A big world which includes dragons, trading, adventuring and a lot more. The ultimate goal is to defeat the demon king in the Kingdom of Oberus, but the way to reach this goal is up to you.
Played | 24 times |
Cloned | 0 times |
Created | 104 days ago |
Last Updated | 10 days ago |
Visibility | Public |
Wizard - School of War Magic
War Magic wizards blend arcane study with martial prowess. They gain bonuses to AC and saving throws, enhancing survivability. Their Arcane Deflection reaction boosts defense or attack rolls. Power Surge adds damage or utility to spells. War Magic excels at front-line spellcasting, balancing offense and defense.

Materia Alchemist
A master of alchemical manipulation, the Materia Alchemist channels mana to shape, construct, deconstruct, heat, or freeze any material, crafting anything imaginable given the proper components.

Necromancer
Necromancers are dark spellcasters who harness the power of death and the undead. They summon and control skeletal minions, manipulate life forces, and wield devastating death magic to weaken their foes and bolster their undead armies.
Artificer
Masters of magical invention, combining spellcasting with mechanical ingenuity.
Wizard
Learned mages who study and cast spells from spellbooks.
Warlock
Spellcasters bound by a pact to supernatural entities.
Sorcerer
Innate spellcasters with magical bloodlines.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
Paladin
Holy warriors imbued with divine magic.
Monk
Master of martial arts, using inner force and agility.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Druid
Shapeshifting spellcasters connected to nature.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
Bard
Musical mages with a wide range of abilities and spells.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.