Sszarath Sandscale Dominion (Lizardfolk)

Overview

The Sszarath Sandscale Dominion is a proud and enduring Lizardfolk kingdom that rules over the southeastern reaches of the Shifting Sands. Renowned for their mastery of sand magic, their fierce desert warriors, and their sophisticated control of water and agriculture, the Dominion embodies resilience, knowledge, and strength. Its sandstone cities and oasis fortresses stand as monuments to lizardfolk ingenuity, blending natural desert beauty with ancient magical craftsmanship. They also hunt and fight the beasts coming from the Sand Ocean.


Appearance

Lizardfolk of the Dominion are tall, muscular humanoids with sand-colored scales that blend into the desert terrain. Their keen eyes range from amber to deep emerald, reflecting their innate bond with the shifting sands. Adapted to arid climates, their scales help retain moisture, and their agile, clawed limbs grant them speed across dunes and rocks. Warriors often wear scale armor, while mages and priests adorn themselves with desert motifs, feathers, and carved sandstone jewelry.


Society and Culture

The Dominion thrives on a balance between communal strength, tradition, and magical mastery. Lizardfolk culture prizes collective survival above individual ambition, with every member of society contributing to the whole. Knowledge—especially concerning the desert, spirits, and sand magic—is highly revered, and scholars and priests often command as much respect as warriors.

The Dominion is ruled by a Sandscale Monarch, supported by the Circle of Scales, a council of generals, priests, and scholars. They guide not only politics and war but also ensure the Dominion’s ancient traditions and magical practices are upheld.

Festivals are held to honor the Desert Spirits, with sand rituals and processions carried out in both the desert and their temples.


Territory

The Dominion commands the southeastern desert, a land of sandstone cities, sacred oases, and fortified caravan routes. Specially noticing are:

  • Sszindar (Capital City):
    Built around a colossal oasis, Sszindar is the jewel of the Dominion. Its adobe and hardened-sand architecture is covered in carvings of desert creatures and spirit motifs. Grand temples line the oasis’s turquoise waters, their spires gleaming under the sun. Wind towers and shaded courtyards cool the streets, while glowing flora marks the night pathways. Statues of ancient lizardfolk heroes watch over the city, embodying both memory and pride.

  • Sandspring Plain:
    A hidden agricultural marvel at the base of nearby mountains. Using underground irrigation and moisture capture systems, the Dominion transformed this land into a fertile oasis. Palm groves, green fields, and date orchards flourish, sustained by stone channels and vents that draw hidden water to the surface. It is one of the Dominion’s most carefully guarded secrets.


Resources, Water sources and Survival

The Dominion sustains itself through a blend of agriculture, magic, and trade:

  • Water: Drawn from sacred oases and carefully managed through ancient underground irrigation systems.

  • Food: Lush farms in the Sandspring Plain provide crops, fruits, and herbs. The lizardfolk also hunt desert beasts and fish from their oases.

  • Craftsmanship: The Dominion is famed for its sand-hardened architecture and elemental-infused artifacts, often traded with neighboring tribes.

  • Magic: Sand mages play a vital role in sustaining the kingdom’s defenses and irrigation.


Military

The Sszarath armies are a disciplined and highly respected force in the desert. Their ranks consist of:

  • Sand Warriors clad in scale armor, wielding spears, curved blades, and shields.

  • Sandshifting Mages, who manipulate dunes, summon sandstorms, and craft shifting barriers of stone and grit.

  • Temple Guards, fanatically devoted to protecting sacred sites and temples.

Their strategy emphasizes terrain mastery, often using the sands themselves as weapons to disorient and trap foes.


Relations

The Dominion’s diplomacy is marked by pride, caution, and knowledge-seeking.

  • Desert Tribes (Desertborne Humans, Dune Dwarves, Sand Elves):
    Neutral but curious relations. The Dominion respects their belief in the Desert Spirits, though it often views their understanding as incomplete. Limited trade and scholarly exchanges occur, but distance and caution prevent deep alliances.

  • Khazk Horde (Orcs):
    Nearly no contact. But when meet, they are hostile. The Horde’s destructive raids and crude interpretations of the Desert Spirits make them dangerous enemies.

  • Green Republic (Grassborne Humans):
    Distance makes contact really scarce. The Dominion views the Republic as outsiders, too tied to the lush grasslands to understand desert life.

  • Khenan Raiders:
    Despised. Seen as dishonorable scavengers, the raiders embody everything the Dominion condemns: chaos, betrayal, and disrespect for the desert’s balance.

  • Scorvian Queendom:
    Wary respect. Both societies are ancient and isolationist. While their contact is rare, the Dominion acknowledges the Scorvians’ age and spiritual depth, though it avoids entanglement in their affairs.


Reputation

Among outsiders, the Dominion is seen as mysterious, powerful, and unyielding. To the desert peoples, it is a pillar of knowledge and strength, though its isolation and pride make it difficult to approach. Travelers often speak of the Dominion’s majestic sandstone cities and its people’s unyielding discipline, but few truly understand the depth of their traditions.