Fables in the Forgotten Realms world illustration - High Fantasy theme
High Fantasy

Fables in the Forgotten Realms

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The Forgotten Realms brought to life! Designed for narrative-rich experiences in the Forgotten Realms setting of Faerun's Sword Coast. While the main focus of the world is Waterdeep, locations throughout the Sword Coast and outer planes are available as well! Including Baldur's Gate, Neverwinter, The Moonsea, The Outerplanes, and more! What was once a single city has now expanded to most of Faerun in this High Fantasy adventure of magic, technology, and secrets to uncover!


Author's Note: Welcome to The Forgotten Realms Step into one of the most iconic and richly storied worlds in Tabletop, The Forgotten Realms! Now expanded and reimagined for deeper exploration and immersive play. Waterdeep: The City of Splendors is your main gateway to the other famous Sword Coast locations like Baldur's Gate, Neverwinter, the Moonsea Region, and even the distant reaches of the Outer Planes. While Waterdeep remains the heart of the experience, its surrounding territories are available for those bold enough to venture beyond the city walls. This adaptation builds upon official Forgotten Realms lore, but introduces both minor and major changes to support a more engaging and open-ended campaign. For example, the characters from Baldur’s Gate 3 are playable, but have been recontextualized to exist in Waterdeep rather than Baldur’s Gate. Content is designed for compatibility with Waterdeep: Dragon Heist, Dungeon of the Mad Mage, and a host of original plot hooks waiting to be uncovered across the city’s alleys, taverns, towers, and catacombs. You’re free to explore at your own pace, shape the world as you see fit, or lose yourself in the layered politics, mysteries, and magic of the world. This is not a replacement for a traditional tabletop game—it’s a love letter to it. Dedicated to anyone who struggles to find a group and is itching to play. If you enjoy what’s inside, consider supporting the official Dungeons & Dragons books. They remain an invaluable resource for players and storytellers alike—and they make excellent collectibles. Join the Community For updates, feedback, or to share your stories, visit the Friends and Fables Discord and head to #Fables in the Forgotten Realms Recent Updates Map v2 initiated Major Arcana NPCs (central figures) v1 complete Gods v1 finished (additional pantheons incoming) Current Roadmap Sword Coast Expansion in development Minor Arcana NPCs (supporting cast) in progress Monsters, Items, and Spells being added regularly Factions & Shops receiving unique NPCs and updates Points of Interest (POIs) undergoing refinements
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101 days ago
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6 days ago
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Thaumaturge
d8
Spellcaster

Thaumaturge

Thaumaturges study all forms of magic—arcane, divine, elemental, and natural. They draw shallow from many sources but dive deep where they're passionate. Neither wizard nor cleric, they blend faith, theory, and instinct. Able to channel fire, raise the dead, or whatever they please without limit. Their strength in versatility and adaptation. Wherever magic flows—through gods, nature, or the raw weave—they follow, ever curious, ever reaching. They are generalists by design, specialists by choice.

Wizard
d8
Spellcaster

Wizard

Wizards are scholars of the arcane, wielding power earned through study, memory, and relentless discipline. Every spell is a calculation, every ritual a thread in a vast design. They master magic not by birthright or blessing, but by knowing more—faster, deeper, better. A wizard’s strength is intellect sharpened to a point fine enough to cut gods.

Warlock
d8
Spellcaster

Warlock

Warlocks are the result of a bargain—power granted, not earned, sealed with will or desperation. Bound to entities vast and strange, they wield magic like a blade still warm from the forge. Their strength lies in the unknown; every spell, a whisper from beyond. A warlock is never alone—and never entirely theirs to command.

Sorcerer
d8
Spellcaster

Sorcerer

Sorcerers are magic born, not made—vessels of power written into blood, soul, or fate. They do not study spells, they are spells, their will igniting magic as instinct. Chaotic or controlled, their strength is raw and personal, shaped by origin and emotion. A sorcerer doesn't seek power. They are what happens when power seeks them.

Ranger
d8
Spellcaster

Ranger

Rangers are hunters, scouts, and silent watchers, shaped by wilderness and war alike. They move between worlds—civilized and wild—tracking threats others never see. With blade, bow, and instinct, they strike first and vanish faster. A ranger’s power lies in preparation, precision, and a bond to the land that teaches them one truth: survive, then strike.

Monk
Melee

Monk

Monks are living weapons, honed through discipline, balance, and absolute control. They master body and spirit alike, moving with purpose that defies armor or steel. Every strike is a lesson, every breath a thread in something deeper. Their power is not rage or faith, but clarity—focused will shaped by stillness, motion, and the silence between.

Paladin
d8
Spellcaster

Paladin

Paladins are oaths made flesh, warriors bound to ideals greater than themselves. Their power stems not from gods alone, but from the vows they refuse to break. Shielded by conviction and driven by purpose, they strike with radiant force and unshakable will. In war or judgment, a paladin stands as both blade and beacon—unyielding, sworn, and seen.

Druid
d8
Spellcaster

Druid

Druids are wardens of the natural world, shaped by cycles older than civilization. They draw strength from root and storm, beast and stone, wielding magic that bends but does not break. Neither wholly mortal nor wholly wild, they walk between forms and seasons. A druid’s power is quiet, patient, and vast—life’s wrath and grace made flesh.

