The Sword Coast is the region in western Faerûn that lies along the coast of the Sea of Swords.
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Anauroch
Anauroch, or The Great Sand Sea, is a magical desert in northern Faerûn. The Anauroch formed due to phaerimm magic in the Netheril (region) which is significantly different than the desert after.

Arn Forest
The Arn Forest is an area of pine forests and swamps, which does not see many visitors. On the edge of the forest stands Graevelwood, a small hidden settlement of rock gnomes. The western area of the forest is very rainy and marshy, unlike the eastern side. It is infested by several bands of kobolds, and various ruins can be found inside that date back to the ancient empire of Netheril.

Baldur's Gate
Baldur's Gate is a sprawling, fortified city perched on the western coast of Faerûn, astride the River Chionthar where it meets the Sea of Swords. Divided into three main districts—the opulent Upper City, the bustling Lower City, and the impoverished Outer City—the metropolis serves as a vital hub for trade, politics, and intrigue. The city is governed by the Council of Four and maintained by the mercenary Flaming Fist. Known for its wealth, corruption, and constant movement, Baldur’s Gate is a place where a pauper might strike it rich—or vanish in an alley. Its streets teem with opportunity and danger in equal measure.

Baldur's Gate Lower City
The Lower City forms the bustling, chaotic heart of Baldur’s Gate, sprawling downhill from the Upper City walls to the city’s docks along the Chionthar River. It’s the city’s commercial lifeblood, home to markets, warehouses, taverns, and tenements packed with artisans, laborers, and merchants. Despite the grime and noise, there's energy in every corner—coin changes hands, rumors fly, and opportunity beckons. While less guarded than the Upper City, the Lower City is policed by both the Flaming Fist and the occasional vigilante, as crime and corruption pulse beneath its cobbled surface.

Baldur's Gate Outer City
The Outer City stretches beyond the walls of Baldur’s Gate, an unruly sprawl of shantytowns, camps, and roadside commerce clustered around the main gates and thoroughfares. Technically outside the city’s jurisdiction, it is home to refugees, outlanders, and those too poor—or too disreputable—to live within the walls. Despite neglect from the city’s authorities, the Outer City thrives with grit and resilience. It serves as both a threshold and a refuge, where smugglers, traders, and travelers pass through or settle in makeshift homes. Life here is harsh, but fiercely independent.

Baldur's Gate Upper City
Perched atop the bluff overlooking the rest of Baldur’s Gate, the Upper City is the domain of the patriar noble class and the city’s wealthiest merchants. Protected by high walls and elite guards, it is the seat of political power, centered around the High Hall and the offices of the Council of Four. Entry is tightly controlled, with gates manned day and night by Watch officers. Life here is orderly and luxurious, far removed from the squalor below. For most citizens, the Upper City is a distant dream—seen from afar, rarely visited, and never truly welcomed.

Blackgate
Blackgate is a bustling district situated just outside the Black Dragon Gate, north of Baldur's Gate's Upper City. Serving as a crucial waypoint along the Trade Way, it caters to merchants and caravans traveling to and from Waterdeep. Due to city regulations prohibiting large animals within the walls, traders must stable their beasts here and transfer goods to smaller conveyances for city transit. The area is teeming with laborers, shop assistants, and a significant population of shield dwarves renowned for their blacksmithing and farrier skills. While commerce thrives, the district is also known for its criminal elements, notably the gang Shar's Serpents.

Brampton
Brampton is the easternmost neighborhood of Baldur’s Gate’s Lower City, nestled along the eastern side of Gray Harbor, south of Eastway. Known for its poverty and dense population, Brampton serves as a vital conduit between the Lower City and the Outer City district of Tumbledown, accessible via the Cliffgate. Its strategic location has made it a hotspot for smuggling activities, with illicit goods often transported from Rivington through Brampton to avoid city tolls and taxes. The district's notoriety is further amplified by its association with criminal elements, including a splinter cell of the Cult of the Dragon that once operated near its docks.

Cloak Wood
Cloak Wood, also stylized as Cloakwood, is an ancient, thickly grown forest in the Western Heartlands region on the south end of the Sword Coast.

Cloud Peaks
The Cloud Peaks are a range of mountains in the west Faerûn that mark the northern border of Amn and its separation from the Sword Coast and the Western Heartlands.

Cormyr
Cormyr, also known as the Forest Country and the Land of the Purple Dragon, is an independent nation in interior Faerûn. It is historically one of the most prosperous countries of Faerûn.

