• Overview
  • Map
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Quests
  • One-Shots
  • Game Master
  1. Thalyric
  2. Lore

The Four Kingdoms – A Shared History

1. The Age of Fracture

Long ago, the continent was splintered among countless tribes, clans, and city-states. Each region survived in its own way:

North: Endured snow and endless winter, forging hardy survivors.

South: Raised raiding warbands that lived by blood and plunder.

West: Built merchant roads and coastal ports, trading across seas and land.

For centuries, these scattered peoples warred, traded, and schemed without unity or lasting peace.

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2. The Rise of the First Kingdoms

Northfrost – Out of frozen wastes, the Veynr line rose, uniting northern clans beneath iron discipline. Strength and endurance became sacred, and the north was forged into a single realm.

Durnarch – In the south, warlords and mercenary chiefs carved out dominion by fire and steel. A crown of blood was forged, and conquest became their lifeblood.

Marcaya – In the west, guilds and merchants learned that wealth could buy armies as easily as silk. Trade turned to dominion, and cunning rulers built a kingdom of coin and influence.

Each was born of a different root — steel, blood, or gold — but all shared the same hunger: ambition.

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3. The First Border Wars

As borders hardened, conflict followed.

Northfrost and Durnarch clashed over passes and grazing lands.

Marcaya grew fat selling weapons and secrets to both sides.

Small tribes and free cities caught between were crushed, annexed, or enslaved.

None could destroy the others outright, for betrayal would follow the moment one faltered. A fragile balance held, built on rivalry and mistrust.

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4. The Contested Heartlands

At the continent’s center lay fertile plains and rich crossroads. Once home to free tribes, these lands became the Contested Territories:

Northfrost craved its soil to feed their frozen realm.

Durnarch saw it as a staging ground for raids.

Marcaya desired its markets and trade routes.

Yet the locals resisted them all, clinging to fragile independence. For generations, they held out — but without unity, their fate was uncertain.

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5. The Founding of Maharlikha

Into this turmoil came Chocode — not of this world, but bearing strange knowledge and vision. He rallied the people of the heartlands with promises no crown had ever kept:

Justice over tyranny

Loyalty over fear

Merit over bloodline

Weary of centuries of being pawns, the people answered. Through strategy, alliances, and sheer resolve, Chocode forged a new banner: Maharlikha.

Small, young, but unbreakable, it stood as the first kingdom born not of conquest, but of choice.

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6. The Current Age – Tension of Four

Now the continent teeters on the edge of war.

Northfrost seeks to crush Maharlikha before it grows too strong.

Durnarch sees it as prey, ripe for fire and plunder.

Marcaya views it as a threat to their web of trade and intrigue.

Though they mistrust each other, the three share one desire: the destruction of Maharlikha.

But Maharlikha’s @Maharlikhan Elite Knight , loyal people, and Chocode’s vision make it far stronger than its size. The question is not if war will come, but when—and which kingdom will survive when ambition, conquest, and loyalty finally collide.