WH40k Dark Heresy - Calixis Sector M.41 world illustration - Grimdark theme
Grimdark

WH40k Dark Heresy - Calixis Sector M.41

F
Frendan_Brazier

The universe of Warhammer 40,000 is strongly dystopic, using elements from Gothic fantasy and Scifi


Author's Note: Mankind is xenophobic, and tyrannical. "In the grim darkness of the far future, there is only war." Iron hands, who believe that Human flesh is weak and easily corruptible, and strive to replace their organic bodies with more "pure" bionic substitutes, thus closely emulating the faith of the Adeptus Mechanicus' Cult Mechanicus. Primarch Ferrus Manus lost, beheaded by Fulgrim. Clan Raukaan has 136 Space Marines of 11 claves, the clan commander's retinue and the clan fleet, as well as a small clan pool of vehicles and 23,451 mortal auxiliaries drawn from Medusa's natives. the dieties of this world include - The God Emperor of Mankind, immobile, body slowly crumbling, within the Golden Throne of Terra for over 10,000 standard years. Although once a living man, body can no longer support life, and it is kept intact only by the cybernetic mechanisms of the Golden Throne and a potent mind itself sustained by the daily sacrifice of thousands of lives. The four primary Chaos Gods are: Khorne, The Blood God -- God of War, Murder, Rage and Battle - Tzeentch, The Changer of the Ways -- God of Change, Sorcery, Fate and Hope - Nurgle, The Plague Lord -- God of Death, Disease, Despair and Decay - Slaanesh, The Dark Prince -- God of Pleasure, Pain, Sensation, Excess and Desire - the main villains of this adventure will be The Emperor's Children, a Traitor Legion of Chaos Space Marines who devote themselves solely to the service of Slaanesh, secondary factions include... the Imperial Guard is the largest fighting force in the galaxy It is comprised of billions of men A Planetary Defence Force, the local military of an Imperial world. The Inquisition, is a secret organisation that acts as the secret police force and primary intelligence service of the Imperium The Adeptus Mechanicus is the Cult of the Machine based on Mars which provides the Imperium with its scientists, engineers and technicians. the servants of the Mechanicus worship the "Omnissiah"
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41 Pry

41 Pry

41 Pry is a massive gas giant shrouded in swirling clouds of vibrant colors, with a dingy Imperial void station orbiting it. This station serves as a notorious supply point for adventurers and smugglers alike, where illegal activities thrive and ghostfire pollen can be procured for the right price, but asking the wrong questions can lead to a swift demise.

47 Kapella

47 Kapella

Once a refuge for the displaced, Camp 109 has become a nightmarish landscape of decay and despair, overrun by the Scourge and their dark patron, Nurgle. The camp is a chaotic battleground where the faithful clash with the plague-ridden, and the air is thick with the stench of corruption and death.

88 Tanstar

88 Tanstar

88 Tanstar serves as a crucial supply and repair depot for the Imperial Navy, strategically located on a remote colony world. With a bustling population of 78 million, the area is a hub of military activity, featuring warehouses, barracks, and shipyards, all under tight security and constant vigilance.

Abbey of the Dawn

Abbey of the Dawn

The Abbey of the Dawn is a formidable training facility for the Adepta Sororitas, built into the steep, knife-like slopes of a dark flint mountain. Its pale yellow ouslite structure stands as a beacon of purity amidst the bleak and rugged surroundings, serving as a sanctuary for novices being trained in the ways of the Sisters Famulous and the Sisters of Battle.

Acreage

Acreage

Acreage is a war-torn Imperial backwater in the Josian Reach Sub-sector, marked by a bloody civil war between twin sisters vying for the throne. The land is divided into feudal demesnes ruled by armored nobles, with the populace suffering under oppressive serfdom. The High King's death has led to chaos, as nobles exploit the conflict for power while the Imperium continues to extract its tithe of raw materials and manpower, ignoring the suffering of the common folk.

Ambulon

Ambulon

Ambulon is a mobile hive city mounted on the back of an ancient machine, traversing the rocky terrains of Scintilla's central continent. This bizarre city, believed to be a relic of a long-lost civilization, influences the lives of its citizens through unique customs and industries shaped by its unusual mobility.

