The @Indaks Tribe is the sole community of @Dune Dwarf , a vital and unique faction within the Shifting Sands. Renowned for their mastery of sunstone quarrying and crafting, they are both revered and relied upon by other desert tribes. With their advanced knowledge of artifacts and devices, the Indaks embody the balance between tradition and innovation, thriving in regions where other peoples would falter. Their nomadic way of life, carried upon great sunstone-powered wagons, ensures that their presence is always shifting—much like the desert itself.
@Dune Dwarf are hardy, sun-kissed people, their skin tanned and toughened to withstand the relentless desert sun. With hair tones ranging from sandy blonde to ash-black, they often braid charms of sunstone into their beards and hair. Their amber or copper-colored eyes are said to reflect the desert light itself.
Their skin naturally resists heat and dryness, reducing their water needs.
They are stocky and broad, but built for endurance rather than brute force.
Their garb combines dwarven practicality with desert adaptation: loose desert robes layered over protective leather harnesses, with goggles or sunstone visors to shield from glare.
They can be mostly found in the @Moving Stones Depression , a chaotic expanse where relentless winds grind massive boulders into motion, revealing hidden veins of metal and jewels. Here, the Indaks thrive as miners, daring to follow the shifting stones in search of treasures buried beneath. They also inhabit the @Dead Spires , jagged mountains like blackened fangs tear into the sky. The Dead Spires hold the @Sunstone Quarries , the lifeblood of the @Indaks Tribe. They treat the quarries as sacred, believing sunstone to be infused with the desert’s essence. Lastly, they seasonally travel to the @The Shimmering Salt Flats , an endless, glaring expanse of dazzling salt crust. They trade with the salt with other tribes.
The Indaks value ingenuity, endurance, and sacred craftsmanship. Every member of the tribe learns both survival skills and the basics of artifact-making, for technology is the tribe’s lifeline. Their nomadic lifestyle centers on great convoys of sunstone-powered wagons, which serve as both transport and home.
Leadership is not hereditary but earned through craft and wisdom. The Forge-Elder is the spiritual and practical leader, chosen by consensus of the artisans and miners. Currently, the Forge-Elder is @Borin Stonehand
Artifacts are more than tools—they are seen as living extensions of the desert itself. Every crafted piece is ritually blessed.
Nomadism is central: they never linger too long in one place, lest stagnation bring weakness and within the Moving Stones Depression, veins appear and dissapear quickly.
The @Indaks Tribe is unmatched in its use of sunstone technology, a form of arcane engineering. Their artifacts range from simple lamps and tools to devastating weapons and massive wagons.
Sunstone Wagons: Mobile homes and workshops, some large enough to house entire families. They are powered by radiant cores that store and release the desert sun’s energy.
Weaponry: The Indaks craft sunstone-forged blades that glow faintly with heat, as well as crossbows with radiant charges.
Defenses: Their camps are ringed with sunstone beacons—devices that repel creatures of the night and amplify light.
Water gathering: One of their most prized technologies are filters, artifacts that pick mud from the Quicksand Swamp and turn it into clean water. Also, to walk through the swamp, they use special wide platform shoes.
The @Indaks Tribe hold a profound reverence for the Desert Spirits, whom they believe flow into sunstone itself. To them, every mined shard is a piece of the desert’s essence, meant to be carefully shaped, never wasted. Quarrying is both a spiritual duty and a technological necessity.
The Ascension Ritual among the Indaks often includes sunstone dust burned into incense, inducing visions of the Spirits.
Indak strength is inseparable from faith and craftsmanship. Their warfare blends radiant engineering, spiritual devotion, and relentless endurance. Convoys are guarded by disciplined shield walls and long-range hunters, while unseen operatives strike from storms and shadow. Magic among the Indaks is not wild sorcery but communion—sunstone resonance, ritual chant, and the careful shaping of the desert’s living essence.
At the heart of Indak authority stand the Deepstones, the Forge-Elder’s chosen protectors and enforcers. Bound through sacred forging rituals deep within the quarries, they embody the desert’s eternal will—unyielding, radiant, and absolute. Supporting them are spiritual caretakers and engineers who heal, sanctify, and power the tribe’s warcraft, ensuring that every battle, death, and creation serves the greater balance of stone, sun, and sand.
Whether defending the quarries, escorting caravans, or striking unseen across the dunes, the Indaks fight as the desert itself fights: patiently, precisely, and without mercy for those who would desecrate its gifts.
