In a world powered by magic and ancient technology, the lost civilization of Vox created living gods—Chaos, Time, and Knowledge before destroying itself. Now adventurers seek forgotten relics, battling chaos and uncovering long-buried secrets. Floating cities, unstable ley lines, and shattered ruins dot the land. Powerful factions and daring explorers race to control ancient magitech, risking the wrath of the gods and awakening dangers best left buried.
Played | 2 times |
Cloned | 0 times |
Created | 24 days ago |
Last Updated | 15 days ago |
Visibility | Public |

Nullshot
Nullshots are cursed gunmen bound to ancient magitek weapons, wielding rune-etched firearms that channel volatile magic through custom-crafted bullets known as 'shell scripts.' Each shot disrupts time, magic, and memory, making them both relic hunters and system errors with an unerring aim and unstable magic.

Cipherhand
Cipherhands are martial warriors who harness ancient magitek through arcane-powered gauntlets and embedded glyph cores. They strike with devastating precision, manipulating space and time with each punch, while their intelligence guides their blows and technology amplifies their combat prowess through modular techniques and enhanced reflexes.
Echo Warden
Echo Wardens bind lost memories of Vox’s fallen civilization to their souls, wielding echoes to manipulate time, memory, and thought. They cast spells through mutated, ley-infused bodies using Constitution, with Pact Magic rules. Their limited spells, like Ley Flicker, Fracture Bolt, Memory Shatter, and Echo Binding, offer great power but risk shattering their minds under the burden of lost ages.
Wizard
Learned mages who study and cast spells from spellbooks.
Warlock
Spellcasters bound by a pact to supernatural entities.
Sorcerer
Innate spellcasters with magical bloodlines.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
Paladin
Holy warriors imbued with divine magic.
Monk
Master of martial arts, using inner force and agility.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Druid
Shapeshifting spellcasters connected to nature.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
Bard
Musical mages with a wide range of abilities and spells.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.