Avitohol

Avitohol

Avitohol is a war-torn planet in the Calixis Sector, once a battleground for Orks and the Imperium. Now, it is ruled by the tyrannical Warboss Ghenghiz Grimtoof, who has enslaved the human population to fuel his relentless Waaagh! Grimtoof, leaving the landscape scarred and filled with remnants of past conflicts.

Baraspine

Baraspine

Baraspine is a bustling hive world nestled within the Adrantis Nebula Sub-sector, home to a population of two billion. Known for its intricate pottery and advanced cogitation cells, the planet thrives on a blend of artistry and technology, with sprawling factories and artisan workshops coexisting in a vibrant urban landscape.

Battlefleet Calixis

Battlefleet Calixis

Battlefleet Calixis is a vast expanse of space marked by the remnants of the Angevin Crusade, where Imperial ships engage in fierce battles against various Xenos races and pirates. The area is characterized by the haunting echoes of past conflicts, with derelict ships and debris serving as reminders of the heavy losses endured during the initial confrontations with the Yu'vath and other foes.

Beyonder’s Hostelry

Beyonder’s Hostelry

The Beyonder’s Hostelry is a cramped yet charming inn where passengers of the Misericord stay. Managed by the silent Minions of Stewardship, the inn is adorned with a myriad of shiny trinkets and colorful objects left behind by previous guests, creating a whimsical yet dusty atmosphere. The Minions communicate through written notes and sign language, ensuring that illiterate passengers often find themselves in amusing predicaments, especially when it comes to the bizarre food they serve, which is always a peculiar twist on what was requested.

Bridge of the Misericord

Bridge of the Misericord

The Bridge of the Misericord is a grand and ancient area adorned with faded frescoes that tell the tales of the vessel's storied past. Commanded from a raised captain's floor, the bridge is a hub of activity where ornate flags signal the shift changes, and strict protocols govern the hierarchy of its officers, all while a theatrical atmosphere captivates both crew and visitors alike.

Calixis Sector

Calixis Sector

The Calixis Sector is located in the Segmentum Obscurus on the northern edge of the known galaxy, near the Halo Stars and the Eye of Terror. To the trailing edge of the galaxy, the Calixis Sector is bordered by the hazardous territories of the Fydae Great Cloud and to spinward by the Scarus Sector. Bordering to coreward, its immediate neighbour is the Ixaniad Sector. To rimward lie the contested and unregulated Imperial frontiers of the Halo Stars where Humans and xenos mix in the quest for power and profit in the infamous Koronus Expanse.

Catharsis

Catharsis

The Catharsis is a chaos-corrupted strike cruiser, its hull twisted and warped by the dark energies of the void. Inside, the ship serves as a covert headquarters for the Emperor's Children, filled with unsettling beauty and haunting echoes of madness.

Clan Raukaan Battle Fleet

Clan Raukaan Battle Fleet

The Clan Raukaan Battle Fleet is formidable, showcasing the might of the Iron Hands. It features a central command structure led by Lord Clan Commander Arven Rauth, surrounded by various tactical and assault squads, each with their own unique specialties and battle strategies. The fleet includes five starships, including the Strike Cruiser Kalach, and a diverse array of vehicles, from Dreadnoughts to Razorbacks, all manned by a mix of seasoned Space Marines and mortal auxiliaries. The atmosphere is charged with the anticipation of battle, as the warriors prepare for their next campaign, embodying the relentless spirit of the Iron Hands.

Coscarla Division

Coscarla Division

The Coscarla Division is a once-prosperous sub-district of Hive Sibellus, now a shadow of its former glory. It features a labyrinth of tenement-habs amidst the ruins of noble estates, with a population struggling against poverty and lawlessness, exacerbated by recent disasters and a long-term decline in fortune.

Cyclopea

Cyclopea

Cyclopea is a mysterious Forge World in the Calixis Sector, known for its strange technologies and the enigmatic Cyclopean Network of research stations. Here, a cult of tech-witches worship Ammicus Tole, performing blood sacrifices and wild rituals to forge the prognosticaon, a device that predicts future events. Once ruled by the apostate Tech-Priest known as 'The Fabricator', the world is now a silent hub of research, attracting Tech-Priests eager to uncover the secrets left behind.

