Description
The crusade has ended, but its victory was built on lies, mass graves, and broken divine oaths. Now the dead rise through forbidden necromancy, dragged from old battlefields by powers desperate to keep the truth buried. As soldiers, saints, and victims return from the ash, the party must decide whether to expose the crusade, avenge the fallen, or stop the next war before it is born.
Author's Note
The world will react to your choices. Mercy will matter. Cruelty will matter. Silence will matter. Who you trust, who you spare, what you expose, and what you bury again will shape the campaign. The dead are rising, but they may not be the real enemy. The crusade is over. The reckoning is not.
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