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  1. Thalosar
  2. Lore

The Great Tomb

@The Great Tomb is a colossal containment complex built by the giants in the aftermath of the Giant Rebellion. It was never meant to be explored, inhabited, or reclaimed. Every chamber exists for a single purpose: to imprison the immortal remains of the Dragon Lords and suppress their regeneration through endless dissolution. The Tomb’s design reflects this intent—linear, oppressive, and irreversible—guiding intruders steadily downward with no true branching paths or safe havens.

General Flow

The Tomb follows a deliberate descent, both physical and psychological. Each section increases in scale, pressure, and corruption, reinforcing the truth that the deeper one travels, the closer one draws to forces the world itself rejected.

  1. @Great Tomb Entrance
    The only access point, emerging from the blighted surface of the Great Waste. It marks the boundary between poisoned land and deliberate containment. From here, retreat already feels unnatural.

  2. @Hall of Warning
    A monumental corridor carved with giant bas-reliefs depicting the tyranny of the Dragon Lords and their defeat. This hall serves as both historical record and final warning, ensuring that all who enter understand the cost of what lies below.

  3. @The Descent
    A massive spiral staircase plunging deep into the earth. Its colossal scale emphasizes insignificance, while the growing weight and whispers signal the increasing proximity to the Dragon Lords’ dreaming influence.

  4. @The Hall of the Fallen
    A silent, preserved chamber housing the sarcophagi of the giants who died sealing the Tomb. This space acts as a stabilizing anchor, suppressing corruption and providing a brief, uneasy calm before the corruption resumes.

  5. @Hall of Urns
    The core containment zone where the Dragon Lords’ bodies are sealed within colossal urns. Black ooze pools here, manifestations form, and reality itself begins to strain under the pressure of immortal beings endlessly denied rebirth.

  6. @Grave Keepers Sanctum
    The deepest chamber and final line of defense. Here stands @The Grave Keeper , eternally bound to maintain the seals. Any attempt to remove relics, disturb urns, or destabilize containment culminates in confrontation within this chamber.

Design Intent

The Great Tomb is intentionally one-way in tone and momentum. While physical retreat is possible, psychological retreat is not—the Tomb is built to press intruders forward, stripping away certainty, comfort, and scale. There are no living quarters, no places of rest, and no signs of habitation. Everything exists to remind visitors that they are not explorers, but trespassers in a prison holding gods.