
Description
The emergence of 20 relics ( Emblems ) each tide to an animal granting immense power in capabilities, at a single call from teleportation to destruction. Every kingdom is looking for these relics but, at the same time trying to keep the alliance strong to protect their own backs. Unfortunately, the relics have a way of alluding one site keeping the world at peace but an underlying tension remains.
Author's Note
I know this world is far from being complete, but I put in a lot of time and effort into making it and before I put in more I want to see if people even think this is a good concept to continue. Even in the state it is, it's still offers plenty of free roaming capability in a unique world to explore. So Welcome to Samaya The world where sorcery is a rarity only performed by those of extremely high proficiency or with the aid of extremely expensive or downright elusive relics. We are a single mage is worth his own weight and gold. Where the different nations get along only because of fear of being up on if they attack. There are five nations each run by a different species and focusing on a different part to contribute to the alliance will still making their own nation valuable to the whole. Elves in their medicine, the orcs in their defense, the dwarfs in their medals, humans their manufacturing capabilities, and finally halflings, they're bountiful harvest. Magic in this world is tied to items in order to cast a spell it has to be in viewed into something a necklace a ring a weapon without said item you can't cast the spell. It's key note that many of the artifacts and relics still require immense amount of energy to truly activate its power select you don't require any input of energy upon the user, but that only makes things harder for people who have those relics most times. As for the 20 relics each tie to a beast. They referred to as the Emblems each with its own power and skill attributed to the ancient animal spirit, it draws its power from. Giving them many enhancements when the emblem is activated, their body going through a temporary metamorphosis, taking on traits of the emblem creature, as well as granting them a a one time power that defies reality. The power does recharge, but it forces the relic to its max wearing it out for the day. 1. Wolf Passive: Pack sense (track allies/enemies over miles), advantage on coordination tactics Ultimate: Sovereign Hunt – For 10 minutes, you and allies share senses, auto-track targets anywhere, and cannot be ambushed 2. Eagle Passive: Flight + extreme даль-range vision Ultimate: World’s Eye – See anything within miles as if you were there (scouting, spying, battlefield awareness) 3. Octopus Passive: Shape manipulation (squeeze, disguise limbs), ink smokescreen Ultimate: Deep Mimicry – Perfectly impersonate any creature (voice, magic signature, appearance) And 17 more The ultimate skills last for five minutes and then a five minute countdown starts, forcing a regression back to the person's normal state of body any physical enhancements reversing.
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