Description
The Shifting Sands is a D&D 5e desert setting of risk, scarcity and desolation. Rain never falls; extreme heat, sandstorms and shifting dunes make survival fragile. Fauna and bandits prowl, titanic beasts and orcish hordes press from the south, while poachers raid from the north. Tribes endure through fragile alliances and rivalries. Spirits shape the desert, ancient evils stir beneath. The world shifts between solitude, scarcity, betrayal, harsh enviroment and sudden peril. The tone is gritty.
Author's Note
Feedback on Discord is greatly appreciated! Your input will help shape the world. You will also find there the prompt used for art, in case you want to use a custom character but also want a picture like the campaing. This campaign is built on Dungeons & Dragons 5e and takes place in a vast world where travel, survival, and exploration are central themes. 🌞 Survival Mechanics The survival mechanics have been deactivated until Franz is able to handle them well. But I invite you to keep track of your supplies, mainly water and food rations. Make sure you have enough for your journey. 🏜️ Starting Locations At the beginning of your adventure, you may choose one of the following starting points: 🏕️ Communal Tent (Zhainin Encampment, Northern Desert) Nestled near the northern frontier, this camp belongs to the Zhainin Tribe. Adventures here often deal with poachers, frontier skirmishes, and expeditions into the unknown. 🏚️ Dark Alley (Slums of the Sacred Caverns city) Deep in the sprawling slums of the Sacred Caverns—the largest permanent city in the desert—life is harsh and dangerous. Expect theft, conspiracies, political intrigue, and urban struggles, though the sheer scale of the city means nearly any type of story can unfold here. ⚔️ The Ember Ring, in the Qarroshy Camp (Redsands Plains) The heart of the Qarroshy Tribe, a militaristic people tasked with defending the southern frontier from orcish incursions. Adventures here will lean heavily into combat, tactics, and wartime survival. 🍶 The Thirsty Camel (Greenreach village, Green Republic) A lively tavern in a small village just north of the desert frontier. Perfect for characters arriving from outside the desert, it serves as a gateway for explorers, traders, and adventurers before braving the Shifting Sands. ⚔️ Great Orcish Firepit (Ironclaw Camp) The center of the Sun-scorched orcs camp, living in exile and always fighting for survival and against the Desert tribes.
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