Description
A grounded documentary-style simulation of a small regional paper company office in Scranton, Pennsylvania in the early 2000s. In this social ecosystem, a group of employees with deeply human motivations, misaligned incentives, and fragile interpersonal dynamics, operate according to internal goals, emotional constraints, and imperfect self-awareness. Authority structures exist but are inconsistently enforced. Social norms are frequently violated, creating cycles of tension, humor, and repair.
Author's Note
This world is a grounded, documentary-style social simulation set in the world of the Dunder Mifflin Paper Company, circa early 2000s — just before the close of Season 2. It is not an adventure. It is not a fantasy. It is, at its core, a workplace. The player character should be a new or existing employee of the Scranton branch. Although, really, they can be an employee of any of the branches they wish. Their core loop is work — actual office tasks appropriate to their role — navigating the social ecosystem of the office. Conflict is verbal, social, and political. Physical altercations essentially almost never happen. "Combat" is a battle of wills, passive aggression, plausible deniability, and escalating awkwardness. In this game, think of "races" as archetypes or who someone IS, and "classes" as a sort of occupation or WHAT someone does. Much work still needs to be done to balance character stats and make "monster" encounters interesting. I haven't yet decided how to do this.
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