The Forgotten Realms brought to life! Designed for narrative-rich experiences in the Forgotten Realms setting of Faerun's Sword Coast. While the main focus of the world is Waterdeep, locations throughout the Sword Coast and outer planes are available as well! Including Baldur's Gate, Neverwinter, The Moonsea, The Outerplanes, and more! What was once a single city has now expanded to most of Faerun in this High Fantasy adventure of magic, technology, and secrets to uncover!
Played | 97 times |
Cloned | 25 times |
Created | 114 days ago |
Last Updated | 10 days ago |
Visibility | Public |
Description
The Zhent Martial Arts Adept is a skilled combatant devoted to the Zhentarim cause, using their agility and martial prowess to outmaneuver opponents and strike with precision. They embody the discipline of martial arts, believing in the leadership of Manshoon and employing their skills to further the goals of the Zhentarim. These agents tend to be a bit more forceful and less lenient than other members of the Zhents.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Halfling, Elvish, Abyssal, Celestial, Sylvian |
Armor Class | 15 |
HP Range | 70 - 80 (Avg: 75) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Dart Throw
The adept throws a dart at a target within 20 feet, making a ranged attack that deals 1d4 + Dexterity modifier piercing damage.
Flurry of Blows
After taking the Attack action, the adept can spend 1 ki point to make two unarmed strikes as a bonus action.
Martial Arts Strike
The adept makes an unarmed strike against a target within reach, dealing 1d8 + Dexterity modifier damage.
Step of the Wind
The adept can spend 1 ki point to take the Disengage or Dash action as a bonus action on their turn.