
Veltheris is a continent of scattered cities, nature, and ancient groves. At its heart stands Kael Thalara, a towering circular city ruled by a powerful Dynasty. The noble spires of Cindralspire crown the center, surrounded by the bustling Marketward, and encircled by Duskwarren—the lawless City of Beasts. Each tier is isolated, connected by magical travel. Beneath it all lies Nullhollow, the rumored Undercity, hidden in shadow and myth. The city is filled with different races and religions.
Played | 2 times |
Cloned | 0 times |
Created | 6 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Canalshade
Crisscrossed by canals, Canalshade is the lifeblood of Kael Thalara's middle tier. Barges drift between marketplaces, while bridges stacked with shops arc overhead. Here everything is bought and sold. Landmark; The Moonwell Market, a floating bazaar.

Cindralspire
A gleaming place of obsidian towers, gold-inlaid banners, magical fountains, and a clockwork rail system powered by aetheric engines. Home of the Dynast-Kings, who rule via a council made of warring noble houses, each backed by one of the major D&D deities (e.g., Pelor, Bane, Moradin, etc.). Religion here is ceremonial and political—temples serve as diplomatic and intelligence hubs. Access is restricted and policed by magical constructs and elite guards

Coggate
A district of ringing hammers and glowing runes. This is where smiths, artificers and enchanters work - producing weapons, tools and mechanical wonders for the Dynasty. Streets are lined with forges, magical workshops and scrap-littered alleys where failed constructs sometimes scuttle. Landmark; The Grand gear, a rotating plaza clockwork mechanism that powers local lift systems.

Duskwarren
A dark labyrinth of crammed architecture and perpetual dusk. The streets glow with flickering magical signage, cooking fires, and witchlight. Home to the displaced: beastfolk, tieflings, criminals, the magically afflicted, and those who refuse Dynasty control. Power is held by warlords, crime syndicates, and cults. You might also find underground rebels and ex-Dynasty exiles. Nicknamed "The Glow Below" by those who see the flickers of life from higher tiers.

Gildrow
Encircling Solvault, this is where the noble houses, high merchants and power brokers live in splendor. Tower estates shine with lanterns. Below the beauty is a constant struggle for influence. Here polititical assassinations wear perfume. Landmark; The Concordium, a gilded tower where nobles gather to perform ritual debates and influenc Dynasty policy.

Glowfen
Once a dumping ground for magical waste, Glowfen is now home to glowing swamps, unstable ruins and rogue alchemists. Landmark; The Crucibel Pit, a glowing crater that pulses with magic.

Hollowvale
A quiet, crumbling district haunted by the past. Temples to lost gods still stand, most defaced or buried. Nature has taken back the area and the district is covered with vines and plants. Landmark; The drowned Bell, an upside-down temple sunken into ground.
Kael Tharala
A city built like a fortress-ring, rising in three distinct tiers with clear social, architectural, and magical divides. At the center stands the Dynasty, surrounded by the common quarter, and finally encircled by the grim expanse of the City of Beasts. The whole city rests above an ancient, half-mythical Undercity.
Marketward
Bustling with artisans, guards, low-tier mages, and bureaucrats. Think winding streets, gear-pulled carts, rooftop gardens, and streetlamps. Many here dream of entering Cindralspire through military or scholarly service. Religion here is more personal—shrines on doorsteps, prayers whispered in busy markets.

Murkrowns
The beating heart of Duskwarren's underworld. Controlled by warring gangs, this district is a maze of alleys, hidden dens and ambush-ready rooftops. Landmark; The wirecross, a rooftop zone where rival gangs parley or fight.

Outside of the citywalls
Forests, groves, and farmland dominate. Druidic circles and free folk thrive here, resisting the Dynasty’s spread. Wild magic is stronger here. Some say the land itself remembers what the Dynasty tried to bury. Villages worship less dominant gods—Silvanus, Melora, Chauntea—and often keep old, animist traditions alive.

Ratsend
The most densely packed slum in the city, where buildings grow on top of each other like fungus. Ratsend lives up to its name - infested with vermin, disease and desperation. Landmark; The Stack, a 12-story slum-tower made of debris and prayers.

Scorchmire
Once a part of a failed steamworks project, Scorchmire is now a patchwork of a collapsed chimneys, molten gutters and fire-scarred dwellings. Everything is blackened and rusted. Landmark; The Ember Kiln, a huge broken furnace, that now is used as a blacksmiths bazaar.

Scriptmere
The city's paper-piled brain. This is the home for public records, minor academies, testing halls and low-tier mage guilds. Massive libraries stand beside Ministry buildings and registrar towers. Landmark; The Tower of Ink, a spiraling building that glows faintly with every document sealed within.

Solvault
The radiant, central core of the Dynasty. Only the highest ruling family, their inner council and personal attendants reside here. Landmark; The Throne of Aetherium, a citadel-temple. This is the throne of King Caelen Thorneir of the Dynasty

Veilreach
Shrouded in arcane fog and illusion magic. Veilreach is the quietest and most secretive of Duskwarren's districts. Hidden cults, warlocks and exiled mages thrive here in shadow. Landmark; The Mirror Arch, a portal structure that sometimes shows... other things.
Veltheris
A continent of fractured powers, ancient nature, and smoke-choked cities, where magic and industry uneasily coexist.