Common Indaks Roles (examples include):
@Indaks Deepstone – Forge-Elder’s guardians and enforcers
@Indaks Stonewarden – Shield-bearers and convoy defenders
@Indaks Forgeguard – Warrior-artisans protecting quarries and mobile forges
@Indaks Emberhunter – Long-range caravan sentinels and sharpshooters
@Indaks Dustshroud – Scouts, infiltrators, and saboteurs
@Indaks Stonecaller – Sunstone mystics and spiritual engineers
@Indaks Sunbinder – Healers, purifiers, and ritual caretakers
All @Dune Dwarf see outsiders with some distance and precaution. The @Shishan Tribe are among the Indaks’ closest relations, acting as trade partners who distribute Indaks’ sunstone artifacts to other tribes and outsiders. The Indaks respect the Shishan’s role as middlemen, though they sometimes resent how the Shishan profit from technologies they did not create.
Despised without exception. The Indaks see poachers as reckless thieves who desecrate the desert’s balance and disrespect the labor of all tribes. Any poacher caught in Indaks territory risks being executed or left stranded in the sands.
The Indaks regard the @Khenan Raiders as a dangerous nuisance. While rare black-market attempts have been made by raiders to steal or barter for sunstone, the Indaks hold no official ties and consider them dishonorable scavengers.
All @Dune Dwarf see outsiders with some distance and precaution. As neighbours, @Zhainin Tribe are trade partners on occasion, though their relations are tempered by their different cultures.
All @Dune Dwarf see outsiders with some distance and precaution. The @Ashken Tribe and Indaks share a sense of craftsmanship and resilience, maintaining some ties. While the Indaks are less wealthy and live nomadically, their sunstone quarries and artifacts are beyond Ashken knowledge, making the Indaks a crucial supplier of sunstone.
All @Dune Dwarf see outsiders with some distance and precaution. Even if they are neighbours, relations are distant and infrequent, although cordial.
All @Dune Dwarf see outsiders with some distance and precaution. Long distance separates the two tribes, so the Indaks rarely interact with the Karkrei. They respect the tribe’s tenacity but consider them too far removed from the main currents of desert trade to be significant allies. Also, the Karkrei special relation with magic and death put the Indaks on guard.
All @Dune Dwarf see outsiders with some distance and precaution. The Indaks see the @Tallesdin Tribe as enigmatic but useful trade partners. Sunstone artifacts occasionally pass into elf hands in exchange for rare woods and enchanted resins, though such exchanges are rare.
All @Dune Dwarf see outsiders with some distance and precaution. The Indaks respect the Qarroshy’s endurance in the deep desert and their fight against the @Khazk Horde , and the @Indaks Tribe are eager to come to help the Qarroshy. There is a mutual respect based on the fighters honor.
The @Indaks Tribe any time is needed come to help the @Qarroshy Tribe fight the @Khazk Horde , whom they view as destructive outcasts. They hate any @Sun-Scorched Orc
Relations are virtually nonexistent. The @Indaks Tribe hold a wary respect for the @Scorvian as guardians of the desert balance, but their paths rarely cross. The @Indaks Tribe will treat any @Scorvian with extreme caution.
All @Dune Dwarf see outsiders with some distance and precaution. Distant but not hostile. The Indaks view lizardfolk as unusual outsiders, and curiosity sometimes leads to cautious trade of salt or minor artifacts. Still, cultural barriers and distance remain strong.
There is no knowledge of the @Brackish Consortium existence.
The Indaks Tribe respect the Tahziri Tribe as fellow masters of stone and earth. Their shared craftsmanship and mineral lore foster camaraderie. They are treated as trusted friends and collaborators.
The Indaks are mainly known as the Desert’s Artificers, unrivaled in crafting but also stubborn and secretive. To ally with them means access to powerful tools and weapons; to anger them means being cut off from sunstone trade entirely. Among the desert tribes, they are respected but sometimes mistrusted for their reliance on artifacts rather than pure survival.
The @Indaks Tribe sustains itself through careful mastery of the desert’s dangers. Their water comes from the @Quicksand Swamp , where they use wide platform shoes and crafted filters to draw drinkable water from beneath shifting sands.
Their true wealth lies in sunstone, quarried from the Dead Spires and refined into tools, weapons, and artifacts. With sunstone-powered wagons, they trade these goods across the desert, securing food, hides, and herbs from other tribes. Small-scale hunting supplements their diet, though the harsh terrain offers little game.