Description
The Kingdom of Thalossa endures behind mile-high walls, last bastion of mankind in a world scarred by the fall of the Dragon Lords. Beyond the Wall lie trolls, orc forges, and the corpse-plagued ruins of Gloomdeep. Orders of knights, priests, and mages push into the wilds, carving roads with blood and steel. You are among those who will venture outward, where every shadow holds ancient hungers and every mile must be won or lost forever.
Author's Note
Feedback on Disscord welcome. Starting Locations – 🍺 The Rusted Flagon A smoke-choked tavern of thieves, mercenaries, and dockhands. Best for street intrigue, criminal ties, and survival in the city’s underbelly. 🦅 The Bronze Griffin A raucous mercenary hall where contracts are sealed over ale and relics change hands. Ideal for bold quests, hired blades, and fame won in steel. 🔥 Fort Ashenfield A smoke-stained fort pressed against the wild. Perfect for survival stories, battling elves and beasts, and carving humanity’s future on the edge of the world. 🕯️ The Ashen Gate A blackened outpost before the cursed necropolis. Best for grim horror, plague-hunts, and desperate alliances in the war against the dead. 🌅 Tower of Dawn The shining fortress of the Order of Dawn, where recruits are forged into knights under radiant oaths. Suited for stories of honor, justice, and duty — defending the kingdom’s roads, towns, and crown from threats within the Wall. 🌑 Tower of Dusk A rune-etched spire where apprentices study, adepts bargain with power, and forbidden secrets lurk behind locked doors. Best for stories of magic, ambition, and the dangerous price of knowledge.
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