Vegas By Night world illustration - Vampire theme
Vampire

Vegas By Night

J
JayBroni

A modern day Las Vegas setting for Vampire the Masqurade. Several Factions vie for power here.

Played2 times
Cloned0 times
Created
50 days ago
Last Updated
6 days ago
VisibilityPublic
Gaoru
d8
Spellcaster

Gaoru

According to their own mythology, the Garou were designed to be Gaia's fangs and claws, and they are quite adept at this.

Kuei-Jin
d8
Spellcaster

Kuei-Jin

The vampires of the East, the term "Kuei-jin" consists of the Mandarin word for ghost Kuei and the Japanese word for person Jin. they differentiate themselves from other kindred by their need to consume both the blood and the flesh of their victims, devouring their souls in the process. following their success establishing themselves in L.A. it is rumored several Kuei-Jin scouts have been sent to expand their conquest. The Vegas Camarilla have a vested interest in ensuring they are kept out.

Tzimisce
d8
Spellcaster

Tzimisce

If someone were to call a Tzimisce inhuman and sadistic, the Tzimisce would probably commend them for their perspicacity, and then demonstrate that their mortal definition of sadism was laughably inadequate. The Tzimisce have left the human condition behind gladly and now focus on transcending the limitations of the vampiric state. At a brief conversation, a Tzimisce appears to be one of the more pleasant vampires. They wield etiquette as a mask. Considered extremist Vampire supremacists.

Banu Haqim
d8
Spellcaster

Banu Haqim

Based in their hidden fortress in the Middle East, they are traditionally seen by Western Kindred as dangerous assassins, but in truth they are, warriors, scholars and guardians of kindred law who seek to distance themselves from the Jyhad. Throughout their history, they have remained a self-sufficient and independent clan, although they have recently joined the Camarilla. They are dedicated to preventing Gehenna.

Salubri
d8
Spellcaster

Salubri

The once mighty Salubri Clan is considered barely a bloodline after the diablerie of their progenitor. Their general few numbers grant credibility to the rumors that they are only composed of seven vampires at any time, and that these modern Salubri are fully committed to the search for Golconda, (reversing vampirism).

Hecata
d8
Spellcaster

Hecata

A new, mostly unified clan of misfits comprising of Kindred who chose specifically to pursue the art of necromancy. The Clan considers itself a family, albeit a much more extended one. With the Banu Haqim joining the Camarilla, the Ravnos and Salubri greatly diminished, and the rest of the clans joining the anarchs; the Hecata are considered the last independent clan of significance in contemporary nights.

Brujah
d10
Spellcaster

Brujah

The Brujah are a clan of radicals and troublemakers, embracing those willing to put someone in their place if the situation calls for it. Most see themselves as warriors with a cause, and these Rebels are guided by their passions, strength, and dedication to their ideals. However, theirs is a clan is a fallen from grace, still mourning the death of their Carthaginian paradise and decaying from their era of warrior-scholars to the petty rebels common in the Final Nights.

Gangrel
d8
Spellcaster

Gangrel

Nomads who hold closer ties to the wild places than most of their city-bound Kindred, they are also closer to the animal aspect of the Beast and are masters of the discipline of shapeshifting. They were one of the seven founding clans of the Camarilla but became disillusioned with the sect in the Final Nights, its elders eventually deciding to sever its ties and become an independent clan.

Malkavian
d10
Spellcaster

Malkavian

Deranged vampires, afflicted with the insanity of their antediluvian progenitor. Regarded as Seers and oracles among Kindred and Kine, eerie figures bound by strange compulsions and the ability to perceive what others cannot. Their antics range from silly to sadistic. Against all odds, however, the children of Malkav are among the oldest surviving vampiric lineages. They are one of the 13 original Cainite clans and can trace back their history to times preceding the biblical Deluge.

Toreador
d8
Spellcaster

Toreador

Responsible for the legends of vampires who seduce and entice their prey with beauty, love and sensuality. Famous and infamous as a clan of artists and innovators, they are one of the bastions of the Camarilla, as their very survival depends on the facades of civility and grace on which the sect prides itself. Most of the most beautiful, sensual, seductive, emotional and glamorous of the Kindred belong to clan Toreador.

Nosfuratu
d8
Spellcaster

Nosfuratu

The archetypal Nosferatu resembles Max Shreck's Count Orlok, though the curse has any number of variations. The Nosferatu are the spymasters of the dead, collecting information and selling it for a dear price. They are also the masters of the underground, living in the sewers for protection. Though the services they provide are vital to the Camarilla, they are usually cut a poor deal and are almost always open to deal with multiple factions, for the right price.

Ventrue
d8
Spellcaster

Ventrue

Embraced from the ranks of nobility and privilege the Ventrue have long been one of the proudest lines of vampires. Its members work hard to maintain a reputation for honor, genteel behavior, and leadership. A sense of noblesse oblige has long pervaded the clan, accompanied by the genuine belief that the Ventrue know what is best for everyone. They not only consider themselves the oldest clan but see themselves as the enforcers of tradition and the rightful leaders of Kindred society.

Tremere
d12
Spellcaster

Tremere

Mages having achieved immortality through vampirism. Arguably the most powerful clan in the modern nights due in no small part to their strict hierarchy, secretive nature, and mastery of Blood Magic, all of which elicit suspicion, fear, and respect from other Kindred. They stand as a pillar of the Camarilla and are one of its main defenders, despite the fact that they exist almost as a subsect. Some even go so far as to consider themselves the evolution of vampirism. A feared, but respected clan

Lasombra
d12
Spellcaster

Lasombra

The Lasombra exist for their own success, fighting for personal victories rather than solely for a crown to wear or a throne to sit upon. They believe that might makes right, and are willing to sacrifice anything to achieve their goals. A clan that uses spirituality as a tool rather than seeking honest enlightenment, their fickle loyalties are currently highlighted by half their clan's defection to the Camarilla whom they once saw as rivals. They can commune with the shadows.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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