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  1. Thalosar
  2. Lore

Order of Last Light

Overview

The Order of Last Light is humanity’s sacred custodian of the dead. Founded 200 years ago at the end of the Civil War, when the first Corpse Plague erupted, the Order exists to ensure souls pass safely into the divine realm. Their grim but vital duty is to consecrate battlefields, tend graves, and purge outbreaks before they consume entire regions.

Origins

At the war’s end, thousands lay unburied. Their unrest tore open the Veil, raising the dead and unleashing the Corpse Plague. A desperate coalition of clerics, knights, and grieving commoners gathered to perform mass rites of consecration and fire, marking the birth of the Order of Last Light. Their vow: “No soul shall linger in torment, no corpse remain unguarded, no plague take root where our light burns.”

Structure

- High Mortarch – Keeper of the Veil, leader of the Order.

- Lantern-Bearers – Senior priests and Lightbearers, conducting great consecrations.

- Gravewardens – Warrior-priests who hunt plague-beasts and wield fire in battle.

- Novices – Acolytes sent to frontier settlements alongside the Crimson Standard.

Methods & Beliefs

- Souls must be guided beyond the Veil through rites and consecration.

- Fire is sacred, both weapon and blessing.

- The Veil is fragile; constant vigilance is the only defense.

- Dignity lies not in glory, but in ensuring the fallen may rest.

Chapels & Presence

- Within Thalossa – Chapels and lanterns burn in every city and town, offering funerary services and consecrated ossuaries.

- Outside the Wall – Wayside shrines and stone chapels support frontier forts and villages, often no more than a hut with an eternal flame.

- Mobile Altars – Gravewardens bring consecration into the field with portable pyres.

Relations

- Crimson Standard – Partners in expansion; they build, the Last Light protects from plague.

- Order of Dawn – Respectful but dismissive, seeing their work as unheroic.

- Ashen Vigil – Bitter rivals; the Vigil burns indiscriminately, where the Last Light sanctifies.

- Dragon Knights – Wary allies; their strength allows expansion, but their cores may one day breed corruption.

- Mage Guild – Cooperative yet tense; the Guild studies what the Order would forbid.