
Description
A grim and perilous land where kingdoms teeter on the brink of ruin, the Old World is scarred by endless war, treachery, and the creeping taint of Chaos. Men, dwarfs, and elves struggle to hold civilization against beastmen, orcs, undead, and worse. Life is brutal and short, hope fragile and fleeting—but in defiance of despair, mortals still raise steel, faith, and fire against the darkness. (Please read the Autho's Notes.)
Author's Note
Attention: This world features a complete character creation system—read further below for details. ⚠️Update: 23.02.2026 : Okay, so far I’ve reworked and balanced (as well as I can) 51 of the 88 classes. I’ve also added more items from the Old World Armoury. ⚠️ Update: 20.02.2026 : Another small update. I’ve already checked and balanced some classes. You can identify these classes by looking at their class features—if they have “Class Proficiencies” and “Race” listed at Level 1, they’re done for now. To build your character, you only need to look at these two entries in the class; you’ll have all the proficiencies, skills, attributes, and special abilities needed to create your character. Update: 20.02.2026 : Okay, I’m done with the first step of reworking all the classes. Every class now has class features—most of them AI-generated—and I’m currently in the process of checking and balancing everything, which will take some time. Additionally, most classes now have reworked descriptions, which are more detailed and should make it easier for Franz to work with them. I’ve also converted all the talents and Bretonnian Knightly Virtues from Warhammer 2nd Edition into feats, so you now have a solid collection of feats (even more if you’re a Bretonnian Knight). I plan to look into converting the original D&D 5e feats at some point, but that will take a while. ⚠️Building Your Character: In all classes, check the Level 1 class features for “Class Proficiencies” and “Race.” If these are present, the class is somewhat balanced. To build your character, you only need to reference these two entries—they contain all the proficiencies, skills, attributes, and special abilities needed to create your character. ⚠️Special Starting Locations for Races: Vampires – Castle Drachenfels Norsca – Norscan Raiding Camp, Bretonnia Blood Dragon – Blood Keep Catacombs All Featured Charcters come in Groups at their starting location, if you want to form a small Group rght away. ⚠️ Warning: This is still very much a work in progress! I strongly recommend using the house rule that allows higher-level spell slots to be used for casting lower-level spells. The differences between the WHFRP 2nd Edition magic system and D&D are quite profound, and without this adjustment you might find the caster classes a bit disappointing.
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