
Description
A labyrinth of corridors, glass towers, and basement archives where everyone wears suits, works on projects, and follows org charts that spiral into infinity. No one knows who the true “Client” is, only that promotions climb into stranger, more complex realms Core Premise & Table Rules (quick) Access Levels: Keys, badges, stamps. Each grant entry to specific floors/departments. Treat as keys & quest gates. Hierarchy Pressure (Stress): When blocked by policy/meetings, roll WIS save(DC scales)
Author's Note
Corporate-surreal satire. Lean into absurd rules, polite menace, and existential humour.
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1Plays
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