Description
A grounded documentary-style simulation of a small regional paper company office in Scranton, Pennsylvania in the early 2000s. In this social ecosystem, a group of employees with deeply human motivations, misaligned incentives, and fragile interpersonal dynamics, operate according to internal goals, emotional constraints, and imperfect self-awareness. Authority structures exist but are inconsistently enforced. Social norms are frequently violated, creating cycles of tension, humor, and repair.
Author's Note
This world is a grounded, documentary-style social simulation set in the world of the Dunder Mifflin Paper Company, circa early 2000s — just before the close of Season 2. It is not an adventure. It is not a fantasy. It is, at its core, a workplace. The player character could be a new or existing employee of the Scranton branch. Although, really, they can be an employee of any of the branches they wish. Alternatively, you can play as one of the iconic cast of the original show. The core loop is work and social dynamics — actual office tasks appropriate to the role — navigating the social ecosystem of the office. Conflict is verbal, social, and political. Physical altercations essentially almost never happen. "Combat" is a battle of wills, passive aggression, plausible deniability, and escalating awkwardness. In this game, think of "races" as archetypes or WHO someone is, and "classes" as a sort of occupation or WHAT someone does. Much work still needs to be done to balance character stats and make "monster" encounters interesting. I haven't yet decided how to do this. I also plan to add many more feats for each character archetype. So far I only added feats for Michael Scott.
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