Middle-earth during the events of The Lord of the Rings.
Played | 16 times |
Cloned | 2 times |
Created | 81 days ago |
Last Updated | 66 days ago |
Visibility | Public |
Description
The Fell Beast, also known as the hell-hawk or Nazgûl-bird, is a winged monstrosity that rides the winds between realms, evoking fear in all who encounter it. With a body devoid of feathers, its naked skin glistens under the pale moonlight, while a long, sinuous neck supports a fearsome head adorned with a beak capable of rending flesh. Its immense wings are made of a hide-like webbing, stretched between jagged, horned fingers that lend it a terrifying appearance but a graceful flight. Emitting a foul stench that precedes its arrival, the Fell Beast is rumored to be a creature forged by dark powers, serving as a ferocious steed for the Nazgûl in their relentless hunt. Mount of the Nazgûl: If the Fell Beast is being ridden by a Nazgûl, it and the Nazgûl share initiative and can make one additional melee weapon attack each round.
Size | Large |
Type | Monstrosity |
CR | 10 |
XP | 5900 |
Languages | Understands Black Speech but cannot speak |
Armor Class | 17 |
HP Range | 130 - 190 (Avg: 160) |
Damage Vulnerabilities | None |
Damage Resistances | Cold, Necrotic |
Damage Immunities | None |
Condition Immunities | Frightened |
Bite
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 6) piercing damage, plus 10 (3d6) necrotic damage.
Dive Strike
If the Fell Beast flies at least 30 feet straight toward a target and then hits it with a Bite attack on the same turn, the target must succeed on a DC 16 Strength saving throw or be grappled (escape DC 17). While grappled, the target is restrained, and the Fell Beast cannot make Bite attacks against other targets.
Tail Swipe
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. The target must succeed on a DC 17 Strength saving throw or be knocked prone.
Terrifying Screech
Each creature of the Fell Beast's choice within 60 feet and aware of it must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.