
Description
A grim and perilous land where kingdoms teeter on the brink of ruin, the Old World is scarred by endless war, treachery, and the creeping taint of Chaos. Men, dwarfs, and elves struggle to hold civilization against beastmen, orcs, undead, and worse. Life is brutal and short, hope fragile and fleeting—but in defiance of despair, mortals still raise steel, faith, and fire against the darkness. (Please read the Autho's Notes.)
Author's Note
⚠️ Warning: With Uldin’s help, I managed to make the map transparent so that only the province borders are visible. It really helps to see the map beneath. The base map isn’t perfect, but it was the only one without too many names cluttering it—which would’ve been a problem. Now that we have a clearer view, you can truly appreciate how terrible I am at drawing province borders! 😅 At some point, I’ll sit down and redo the worst offenders, but that’ll mean reworking a lot of other stuff too. So, for now, you might have to live with a few offenses to your eyes! ⚠️ Warning: This is still very much a work in progress! From now on I won’t be posting update news here—the Author Notes are already too cramped. Instead, I’ll be posting regularly in the Friends & Fables Discord, where I also have a board under 'share-public-creations'. ⚠️ Warning: I strongly recommend using the house rule that allows higher-level spell slots to be used for casting lower-level spells. The differences between the WHFRP 2nd Edition magic system and D&D are quite profound, and without this adjustment you might find the caster classes a bit disappointing. Recommendation for players: If you want to create your own characters, make sure to look through the races and classes first. There are already over 50 classes, with more on the way. Depending on your race and class choice, planning your start is important—otherwise, your adventure might end quickly. Remember: Warhammer is not a sunshine-and-rainbows setting. All Featured Charcters come in Groups at their starting location, if you want to form a small Group rght away. I am currently converting materials from the Warhammer Fantasy RPG 2nd Edition for Friends & Fables. Art: My biggest challenge at the moment is finding suitable artwork, especially for weapons. I am working on it, but it is a lower priority due to the scope of this hobby project. Magic: The magic system in WHFRP 2nd Edition is very different from D&D. I have converted all lesser spells and a lot of the magic lores, but not jet all of them. Currently, spells are limited to level 5 due to the original magic system, though I may add more spells in the future Normal wizards have access to their chosen lore and lesser and Petty magic. Chaos sorcerers have access to their chosen lore (Slaanesh, Nurgle, or Tzeentch), lesser and Petty magic, and the Dark Lore. (Chaos spell lists are shorter than others, which is why I gave them access to the Dark Lore.) Bretonnian Knights: Bretonnian Knights have access to Virtues, which I converted into cantrips. Knights of the Realm and Knights Errant start with one Virtue. You can gain another Virtue every 5 levels or choose Virtues for roleplay purposes. Quests: I am in the process of converting adventure hooks from the background books into short quest lines, typically 5–7 steps each. This is a very slow and time consuming process.
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