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  1. Thalosar
  2. Lore

The Great Tomb

Overview

At the poisoned heart of the Great Waste lies the **Great Tomb**, a vast necropolis built by the Giants after their rebellion. Here rest the **colossal urns** containing the bones of the Dragon Lords, sealed so their immortal flesh cannot regenerate. Black ichor seeps from these urns, poisoning the land and sky for miles, turning the once-radiant capital into a dead expanse. Few know the Tomb exists, and fewer still have seen it — for it is guarded by a lone, terrible warden: the **Giant Gravekeeper**.

The Colossal Urns

- **Purpose** – The Dragon Lords’ bodies were immortal, endlessly regenerating unless bound. The Giants shattered their corpses, sealing bones and essence into rune-carved urns.

- **Appearance** – Each urn is the size of a fortress, towering monoliths of black stone inscribed with runes that pulse faintly with giant-magic.

- **Corruption** – The urns bleed black ooze — a tar-like ichor of draconic essence. This ichor seeps into the soil and air, poisoning the Waste, warping beasts, and fueling outbreaks of Corpse Plague.

- **Sanctity** – To the Giants, the urns were sacred prisons, but to cults and fools, they are objects of worship, symbols of draconic divinity yet unbroken.

The Giant Gravekeeper

- **Origins** – One Giant was chosen to remain eternal guardian of the Tomb, bound by the strongest runes to his duty.

- **Form** – Centuries of decay have left his flesh rotted away, yet the runes carved into his bones still bind him to life. His body is draped in writhing black tendrils of ooze, which puppeteer him like sinew and armor.

- **Role** – The Gravekeeper endlessly patrols the urns, striking down intruders with colossal weapons of stone and rune-fire. He cannot leave the Tomb, for the runes chain his soul to the urns.

- **Personality** – Silent and implacable. Some whisper he weeps ichor at night, a memory of the Giants’ guilt for unleashing the Plague upon the world.

Description of the Tomb

- **The Necropolis** – An endless field of shattered spires and broken statues, littered with remnants of giant and dragon war.

- **The Black Pools** – Pits where ichor from the urns has pooled into tar swamps, birthing corrupted revenants and twisted beasts.

- **The Silent Watchers** – Dozens of colossal stone golems stand guard along the periphery, long dormant but potentially awaiting reawakening.

- **The Inner Chamber** – A vast cavern where the urns rise like mountains, glowing faintly with runes. At its center paces the Gravekeeper, a shadow of the Giant race’s former glory.

Myths & Secrets

- **Unbroken Immortality** – If the urns were shattered, the Dragon Lords’ bones might knit together, and their immortal flesh would regenerate.

- **The Gravekeeper’s Rune** – Scholars believe the final rune carved into the Gravekeeper’s skull is the key to the urns’ bindings.

- **The Black Choir** – Whispers speak of voices emanating from the urns at night, the Dragon Lords calling to any who might release them.

Role in the World

- **The Ashen Vigil** – Would burn the Tomb if they dared, but even they fear the Gravekeeper.

- **The Mage Guild** – Covets the runes etched into the urns, believing them the greatest key to unlocking rune-magic.

- **Cult of the Black Flame** – A secret sect of dragon-worshippers who seek to shatter the urns and bring back their masters.

- **Adventurers** – For heroes and fools alike, the Great Tomb is a place of ultimate peril and temptation: glory, ruin, and forbidden power.