Barbarian
Melee

Barbarian

Barbarians are raw force given form, warriors who channel fury into strength beyond reason. Untamed by armor or tactics, they fight on instinct, each wound a challenge, each roar a warning. Their power surges from within—primal, violent, and defiant. In the heart of chaos, where others falter, a barbarian endures, not by training or faith, but by refusing to fall.

Bard
d8
Spellcaster

Bard

Bards are storytellers, tricksters, and scholars, weaving magic through word, sound, and memory. They draw power from inspiration—mining old tales, raw emotion, and the silence between notes. In battle or parley, they shape outcomes with charm and cunning. Their strength is versatility, turning art into weapon, music into shield, and truth into something far more dangerous: belief.

Rogue
Melee

Rogue

Rogues are masters of subtlety, speed, and survival, shaped by sharp minds and sharper instincts. They thrive where rules bend and shadows gather, turning misdirection and precision into art. Whether spy, thief, or killer, a rogue reads the room before they strike. Their power lies in timing, wit, and the ability to end a fight before it begins—clean, quiet, and unseen.

Cleric
d8
Spellcaster

Cleric

Clerics are chosen vessels of divine power, guided by faith and forged in trial. They serve gods, ideals, or cosmic truths, wielding magic not as mystics but as conduits of will. Armed with doctrine and devotion, they heal, shield, or smite as their path demands. Their strength lies not in blind belief but in purpose made manifest—each prayer a promise, each miracle a call answered.

Fighter
Melee

Fighter

Fighters are hardened warriors shaped by discipline, training, and a relentless pursuit of mastery. They excel in weapons, armor, and battlefield tactics, whether honing a single style or adapting to many. What sets them apart isn't sorcery or faith but the sharpened edge of experience. Their power comes from precision, foresight, and the grit to endure when others fall.

Kineticist
d8
Spellcaster

Kineticist

Kineticists are living psionic channels for elemental matter and energy, manipulating the world around them by drawing upon inner reserves from their own bodies. Kineticists often awaken to their kinetic abilities during a violent or traumatic experience, releasing their power involuntarily. As kinetic power is seldom inherited, kineticists are rarely able to find mentors to guide them, so they must delve into these mysteries on their own to learn to control their gifts.

Ninja
d8
Spellcaster

Ninja

Ninjas are masters of striking from concealment, these warriors have perfected the art of killing and mystical arts. The combine the use of spiritual magic with their own combat discipline.

Diabolist
d12
Spellcaster

Diabolist

The Diabolist harnesses the infernal powers of demons, wielding their infernal magics and summoning fiendish allies to do their bidding. They have the ability to draw strength from their themselves if they’re a demon or drawing power from demonic patrons that grant them power. Diabolist have both martial and magical prowess, making them a variable threat in combat.

Psionic
d8
Spellcaster

Psionic

Psionics is power born of the self, will shaped into force. Psionics tap into the hidden depths of the mind to bend reality, read thoughts, move objects, or alter emotion. Whether telepath, kineticist, or seer, all Psionics rely on discipline, not magic or gods. Their mind is their only tool, honed into a weapon through focus and self-mastery.

Samurai
Melee

Samurai

The Samurai embodies discipline, and honor. They excel in combat, mastering both offense and defense with deadly precision. Samurai are also skilled survivors and environmental guides, navigating and thriving in even the harshest terrains. Ronin, Samurai without a master, are often viewed with suspicion, as they live outside the traditional code. Some see them as symbols of freedom, forging their own path in a rigid society.

Civilian
Melee

Civilian

The Civilian is a versatile class representing the everyday folk of the realm. Skilled in various trades and crafts, they possess a wealth of knowledge about their surroundings and can adapt to different situations, whether it be bartering in the market, tending to livestock, or navigating the complexities of local politics.

Artificer
d8
Spellcaster

Artificer

An Artificer tinkers with magic and technology, crafting wondrous devices. They blend arcane knowledge with practical skill, wielding enchanted tools and mechanical constructs. From alchemical potions to complex automatons, their creations are as diverse as their ingenuity. Often eccentric and driven, they push the boundaries of what's possible, seeking to solve problems with their unique inventions.

Wizard
d8
Spellcaster

Wizard

Learned mages who study and cast spells from spellbooks.

Warlock
d8
Spellcaster

Warlock

Spellcasters bound by a pact to supernatural entities.

Sorcerer
d8
Spellcaster

Sorcerer

Innate spellcasters with magical bloodlines.

Rogue
Melee

Rogue

Stealthy, dexterous adventurers skilled in evasion and subterfuge.

Ranger
d8
Spellcaster

Ranger

Skilled hunter and tracker, proficient with ranged attacks.

Paladin
d8
Spellcaster

Paladin

Holy warriors imbued with divine magic.

Monk
Melee

Monk

Master of martial arts, using inner force and agility.

Fighter
Melee

Fighter

Skilled in martial arts, versatile with weapons and armor.

Druid
d8
Spellcaster

Druid

Shapeshifting spellcasters connected to nature.

Cleric
d8
Spellcaster

Cleric

Divine spellcasters devoted to a deity, able to heal and harm.

Bard
d8
Spellcaster

Bard

Musical mages with a wide range of abilities and spells.

Barbarian
Melee

Barbarian

Masters of brute force, harnessing their rage to deliver powerful blows.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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