The Azorius Senate lore and key people

The Azorius Senate is the legislative and judicial body of Ravnica, a guild of lawmakers, judges, and enforcers who believe that the only path to a stable and prosperous society is through rigid order and strict adherence to the law. They are the white-robed bureaucrats who write the laws, the stoic judges who interpret them, and the vigilant arresters who enforce them. While the other guilds may view them as a suffocating bureaucracy, the Azorius see themselves as the only thing standing between the city and total anarchy.

### The Philosophy of Order

The Azorius's core philosophy is a fusion of White's belief in order and justice and Blue's meticulous, analytical mind. They believe that chaos is the ultimate evil, and that the only way to prevent it is through a system of laws so intricate and so complete that it accounts for every possible contingency. They are not concerned with morality or with the spirit of the law; they are concerned with the letter of the law, and they will enforce it without hesitation, even if it means sacrificing a small measure of freedom for the greater good.

The guild's headquarters, the **Supreme Court**, is a massive, towering structure that is a symbol of their power and their commitment to the law. It is a place of endless paperwork, of intricate legal debates, and of solemn judgments. The Azorius are masters of bureaucracy, and their power is rooted in their ability to create and enforce a system of laws that is so complex that it is almost impossible for anyone to escape.

### The Three Columns

The Azorius Senate is not a single, unified body. It is divided into three distinct wings, each with its own purpose and its own set of responsibilities.

* **The Sannor:** The Sannor are the law enforcers of the Azorius. They are the arresters and the police officers who patrol the streets of Ravnica, their white-robed figures a constant reminder of the law's omnipresence. The Sannor are a highly disciplined and well-trained force, and they are masters of magical and physical combat. They are often at odds with the Boros Legion, who they see as too impulsive and too willing to use force, while the Boros see the Sannor as too slow and too bureaucratic.

* **The Jelhoran:** The Jelhoran are the legislative wing of the Azorius. They are the lawmakers and the senators who spend their days in the Supreme Court, debating and drafting new laws. They are masters of legal language and of political maneuvering, and their power is rooted in their ability to create and pass laws that benefit the Azorius and their allies. The Jelhoran are a slow-moving and frustrating group, but they are also a necessary part of the Azorius's system, ensuring that every new law is meticulously crafted and debated before it is passed.

* **The Lyev:** The Lyev are the judicial wing of the Azorius. They are the judges and the investigators who are responsible for interpreting the law and for ensuring that justice is served. The Lyev are a stoic and impartial group, and they are often the last resort for those who have been wronged by the other guilds. They are a symbol of the Azorius's commitment to justice, and their judgments are final.

### Key People of the Azorius Senate

The Azorius have been led by a number of sphinxes and powerful lawmages who have shaped the guild's destiny.

* **Azor I:** The planeswalker and sphinx who founded the Azorius Senate. Azor was a brilliant and powerful lawmage who believed that the only way to end the perpetual war on Ravnica was to create a system of laws that would bind all of the guilds together. He was the one who created the original Guildpact, and he was the one who guided the Azorius in its early years. Azor's a central figure in the entire history of Ravnica and his legacy is still felt on the plane.

* **Isperia:** A powerful sphinx who served as the Azorius guildmaster for a long period of time. Isperia was a brilliant judge and a master of legal language, and she was revered by her followers. She was a just and fair leader, but she was also a ruthless pragmatist who understood that the law must be enforced without compromise. Isperia was a key figure in the **Implicit Maze**, and her death at the hands of the planeswalker Vraska was a shocking event that sent ripples through the entire guild.

* **Dovin Baan:** A planeswalker and powerful Azorius lawmage who was appointed as a guildmaster after Isperia's death. Dovin was a brilliant and meticulous individual who was a master of a form of magic that allowed him to see every flaw in a person's plan. He was a perfect leader for the Azorius, but he was also a ruthless pragmatist who was willing to do whatever it took to maintain order. Dovin was a key figure in the **War of the Spark**, where he betrayed the guilds to align with Nicol Bolas. His actions were a shocking betrayal that stained the Azorius's reputation.

* **Lavinia of the Tenth:** A powerful Azorius lawmage who has served as the guild's champion on several occasions. Lavinia is a dedicated and loyal member of the Azorius who is a fierce defender of the law. She is a powerful warrior and a cunning investigator, and she is a symbol of the Azorius's commitment to justice. Lavinia was a key figure in the **War of the Spark**, and her courage and her loyalty were a source of inspiration for the entire guild.

### The Senate in a New Era

The Azorius Senate is a constant presence in Ravnica, a force of order in a city of chaos. They are the ones who write the laws, who interpret them, and who enforce them. They are a symbol of hope for the common people, a reminder that there are still those who believe in justice and who are willing to fight for it. The Azorius are a necessary evil in a world of constant conflict, a force of righteousness that ensures that Ravnica does not fall into total anarchy.