Elderwood
Overview
The Elderwood is a primeval forest older than recorded history, sprawling across the northern wilds beyond the Wall. It is a place where the wild itself is alive, where shadows move with intent and trees whisper in forgotten tongues. At its center stands the Verdant Heart, a mountain-sized tree spirit worshipped by the wood elves as a god. The Heart despises humanity, whispering through dreams to unite elves, beasts, and spirits in defense of its domain.
The Verdant Heart
Nature – A colossal tree spirit whose roots spread for miles, branches scraping the heavens. It is both tree and deity, its eyes burning green fire.
Role – Source of Elderwood’s magic and vitality. The Heart sustains elves, spawns fey, and binds beasts and plants into its will.
Hatred of Humanity – Dreams and whispers rally the forest against human intrusion, branding mankind as parasites.
Divinity – Worshipped by the wood elves as the embodiment of natural order unbroken since the fall of the Dragon Lords.
Inhabitants of Elderwood
Wood Elves
Tall, green-skinned, steeped in magic, living in canopy strongholds.
Guided by the Heart, they vow to kill any human who dares enter the forest.
Feral Beasts
Wolves, stags, manticores, and bears twisted by magic into monstrous predators.
Some fight alone, others bound in service to elven warbands.
Cursed Flora
- Trees with strangling roots, flowers that exhale maddening spores, vines that drink blood.
- The deeper one goes, the more plants act with cunning malice.
The Old Men of the Forest
- Towering 20-foot guardians resembling ancient, horned men of bark and moss.
- Act as the Verdant Heart’s sentinels and executioners.
Feyborn of Elderwood
- Spirits and fae-like creatures spawned by the Heart’s dense magical aura.
- Tricksters, predators, and alien beings that reflect the will of the Heart:
- Fairy – Tiny fey that lure mortals astray, leading them into traps or cursed groves.
- Briarmaids – Beautiful, vine-wreathed spirits who charm intruders before feeding on their life force.
- Hollow Knights – Fey-possessed suits of bark and vine armor, remnants of ancient warriors animated by the forest.
- Willow Wraiths – Spirits bound to trees, manifesting as pale figures weeping sap like blood, driving mortals to madness with their cries.
Role in the World
- Barrier Against Humanity – The Elderwood blocks expansion, slaughtering Crimson Standard expeditions.
- Font of Magic – Its aura is so dense that it births fey creatures spontaneously. The Mage Guild covets this power but cannot breach it.
- Elven Sanctuary – For wood elves, Elderwood is not only homeland but holy temple.
Relations with others
- Humans of Thalossa – Declared enemies; intrusions are met with immediate slaughter.
- Crimson Standard – Their roads and camps near Elderwood are often destroyed overnight.
- Order of Last Light – Avoid Elderwood entirely, fearing its soul-hunger.
- Mage Guild – Fascinated by Elderwood’s fey phenomena, but all expeditions vanish.
- Twilight Elves – Regarded warily but not attacked outright, for their ancient bond to the last Dragon Lord marks them as kin.
Myths & Secrets
- Fey Spawning Grounds – Some claim the Verdant Heart dreams new creatures into existence, each one an embodiment of its will.
- The Root Network – Elves whisper the Heart’s roots run beneath half the continent, and that it can whisper through them to distant woods.
- The Heart’s Wrath – Legends say if the Verdant Heart is ever harmed, the entire forest — elves, beasts, and fey alike — will rise as one.