The Ironclad Tankard world illustration - Fantasy theme
Fantasy

The Ironclad Tankard

Y
Yzortama

The Ironclad Tankard is a fortress-like tavern on a war-torn frontier.


Author's Note: The Ironclad Tankard is designed to be a haven for those who have spent their lives fighting, whether in the trenches or on the open battlefield. It serves as a perfect location for characters seeking to rest, plot, or find mercenary work. With a robust and almost mythical atmosphere, it offers a setting for roleplay involving camaraderie, brawls, and opportunities for heroics. This tavern caters to the bold, and those who find themselves here must prove themselves either through their words, deeds, or sheer strength. Suggested Themes for Adventures: - Mercenary contracts or bounty hunting opportunities - Tournaments or challenges held within the tavern for gold and glory - Espionage and covert missions that take root in the tavern’s shadows - Fights between rival factions of adventurers, with stakes that could change the balance of power in nearby lands Feel free to use this tavern as a foundation for stories centered around warriors, camaraderie, and the rougher side of adventuring life.
Played15 times
Cloned0 times
Created
140 days ago
Last Updated
25 days ago
VisibilityPublic
Arcane Crystal Wyrm
CR 12Large Dragon
Arcane Crystal Wyrm
HP Range150 - 200 (Avg: 175)
AC16
XP8400

Description

The Arcane Crystal Wyrm is a majestic creature that embodies the raw power of magic. Its towering figure is made of glittering, translucent blue crystal, shimmering in various shades as it moves, with faint glowing runes etched across its body. This creature radiates a potent aura of arcane energy, its eyes shining with an intense light that seems to pierce through the veil of reality. The wings of the wyrm crackle with powerful energy, allowing it to soar through the sky with grace and speed.

Details
SizeLarge
TypeDragon
CR12
XP8400
LanguagesDraconic, Celestial
Defenses
Armor Class16
HP Range150 - 200 (Avg: 175)
Damage VulnerabilitiesFire, Force
Damage ResistancesLightning, Thunder, Slashing
Damage ImmunitiesPoison, Psychic
Condition ImmunitiesParalyzed, Stunned
Actions

Arcane Pulse

The Crystal Wyrm can release a wave of arcane energy. Each creature of its choice within 30 feet must succeed on a Constitution saving throw or take 3d8 force damage and be pushed 10 feet away.

Crystal Breath

The Crystal Wyrm exhales a blast of scintillating energy in a 60-foot cone. Each creature in that area must make a Dexterity saving throw, taking 6d10 radiant damage on a failed save, or half as much damage on a successful one.

Wing Attack

The Crystal Wyrm beats its wings. Each creature within 15 feet of it must succeed on a Dexterity saving throw or take 2d10 bludgeoning damage and be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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