@Thalosar is a world shaped by survival and consequence. Empires rise not from destiny but conviction. Forests think. Industry scars the land. The dead do not always remain still. Ancient powers were shattered, but not erased, and their remnants seep into the land, thinning the veil. Civilization persists not because the world is safe—but because it refuses to yield.
The Dragon Lords were not creatures of flesh but manifestations of raw magic, each embodying a aspect of existence. They enslaved giants and elves, reshaping the world to their will. The Giant Rebellion shattered their dominion. Though their physical forms were broken, their bones still bleed poison, their relics warp reality, and their presence lingers behind the Veil. They are not dead—only bound.
Humans endure through law, faith, and structure, believing order is the only defense against chaos.
Orcs reject magic as weakness, mastering steel and industry to dominate their environment.
The Verdant Heart, a colossal ancient tree-spirit, binds the Wood Elves to its will, shaping Elderwood into a living weapon against intrusion.
The Twilight Elves guard their hidden forest and the last living Dragon Lord, preserving ancient magic in secret isolation.
Thalossa is humanity’s unified bastion, protected by the Great Wall. Within it lies structured civilization—faith, guilds, noble houses, and regulated magic. Beyond it, expansion pushes outward through crusade and construction. It is both sanctuary and aggressor, torchbearer and trespasser.
The Ironbound Empire is governed by the twelve orc clans, each controlling a vital function of thier civilization. Its capital, Ironspine, rises in tiered iron dominance within the Southern Crags. Rejecting sorcery, the empire relies on perfected metallurgy and industry. Order, invention, and function define its people.
Elderwood is an ancient forest bound to the Verdant Heart. Its canopies house the Wood Elves, who hunt trespassers without mercy. Paths shift, roots rise, and beasts serve the will of the Verdant Heart. To humans, it is a barrier to expansion. To the elves, it is sacred law made root and leaf.
The Great Waste is the former kingdom of the Dragon Lords. Magic there is unstable, soil is poisoned, and relics of impossible power lie waiting. The land is twisted and corrupted. It is both graveyard and temptation.
The Twilight Forest exists in perpetual silver dusk. Sustained by the dream of the Twilight Dragon, it is a realm of arcane distortion and shifting paths. The Twilight Elves guard it fiercely, allowing no outsiders to learn its true heart. It is sanctuary, fortress, and secret.
Magic in Thalosar is the residue of creation itself. It flows through ley currents. It is powerful but unstable, especially where the Veil weakens. Humans cannot access it naturally. Orcs distrust it. Elves freely wield it. When misused, it leads to catastrophe. Magic is not inherently evil—but it is never without consequence.