Death Watch Destroyer

Death Watch Destroyer

The Dark Hunters' Domain is a vast expanse of space dominated by modified Hunter-class Destroyers, known for their stealth and firepower. This area serves as a strategic stronghold for the Dark Angels, who navigate the shadows of the cosmos, ever wary of betrayal from within the Imperial hierarchy.

Dreah

Dreah

Dreah is a dull, grey planet where the inhabitants, known as Dreahans, have pallid, greyish skin and hair that blends seamlessly with their environment. The planet's economy thrives on the trade of exotic dyes and hallucinogenic drugs, as the locals seek vibrant colors to escape their monotonous surroundings, despite the governor's efforts to curb the illicit trade.

Dusk

Dusk

Dusk is a foreboding realm of trackless fens and mist-drenched forests, where the air is thick with an ominous atmosphere. Despite its potential for agriculture, every attempt to cultivate the land has ended in disaster, making it a place of ill-omen and sinister mystery. The land is home to feral warriors, dangerous flora and fauna, and the haunting presence of the Dusk Hag, a local Warp-entity that grants dark pacts to those who dare to seek her out.

Endrite

Endrite

Endrite is a savage world in the Calixis Sector, where the hulking remains of an Imperial Battlecruiser serve as a shrine to the God-Emperor. The inhabitants, known for their bloodthirsty nature and intense superstitions, are often conscripted into head-hunter regiments for the Calixis Munitorium, overseen by stern Commissars and fervent Imperial preachers.

Fathomsound Mine

Fathomsound Mine

The Fathomsound Mine is a vast underground basin featuring a turbulent lake, home to the impoverished Flotsam, a floating city of rafts and makeshift structures. Frequent blizzards threaten the lives of its serfs, who endure harsh conditions and illness while working in perilous underwater mines, while the barons reside in precarious mansions suspended above, enjoying a false sense of security.

Fedrid

Fedrid

Fedrid is a dense, perilous world covered in thick forests, home to a variety of dangerous carnivores. Access to its wilderness is strictly regulated, requiring a special license, making it a prime destination for game hunters and those seeking exotic creatures for the Imperial arenas.

Fenksworld

Fenksworld

Fenksworld is a grimy hiveworld located in the coreward portion of the Calixis Sector, serving as a substation depot for Battlefleet Calixis. The atmosphere is thick with smog and the streets are teeming with the desperate and the devout, as various cults and secret societies vie for influence over the populace, using the world as a testing ground for their insidious agendas.

Fist of Adamant

Fist of Adamant

The Retribution Class Battleship is a formidable vessel of the Imperial Navy, designed for devastating assaults with its broadside weaponry and impressive ordnance capabilities. Its armored prow allows it to charge headlong into enemy fleets, shrugging off all but the heaviest fire, while its speed matches that of the main cruisers, providing vital support in fleet engagements. Flagship of the Battlefleet.

Gallery of Sin

Gallery of Sin

The Gallery of Sin is a bustling, high-ceilinged deck that serves as a vibrant marketplace for the diverse castes of the Misericord. Here, shopkeepers engage in mock battles and haggling rituals, while the Company of Imbeciles entertains with mimes and poetry, creating a unique blend of normalcy and eccentricity.

Ganf Magna

Ganf Magna

Ganf Magna is a harsh and lawless world in the Calixis Sector, teeming with recidivists, heretics, and outcasts. It is the only source of Polygum, a valuable substance used in various industries, attracting traders and mercenaries alike. The planet is plagued by a growing Feral Ork infestation, leading to frequent military cleansings as Waaagh! Grimtoof approaches. The settlement of Gulch serves as a hub for soldiers and traders, filled with bars, gambling dens, and black markets, despite the presence of the Commissariat.

Gelmiro Cluster

Gelmiro Cluster

Once a thriving system, the Gelmiro Cluster is now a haunting reminder of the War of Brass, where abominable mutations and crazed zealots roam the scorched remains of its tithe planets. The air is thick with the stench of decay, and the echoes of past conflicts resonate through the desolate landscapes, where scav-mutants scavenge the ruins of their former glory.

Gelmiro Primus

Gelmiro Primus

Gelmiro Primus is a desolate war-torn planet, scarred by centuries of conflict between rival factions. Its surface is a patchwork of ruined cities, toxic wastelands, and makeshift fortifications, where the echoes of battle resonate in the air.

