Kingdom of Thalossa

Overview

The @Kingdom of Thalossa is humanity’s last bastion — a sprawling realm encircled by the ancient Great Wall, a barrier of impossible height and endurance. Within its protection, civilization flourished through faith, law, and the guidance of its monarchy. For centuries, mankind remained within the Wall’s embrace, but in the current age, the kingdom expands beyond it through conquest, fire, and faith.


The Great Wall

  • Origins: Ancient legend claims human kings built the Wall, but preserved runic fragments record that it was raised by a giant-forged golem, crafted by the last of the Giants to shield early humanity.

  • Nature: A continuous stone barrier stretching across mountains and plains, reaching cloud height, and composed of fused stone and silent runes.

  • Dormant Golem: Beneath the foundation lies the petrified form of the colossus that raised the Wall — its runes extinguished, its body buried deep within the earth.

  • Symbolism: To Thalossans, the Wall is both shield and cage — the protector of humanity and the mark of its confinement.


Capital — @Thalossa

  • City of Splendor: The capital stands at the kingdom’s center, surrounding Castle Ardentia, a crystalline fortress rising from Lake Ardentia.

  • Structure: Divided into five great districts — Crown District (nobility), Dawnmarket (commerce), Lantern Ward (faith), Forge District (industry), and Commons (citizenry).

  • Governance: Ruled by King Odran Veynar from Castle Ardentia, supported and challenged by noble houses, the Mage Guild, and knightly orders.

  • Security:

    • The @Order of Dawn serves as the city’s watch and enforcers of royal law.

    • The @Order of Dragon Knights guard the royal family and the @Crown District.

    • The @Order of the Last Light conducts funerary rites within the @Lantern Ward.

    • The @Ashen Vigil holds no presence within the city walls.


Life Inside the Great Wall

  • Safety: Within the Wall, human life is stable and ordered. The greatest dangers are human — thieves, conspirators, and unregulated magic. Wild creatures rarely breach the kingdom’s borders.

  • Faith: The Order of the Last Light maintains temples and pyres across all settlements, ensuring the dead are consecrated and plague cannot take root.

  • Magic: The Mage Guild regulates rune use and artifact creation. Unauthorized magic is punishable by royal decree.

  • Military Law: The Order of Dawn enforces civil discipline and acts as judge and protector.

  • Society: Nobles govern through feudal courts. Commoners serve in trade and labor. The balance between faith, steel, and magic sustains peace.


Expansion Beyond the Great Wall

  • @Order of the Crimson Standard : Constructs forts, supply lines, and roads into frontier lands.

  • @Order of the Dragon Knights : Demon-core-bonded warriors who strike down monsters and abominations beyond human strength.

  • @Order of the Last Light : Travels with expeditions to consecrate fallen soldiers and prevent new outbreaks of the @Corpse Plague.

  • @The Ashen Vigil : Once part of the Last Light, now wages purges deep in cursed territories such as @Gloomdeep.

  • @The Mage Guild : Provides wards, field magisters, and containment measures for demon fragments and corrupted essence.


Threats to the Kingdom

  • Beyond the Wall:

    • Trolls and Wyrms: Beasts that haunt mountain passes and ruined plains.

    • Fey of the @Elderwood: Servants of the Verdant Heart who slay all trespassers.

    • Orc Tribes of Ironspine: Forgers and raiders threatening frontier settlements.

    • The Great Waste: Land poisoned by the fall of the Dragon Lords.

  • Within the Wall:

    • @Corpse Plague: Contained but feared; any outbreak is met with fire and quarantine.

    • Political Intrigue: Noble factions and guilds vie for influence at Castle Ardentia.

    • Mage Experiments: Demon-core instability threatens catastrophe if mishandled.

    • Religious Schism: Divisions persist between the Order of Dawn, Order of the Last Light, and Ashen Vigil.


Role in the World

  • Last Bastion: The @Kingdom of Thalossa stands as the only surviving unified human nation.

  • Ambitious Conqueror: It pushes ever outward beyond the Great Wall, reclaiming ancient lands.

  • Torchbearer of Humanity: To its citizens, it is light and salvation; to others, it is intrusion and blasphemy.

  • Cultural Nexus: The City of @Thalossa serves as the heart of politics, faith, and rune craft.

  • Faith and Fire: Every order acts in the name of preservation — whether by prayer, purge, or conquest.