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  1. Thalosar
  2. Lore

Crafting & Equipment in Thalossa

Overview

The art of weapon and armor crafting varies drastically across the races of the world. Each culture’s work reflects its history, strengths, and relationship with magic. Orcs dominate as weapon-smiths, giants are remembered as mythical craftsmen, humans rely on runes to augment otherwise plain steel, goblins shape stone with uncanny precision, and dwarves forge sturdy but unrefined gear.

Orc Craftsmanship

- Masters of the Forge. Orcs of Ironspine are famed as the greatest smiths of the age, producing weapons and armor that rival the durability of stone itself.

- Style. Brutal, heavy designs that emphasize strength over elegance. Their greatblades, axes, and war-helms are symbols of power across the continent.

- Mechanic. Orc-forged weapons grant +1 to damage rolls beyond normal steel; armor forged by orcs counts as one category lighter for encumbrance (plate worn as half-plate, etc.).

Giants’ Legacy

- Mythical Smiths. Long ago, giants forged the stone golems and the Great Wall itself, using runes interwoven with their craft. None now alive match their skill.

- Style. Weapons of impossible size, stone and metal bound together, often inscribed with runes of permanence.

- Mechanic. Giant-forged items are unique relics, effectively indestructible, and often carry magical effects by default (DM-defined).

Human Runecraft

- Rune-Bound Steel. Human smiths produce reliable, serviceable arms and armor, but rarely masterpieces. Instead, they rely on Runebinders to etch power into steel, wood, or stone.

- Style. Practical weapons and armor inscribed with glowing sigils, humbler than orc equivalents but versatile.

- Mechanic. Human-forged weapons function as standard; when inscribed, runes can grant magical effects (e.g., fire damage, wards, durability). Without runes, human steel is average.

Goblin Stonecraft

- Masons First. Goblins are not great smiths but legendary stoneworkers, able to carve weapons and armor from stone with uncanny precision.

- Style. Jagged stone blades, blunt hammers, and intricate armor plates, all cut from volcanic rock or obsidian. Beautiful, though brittle compared to steel.

- Mechanic. Goblin stone weapons deal +1 damage but have a 10% chance to break on a critical failure. Armor is ornate but cumbersome (–1 Dex cap to AC).

Dwarven Craft

- Sturdy, Not Beautiful. Dwarves of the Southern Crags craft simple, functional arms from mountain ores. They prize utility and endurance over artistry.

- Style. Thick-bladed axes, heavy spears, and slab-like shields; no ornament, only purpose.

- Mechanic. Dwarven gear is always reliable (never breaks from wear) but lacks finesse — it cannot receive advanced runes or enchantments without risk of failure.

Special Notes

- Runes & Magic. Only humans (and, historically, giants) use runes effectively. Orcs disdain magic, preferring raw steel. Goblins and dwarves may imitate rune patterns but cannot bind magic through them.

- Trade & Value. Orc-forged arms fetch the highest price in markets; goblin stonecraft is prized for art but distrusted in battle; dwarven arms are cheap and durable; human rune-inscribed gear is unpredictable but powerful.

Example Crafting Tiers

- Basic (Dwarven/Ironspine rejects): Simple iron, functional but plain.

- Standard (Human): Reliable steel, common in Thalossa.

- Superior (Orc): Reinforced, heavier, but unmatched in quality.

- Runed (Human/Runebinder): Standard steel augmented with magic.

- Relic (Giant): Mythical items of unmatched power, near-indestructible.

- Exotic (Goblin): Stone-forged artistry, unique but fragile.