a narrative-driven fantasy game blending exploration, diplomacy, and action.
Played | 1 times |
Cloned | 1 times |
Created | 80 days ago |
Last Updated | 63 days ago |
Visibility | Public |
Rogue
master of stealth, deception, and agility. Skilled in the art of subterfuge, they excel at sneaking past guards, picking locks, and disarming traps. A quick wit and a sharper blade, Rogues can deal devastating damage when they catch their enemies off guard. They often operate in the shadows, using their cunning to outsmart foes and navigate the complexities of social interactions. Whether as a thief, assassin, or spy, the Rogue thrives on their ability to adapt and improvise in any situation.
Celestial Templar
A warrior who combines martial prowess with divine magic, the Celestial Templar is devoted to protecting the world from dark forces. They wield weapons blessed by the gods and can call upon radiant power to heal, shield, or smite foes. Often seen as the hand of celestial justice, they serve as both protectors and enforcers of divine will.
The Wanderer
The Wanderer is a class for those who have hit rock bottom yet claw their way forward, finding purpose in aiding others. Whether a disgraced knight, a failed mage, or a farmer whose village was destroyed, the Wanderer is defined not by their past but by their will to keep going. They lack the grand ambitions or noble causes of traditional heroes, instead selling their strength, wit, and experience to adventurers in exchange for a few coppers.
God
God's are divine conduit of celestial power, embodying the essence of creation, protection, and transformation. This class is centered around the worship and reverence of a higher power, granting them unique abilities to channel divine magic and influence the world around them. The Goddess wields divine spells that can heal allies, smite foes, and manipulate the very fabric of reality. They can summon celestial beings, create sacred grounds, and invoke powerful blessings.
Cartographer
The Cartographer is an adventuring class that thrives on exploration, discovery, and unraveling the secrets of uncharted lands. These intrepid individuals are equal parts scholars and survivalists, using their keen intellect and practical skills to navigate dangerous terrain, decipher ancient maps, and uncover hidden locations. They are the quintessential wayfinders, ensuring their party never gets lost and always finds the path to their next adventure.
Sea Scoundrel
The Pirate, or "Sea Scoundrel," thrives on the unpredictable tides of adventure. These swashbuckling rogues excel in naval combat, exploration, and cunning tactics. Masters of both blade and charm, they traverse Eryndor's seas, seeking treasure, glory, and freedom. Pirates specialize in exploiting opportunities, whether in combat or diplomacy, often relying on their wit and bravado to turn the tide in their favor. Primary Abilities: Dexterity, Charisma Proficiencies: Light Armor, Simple Weapons
Arcane Scholar
Arcane Scholars are highly learned individuals who delve deep into the mysteries of magic and the cosmos. These wizards are dedicated to study, uncovering secrets about magic, and mastering spells that are often older than the world itself. Their powers stem from their knowledge of the arcane and their ability to manipulate magical forces. Arcane Scholars are often found in vast libraries or enchanted towers, where they spend centuries collecting and interpreting ancient texts.
Nature Warden
Nature Wardens are guardians of the natural world, chosen to protect the balance of life and death in Itharion. They are skilled in both elemental magic and physical combat, using their powers to commune with animals, control the elements, and heal the land. Often found in the forests, jungles, and vast wilds of Itharion, these individuals are deeply connected to the rhythms of nature.
Stellar Seer
Stellar Seers are mystics who draw their power from the stars and the cosmos. They are attuned to the celestial bodies and can manipulate the energies of the stars, divining the future, altering fate, and harnessing starlight for their magic. These seers are often seen as prophets, guiding rulers and adventurers alike with visions and omens.
Feyblade
Feyblades are warriors imbued with the magic of the Feywild, capable of blending elegant combat with enchanting magic. Their weapons are often crafted from the materials of the fey realm, and their fighting styles are as fluid as they are deadly. Feyblades can tap into the wild magic of the Feywild to enhance their abilities, confuse enemies, and move with extraordinary speed.
Runebound Knight
Runebound Knights are warriors who have sworn oaths to protect ancient runes and relics of power. They wield enchanted weapons that are bound to their souls, each rune on their body granting them different powers. The power of the runes grants them immense strength, defense, and sometimes the ability to manipulate time and space itself.
Soulbinder
Soulbinders are individuals who possess the rare ability to manipulate the very essence of souls. They can capture, bind, and release souls, using them to power spells, create servants, or summon creatures. While often seen as dark and dangerous, Soulbinders also have the potential to bring peace to the restless dead or to seal away powerful spirits.
Elemental Monk
Elemental Monks are disciplined individuals who seek to master the raw forces of nature through rigorous physical and spiritual training. Their powers are based on the classical elements—earth, air, fire, and water—and they can channel these elements through their bodies to enhance their combat abilities. These monks often live in remote monasteries, perfecting their craft over decades or even centuries.
Shadowstrider
Shadowstriders are elusive individuals who walk in the shadows and operate in the hidden spaces between light and darkness. These individuals use their stealth, cunning, and magical prowess to blend into the world’s unseen corners. They often serve as spies, assassins, or secret keepers, moving unseen and striking with deadly precision.
Celestial Cleric
Celestial Clerics serve the gods of Itharion, wielding divine magic to heal, protect, and smite foes. They are chosen by the gods to carry out their will on the material plane, often taking on quests to rid the world of corruption or to aid in the protection of sacred places. Celestial Clerics are devoted, wise, and unyielding in their faith.
Chronomancer
Chronomancers are masters of time magic, able to alter the flow of time in both subtle and drastic ways. They can slow down time, glimpse the past, or fast-forward into the future. Chronomancers often face the moral dilemma of using time manipulation to change fate, and their abilities can have far-reaching consequences for both the individual and the world.
Merchant
Merchants are often the bridge between distant lands, peoples, and cultures, enabling the flow of goods and ideas across Itharion’s many regions. While they might not wield magical powers or physical might like other classes, their influence is felt far and wide, and their expertise in negotiation, commerce, and logistics makes them invaluable to any kingdom, city, or expedition.
Villager
Villagers are skilled in various trades, including blacksmithing, carpentry, tailoring, brewing, and farming. They can create useful items, tools, and resources that support both themselves and their communities. Villagers can create or repair items during downtime, allowing for the crafting of basic weapons, armor, or provisions (e.g., potions, tools).