. You can’t attack or cast spells while intangible but you also cannot be attacked.

Fire Control
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Fire Control

You summon fire to control and shape. Each turn, you can deal 4d8 fire damage to a target within range or ignite a flammable object.

Flight
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Flight

You gain a flying speed of 60 feet.

Super-Speed
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Super-Speed

Your speed triples. You can dash as a bonus action, attacks against you have disadvantage and you can attack twice on your turn.

Super-Strength
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Super-Strength

You gain immense strength. Your melee weapon attacks deal an additional 2d8 force damage, and you can lift, push, or carry objects up to 10 times your normal limit.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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