Gelmiro Secundus

Gelmiro Secundus

Gelmiro Secundus is a desolate war-torn planet, scarred by centuries of conflict between rival factions. Its surface is littered with the remnants of ancient battles, and the skies are often choked with ash and smoke, creating a grim atmosphere of despair and resilience.

Gelmiro Tertius

Gelmiro Tertius

Gelmiro Tertius is a desolate war-torn planet, scarred by centuries of conflict between rival factions. Its surface is a patchwork of ruined cities, toxic wastelands, and makeshift fortifications, where survival is a daily struggle amidst the echoes of past battles.

Gladius-class Frigate Radestor

Gladius-class Frigate Radestor

The Gladius-class Frigate is a nimble and versatile escort starship utilized by the Adeptus Astartes. While it lacks the heavy assault capabilities of larger vessels, its powerful engines and potent weaponry make it ideal for border patrols and deep space blockades, allowing it to maneuver effectively in combat situations.

Gorgon's Will

Gorgon's Will

Gorgon's Will is a formidable Battle Barge serving as the base of operations for Clan Raukaan of the Iron Hands Chapter. This massive warship is heavily armed and armored, designed for planetary assaults and ship-to-ship boarding actions, featuring numerous bombardment turrets, torpedo tubes, and launch bays for Thunderhawks and Drop Pods.

Grangold

Grangold

Grangold is a desolate and barren world, ravaged by relentless elemental storms that sweep across its surface. At its heart stands the solitary Temple of Saint Drusus, a bastion of hope and faith amidst the chaos, manned by two ancient Dreadnoughts of the Iron Hands Chapter, who protect the sacred site with unwavering resolve.

Gunmetal City

Gunmetal City

Gunmetal City is a sprawling industrial metropolis built within the crater of Mount Thollos, characterized by towering steel spires and a harsh, smoke-filled atmosphere. The city is divided into three main levels: the opulent skybound mansions of the nobles, the sweltering foundries of the middle class, and the lawless Infernis, where gangs rule and survival is a daily struggle.

Heed

Heed

Heed is a desolate planet, scarred by the remnants of the Angevin Crusade. Its surface is marred by noxious firestorms that rage unpredictably, leaving behind a landscape of charred earth and toxic fumes.

Hive Sibellus

Hive Sibellus

Hive Sibellus is the oldest hive city on Scintilla, sprawling over 8,000 kilometers and dominating the coastal plains. Its architecture is a chaotic blend of styles, with the spire housing the elite and the underhive serving the desperate. The city spills over black granite cliffs, with the Lucid Palace standing sentinel over the stormy seas, connected by a massive stone bridge. The society is stratified, with nobles competing for prestige through their estates and collections, while the middle and underhives struggle for survival amidst the ruins of a glorious past.

Hive Tarsus

Hive Tarsus

Hive Tarsus is a towering hive city in the heart of Scintilla's harsh desert, characterized by its immense vertical bars and a society that values darkness and cold. The wealthiest reside in subterranean mansions, while the outer layers are plagued by extreme heat and danger, creating a stark contrast between the rich and the poor.

Icenholm

Icenholm

Icenholm is a wondrous city suspended between three mountain peaks, built from stained glass and encrusted with glass spires that shine with an otherworldly light. The city is a hive of hereditary servants and barons, with a complex hierarchy and a royal palace at its peak, featuring a throne room of ice and lavish chambers for Queen Lachryma.

Iocanthos

Iocanthos

Iocanthos is a lawless Imperial Agri-world dominated by warlords vying for control of the rare Ghostfire flower, essential for combat drugs used by the Astra Militarum. The planet's landscape is a mix of jungles, forests, and plains, littered with remnants of past battles, where warlords and their armies clash in a brutal struggle for dominance.

Kalf

Kalf

Kalf is a harsh frontier world characterized by vast, shifting sand seas and aggressive native life forms. Recently, it has become a strategic base for Imperial Guard regiments preparing for deployment to Kulth.

Klybo

Klybo

Klybo is an extinct world characterized by the remnants of a lost colony, with crumbling structures and artifacts half-buried in shifting sands. The harsh environment has thwarted all attempts at settlement, leaving behind a haunting landscape that draws prospectors and tech-archaeologists in search of legendary STC finds.