Dragonmere
The Dragonmere, also known as the Lake of Dragons, is a lake on the Dragon Coast at the western edge of the Sea of Fallen Stars. Cormyr and Sembia are on the northern part of this lake, with the Dragon Coast along the south.

Eastway
Eastway is a bustling district situated on the eastern side of Baldur's Gate's Lower City, nestled between Gray Harbor and the Basilisk Gate. Bordered by Heapside to the north and Brampton to the south, Eastway serves as the city's primary gateway to the Outer City and beyond. Its strategic location makes it a hub for travelers, merchants, and adventurers, offering a plethora of inns, porters, and caravan supplies. The constant influx of outsiders contributes to the district's vibrant yet perilous atmosphere, as opportunistic criminals often prey on the unfamiliar.

Elturgard
Elturgard, also called the Kingdom of the Two Suns, is a realm in the Western Heartlands. Ruled from the city of Elturel, it is a theocracy dedicated to Torm, the Loyal Fury, and defended by its paladin knighthood, the Order of the Companion.

Evermoors
The Evermoors, or Trollmoors, is a region of the Savage Frontier that comprises hills and troughs, partially filled with chilly bogs and rolling landscapes. It is a place that clouds the senses, with dense fog that permeates travellers' field of vision and winds that roar within their ears. In addition to the trolls that famously infest its bogs, the Evermoors are home to a variety of other monstrous creatures. Despite this, a few scattered drovers, shepherds, and prospectors manage to eke out a life within.

Far Forest
The Far Forest is one of a group of three forests named the Triangle of Trees. The Far Forest is full of small lakes, some of which have become stinking marshes infested by will-o'-wisps and a few chuul. These woods have a handful of sites where ancient ruins are covered by roots and climbing plants.

Far Hills
The Far Hills are a group of high landrises located in the Western Heartlands.

Fields of the Dead
The Fields of the Dead are the rolling hills east of Baldur's Gate between the Winding Water and the River Chionthar on the Sword Coast.

Forest of Wyrms
The Forest of Wyrms, known as Ss'kowlyn'raa by the yuan-ti, is a dark and dangerous forest found in the Western Heartlands.

Frozen Sea
The Frozen Sea is the part of Anauroch lying west of the High Ice. Here, where the massive glacier ends, hard ground of frozen sand takes over. The place is a maze of natural sand sculptures, shaped by the wind and frozen by the cold. The area is void of any water or ice.

Giant's Plain
The Giant's Plain is home to large herds of migratory animals that travel from the Western Heartlands. These beasts include rothé, deer, and boars, which, in turn, serve as a food source for the Sword Coast dragons, who consider it their "happy hunting ground."

Giant's Run Mountains
The Giant's Run Mountains are a range of mountains west of the Vilhon Reach in the Shining Plains.

Greenfields
The Greenfields, sometimes called Green Fields, are a geographical region of rolling grasslands in the Western Heartlands, north of Amn, east of Durlag's Tower, south of the River Chionthar, and west of the Giant's Plain.

Greycloak Hills
The Greycloak Hills, also seen as Graycloak Hills, are a small group of hills and mountains located north of Evereska, at the very edge of the Western Heartlands and the Anauroch Desert. Some accounts consider the low mountains and hills surrounding Evereska to be part of the Greycloaks, even though they are separated by a wide valley. Before they were settled by moon elves from Evereska, they were known as the Tomb Hills.

Greypeak Mountains
The Greypeak Mountains, also called simply Greypeaks or Gray Peaks, are a rugged and desolate mountain range at the eastern end of the Savage Frontier in the North. The perilous peaks are famous for being exceptionally hard to traverse, home to many fearsome beasts, monstrous humanoids, and even aberrant beings that inspire terror in wary travellers.

Heapside
Heapside is a large district in the Lower City of Baldur's Gate that includes the portion of the city northeast of Gray Harbor. It is bordered by the Old Wall of the city to the north, the Steeps to the west and Eastway to the south.

High Forest
The High Forest, also known as the Great Everwood, is a remnant of the days of old, when all of Faerûn was covered in green and elves, giants and dragons ruled the world. The forest is a vast region of old forest growth bounded by the Nether Mountains in the north and the High Moor to the south. To the west lies the Evermoors, and to the east, the vast desert of Anauroch. The eastern border of the High Forest lies against Delimbiyr Vale, through which flows the Delimbiyr River.

High Ice
The High Ice is a desolate, monster-infested glacier found directly north of the Anauroch desert, extended from its original size by the magic of the phaerimm.

