Fantasy
A big world which includes dragons, trading, adventuring and a lot more. The ultimate goal is to defeat the demon king in the Kingdom of Oberus, but the way to reach this goal is up to you.
Author's Note: Map is from https://inkarnate.com/explore/maps/3760495 . I just used it here because I didn't have the time to create my own. But I really wanted to have one so I took it into my own hands to make this map playable on fables and friends
Played | 25 times |
Cloned | 0 times |
Created | 106 days ago |
Last Updated | 12 days ago |
Visibility | Public |
Pipes of Haunting
Uncommon•Gear (Wondrous Items)

Weight2.00 lb.
Description
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Uncommon |
Weight | 2.00 lb. |
Cost | 0 Gold Coins |