Post-Apocalyptic
A deadly Zone of mutants, artifacts, and factions. You seek truth, treasure, or survival.
Author's Note: This world is inspired by the S.T.A.L.K.E.R. series, Roadside Picnic, and Tarkovsky’s film Stalker. It blends post-apocalyptic survival with mystery, horror, and moral ambiguity. Radiation, anomalies, and mutant threats are ever-present. Suggested rules: incorporate exhaustion, madness, artifact effects, and custom hazards. Emissions can shift locations or spawn new dangers. Factions compete for control, and trust is rare. Expect a low-magic, high-lethality environment where knowledge and preparation matter more than brute strength.
Played | 1 times |
Cloned | 1 times |
Created | 6 days ago |
Last Updated | 6 days ago |
Visibility | Public |

Grisha "Rat"
Human Rogue (Chaotic Neutral)
LVL 3
HP 24
AC 15
A fast-talking Half-Elf Rogue named Grisha 'Rat', known for his sneaky ways and quick escapes in the dangerous Zone.

Wolf
Human Rogue (True Neutral)
LVL 5
HP 38
AC 15
A hardened human rogue veteran who trains rookies in the deadly Zone, Wolf is calm, collected, and brutally honest, always ready to lead recon teams into danger.

Sidorovich
Human Rogue (Neutral Evil)
LVL 5
HP 38
AC 12
A gruff, overweight human trader in Rookie Village, Sidorovich is known for his vast knowledge of the Zone and his exorbitant prices, making him a necessary evil for those seeking information and supplies.