High Moor
The High Moor is a large, monster-infested, open moorland in western Faerûn, bordered on the east by the Serpent Hills and on the west by the Misty Forest.
Little Calimshan
Little Calimshan is a vibrant, walled enclave in the Outer City of Baldur's Gate, established by Calishite refugees seeking to preserve their cultural identity. Organized into six drudachs—walled neighborhoods each housing extended families or tribes—the district functions as a self-contained community. Residents proudly speak Alzhedo and wear traditional southern attire, maintaining customs from their homeland. The district's bustling bazaars offer exotic goods like silks, Calishite steel, and Golden Sands beer, attracting traders and visitors during limited open hours. Despite its lively atmosphere, Little Calimshan maintains a degree of isolation, with its inhabitants often viewing the rest of Baldur's Gate with cautious detachment.

Marsh of Chelimber
The Marsh of Chelimber is a marsh located in the Western Heartlands near Evereska.

Mere of Dead Men
The Mere of Dead Men (or Merdelain, meaning "Slow Marching Court" in Elvish) is a swampy area located along the Sword Coast North.

Misty Forest
The Misty Forest is located just west of the High Moor, and south of the river Delimbiyr.

Najara
Najara is a large kingdom in the Western Heartlands. It is inhabited by a wide variety of nagas, yuan-ti, and lizardfolk.

Nether Mountains
The Nether Mountains are a chain of dark peaks that once marked the boundary between the ancient empires of Netheril and Delzoun.

Neverwinter Wood
The Neverwinter Wood, previously called Llewyrrwood by the elves of Illefarn, is a dense forest located in the North. It possesses a sense of magic within it.

Norchapel
Norchapel is one of the quieter neighborhoods in Baldur’s Gate’s Outer City, situated near Little Calimshan and encircling the base of Dusthawk Hill. Known for its relative calm compared to the city's more tumultuous districts, Norchapel attracts residents willing to pay higher protection fees to the Guild in exchange for safety and stability. This arrangement has fostered a community where honor and social connections are paramount, providing a semblance of order amidst the broader chaos of the Outer City.

Northdark Wood
The Northern Section of the Reaching Woods.

Plain of Standing Stones
The Plain of Standing Stones is one of the three major subdivisions of the Anauroch desert. The northern dwarves call it Turlaghh, the "Field of Broken Dreams."

Reaching Woods
The Reaching Woods is a large forest in the Western Heartlands.

Rivington
Rivington is the southernmost district of Baldur's Gate, located on the southern shore of the River Chionthar, just south of Wyrm's Crossing. This area serves as a critical juncture for travelers and traders entering the city, making it a bustling hub of activity. In recent times, Rivington has become a refuge for those displaced by conflicts, with many setting up camps in the area. Despite its proximity to the city, Rivington maintains a distinct identity, characterized by its diverse population and vibrant street life.

Sea of Swords
The Sea of Swords is a region of the Trackless Sea that separates the western coast of Faerûn (known as the Sword Coast) from the Nelanther Isles and the Moonshae Isles.

Serpent Hills
The Serpent Hills are a vast area of rocky hills, east of the High Moor in the Western Heartlands of Faerûn.

Snakewood
The Snakewood are a relatively small forest located in eastern Amn.

South Wood
The South Wood, also known as the Southwood, is a forest within the Triangle of Trees in the Savage Frontier. It is one of the satellite woodlands that are collectively called the Moonwoods by some local folk.

Sow's Foot
Sow's Foot is a marginalized district on the eastern edge of Baldur’s Gate's Outer City, known for its squalid conditions and diverse population. Home to expatriates from various nations and races—including lizardfolk and svirfneblin—residents band together against a city that often views them as outsiders. The area is notorious for its foul odors, emanating from establishments like Hamhock's Slaughterhouse and Igron Dodz' Fullery. Despite its reputation, Sow's Foot fosters a resilient community where the city's cast-offs find a semblance of belonging.

Star Mounts
The Star Mounts are an impressive and forbidding range of peaks located in the centre of the High Forest. They are an inspiration for many fanciful tales and wild stories created by local troubadours and woodsmen of the North.

Stonyeyes
Stonyeyes is a rugged district located just outside the Basilisk Gate on the eastern edge of Baldur’s Gate's Lower City. As the first neighborhood extending along the Trade Way, it serves as a vital conduit for goods entering the city. The area is home to a significant half-orc population, many of whom work as porters, transporting goods from caravans into the city, as their pack animals are not permitted within the walls. Stonyeyes is also known for its criminal elements, including the Bloody Hands gang, and has been infiltrated by the Cult of the Dead Three. Notable locations include the Garynmor Stables and Menagerie, Hamhocks Slaughterhouse, and the Guild of Masons, Stonecutters, and Hard-Sculptors.

