Waterdeep: The City of Splendors world illustration - Fantasy theme
Fantasy

Waterdeep: The City of Splendors

M
Manasomnia

This is a custom adaptation of Waterdeep. Designed for narrative-rich, exciting experience.


Author's Note: Welcome to Waterdeep, The City of Splendors! A WIP with more characters, monsters, locations, and more to come! Updates will be frequent. This is a custom adaptation of Waterdeep, one of the most iconic cities in the Forgotten Realms. Designed with plans to supports both Waterdeep: Dragon Heist and Dungeon of the Mad Mage, letting you explore the city above and the madness below. Though these will be optional as you are free to explore the city as you please. This is meant as a way to learn or enjoy Dungeons & Dragons and not to replace the original experience. Nothing replaces the experience of a real table, a real Dungeon Master, and a group of friends. If this inspires you, support the official releases and pick up the books! Even if you never play in person they're nice to own and use for reference. Remember to sync often! I update frequently, roadmap and recent updates below. Roadmap Expand NPCs and update art to Tarot card style. Add Gods as Characters, Monsters, Items, Spells Update missing art Recent updates Added Guildhall Locations Added Guild Factions Added Religion Factions Updated BG3 Characters as Playable in Waterdeep. New custom lore for each character to place them in Waterdeep with new plot hooks and arcs to follow. Updated Playable Characters Added Factions Map v1 completed
Played12 times
Cloned2 times
Created
12 days ago
Last Updated
Yesterday
VisibilityPublic
Zhent Martial Arts Adept
CR 5Medium Humanoid
Zhent Martial Arts Adept
HP Range70 - 80 (Avg: 75)
AC15
XP1800

Description

The Zhent Martial Arts Adept is a skilled combatant devoted to the Zhentarim cause, using their agility and martial prowess to outmaneuver opponents and strike with precision. They embody the discipline of martial arts, believing in the leadership of Manshoon and employing their skills to further the goals of the Zhentarim.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon, Halfling
Defenses
Armor Class15
HP Range70 - 80 (Avg: 75)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Dart Throw

The adept throws a dart at a target within 20 feet, making a ranged attack that deals 1d4 + Dexterity modifier piercing damage.

Flurry of Blows

After taking the Attack action, the adept can spend 1 ki point to make two unarmed strikes as a bonus action.

Martial Arts Strike

The adept makes an unarmed strike against a target within reach, dealing 1d8 + Dexterity modifier damage.

Step of the Wind

The adept can spend 1 ki point to take the Disengage or Dash action as a bonus action on their turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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