Storm Horns
The Storm Horns, also referred to as the Stormhorns or Storm Horn Mountains, are the mountains that mark the western and northern frontier of Cormyr in the Eastern Heartlands. They are wild and untamed peaks, with cliffs and crags teeming with a wide variety of monsters.

Sunset Mountains
The Sunset Mountains are a pair of mountain ranges separated by the Far Hills. Together with the Far Hills, they form a high, almost impenetrable barrier between the Eastern and Western Heartlands, as well as forming the eastern edge of Sunset Vale.

Sword Mountains
With an arc-like shape, the mountains lie northwest of Waterdeep and east of the Mere of Dead Men. Their western slopes lead to the Trackless Sea in rolling foothills. The mountains themselves are steep and craggy, with snow-capped peaks.

The Sword Coast Region
The Sword Coast is an expansive tract of wilderness, dotted with independent cities and overrun by bands of monstrous creatures. Some see it as merely a place to pass through on the way to a more meaningful destination. It is much more than that, of course—a rich and vibrant land with a long and storied history, encompassing some of the most important cities in all the Realms. It is considered one of the rougher locales of Faerûn, both geographically and by virtue of its people.

Trielta Hills
The Trielta Hills lie to the northeast of Triel and northwest of Hardbuckler in the Western Heartlands, in the Backlands, as the region is called by the humans of the Sword Coast.

Troll Hills
The Troll Hills are a series of hills and small mountains along the coastal area of the Western Heartlands.

Troll Mountains
The Troll Mountains are a range of low mountains in Amn, named for the rather intelligent trolls that inhabit their peaks. They are considered the "gateway to the northeast."

Trollbark Forest
The Trollbark Forest is a forest along the Sword Coast, which lays between Baldur's Gate and Daggerford.

Trollclaws
The Trollclaws is a region of troll-infested hills along the Sword Coast.

Tumbledown
Tumbledown is a somber district situated just beyond the Cliffgate, southeast of Baldur's Gate's Lower City. Nestled at the foot of Dusthawk Hill and adjacent to the River Chionthar, the area is enveloped in near-constant mist and fog. Dominated by a sprawling cemetery, Tumbledown serves as the city's primary necropolis, housing the remains of countless souls. The district's eerie atmosphere is heightened by local legends of hauntings, particularly those surrounding the Szarr family crypts, remnants of a once-grand estate destroyed in a violent feud. Despite its melancholic reputation, Tumbledown is a place of quiet reflection, where residents honor the dead and maintain a respectful distance from the city's bustling life.

Twin Songs
Twin Songs is a spiritually rich district situated on the northern bank of the River Chionthar, just beyond Wyrm's Crossing in Baldur's Gate's Outer City. Known as the city's "temple district," it hosts a multitude of shrines and places of worship, accommodating deities from across Faerûn's diverse pantheons. This inclusivity extends even to non-criminal worship of fiends and the Dead Three, provided no violence is committed. The district serves as a sanctuary for those displaced by war or disaster, offering solace and spiritual guidance to all who seek it.

Whitkeep
Whitkeep is a vibrant enclave in Baldur's Gate's Outer City, named after the prominent white manor house at its center. This district serves as the city's largest gnomish enclave, fostering a community of artists, inventors, and social progressives. The manor, known as the Whitkeep Hostel, has evolved from a private residence to a gnomish artists' commune, attracting creative-minded individuals of all races. Despite its free-spirited atmosphere, Whitkeep remains grounded by the presence of odoriferous tanneries, which deter the influx of trend-seeking city dwellers and preserve the district's unique character.

Wood of Sharp Teeth
The Wood of Sharp Teeth, formerly called the Glimmerwood, is a dense forest south of the River Chionthar, southeast of Baldur's Gate, and southwest of Scornubel. It is a wilderness except for Durlag's Tower on the forest's southern edge. Uldoon Trail runs to the southeast of the wood.
Wyrm's Crossing
Wyrm's Crossing is a fortified double-bridge spanning the River Chionthar, serving as the sole land route into Baldur's Gate. Connecting the southern district of Rivington to the city's Lower City, the crossing is anchored by Wyrm's Rock, a formidable fortress that houses the Flaming Fist mercenary company. The bridge is not merely a thoroughfare but a bustling district unto itself, lined with various establishments and serving as a chokepoint for trade and travel. Its strategic importance has made it a focal point for both commerce and military oversight.