Kulth

Kulth

Kulth is a war-torn planet in the Calixis Sector, ravaged by decades of Ork invasions and internal strife among its noble houses. The aftermath of the 19 Hours War left the southern continent in ruins, with the Planetary Defense Force eradicated and the landscape scarred by conflict. Knight Engines of Legio Venator patrol the battlefields, engaging in fierce combat against the remaining Ork hordes, while young nobles engage in brutal displays of martial prowess, seeking glory through bloodshed.

Landunder

Landunder

Landunder is a bizarrely inverted Hive World, where the flat crust floats above a deep, caustic ocean. The atmosphere is hostile, leading to a lack of life, and its inhabitants, the Landrians, are organized into clans, with Clan Render notorious for their sinister reputation. Firearms are banned, making blades the weapon of choice, and the unique Sigilite knife is favored by Gelt-brokers. The economy thrives on chemical processing and deep-sea mining, while political turmoil has left Hive Subrique under martial law.

Lehyde Ten

Lehyde Ten

Lehyde Ten is a serene yet eerie world, marked by the remnants of failed Imperial colonization efforts. The landscape is dotted with the rusting hulks of land-making machines, and a solitary observatory stands as the only sign of habitation, where the crew struggles against the maddening isolation and the strange influence of the Adrantis Nebula.

Luggnum

Luggnum

Luggnum is a harsh and inhospitable planet characterized by its rugged terrain and extreme weather conditions. The small settlement of Lugg City serves as the primary hub for mining operations, exporting valuable ores to other worlds, while the Astra Militarum regiments known as the Luggnum Sewer Rats are renowned for their resilience and adaptability in this unforgiving environment.

Magnus Ecthelion

Magnus Ecthelion

The Magnus Ecthelion is a formidable Dominator-class cruiser, renowned for its devastating Nova Cannon and powerful flanking weapon batteries. Once underestimated, it proved its might during the Gothic War, where it turned the tide of battle with a surprise broadside assault. Its crew, once overlooked, now revels in the chaos it brings to the battlefield, using teleportation attack groups to finish off any remaining foes after a brutal close-range engagement.

Malfi Hive World

Malfi Hive World

Malfi is a semitropical, gloomy world characterized by overbuilt hive cities and habitation ledges. It serves as the main population and manufacturing hub of the Calixis Sector, with a population of 23 billion people. The world is steeped in political intrigue, with numerous noble houses vying for power and influence, often leading to deadly vendettas and complex alliances. The presence of heretical sects and Chaos Cults adds to the tension, making Malfi a hotbed of dissent against the Imperium.

Malice

Malice

Malice is a desolate war world in the Hazeroth Abyss, plagued by necrophagic cults that engage in human sacrifice, cannibalism, and dark necrotic rituals. The land is scarred by the remnants of battles, and the air is thick with the stench of decay, a constant reminder of the infamous witch-master Inquisitor Soldevan's battle against the Bloodmind, a psi-abomination that once terrorized the planet.

Nova-class Frigate Caanax

Nova-class Frigate Caanax

The Nova-class Frigate is a sleek, rapid strike vessel utilized by Space Marine Chapters for patrolling and escorting larger warships. With a small crew primarily composed of officers and servitors, it excels in convoy escort missions and reconnaissance, making it a vital asset in any warzone.

Nova-class Frigate Sorrlen

Nova-class Frigate Sorrlen

The Nova-class Frigate is a sleek, rapid strike vessel utilized by Space Marine Chapters for patrolling and escorting larger warships. With a small crew primarily composed of officers and Techmarines, the ship is largely operated by servitors and Chapter Serfs, who are fanatically loyal and well-trained for combat.

Orbel Quill

Orbel Quill

Orbel Quill is a serene, pastoral world characterized by rolling hills and flocks of sheep. However, a dark secret looms over this idyllic landscape: no one lives beyond the age of forty, as a mysterious force causes those who surpass this age to face a swift and terminal decline. Visitors must tread carefully, for their years may catch up with them in this strange realm.

Port Suffering

Port Suffering

Port Suffering is the largest permanent settlement on Iocanthos, serving as a base for Imperial operations. Its fortified structure features a vital spaceport for supply deliveries and Ghostfire shipments, alongside extensive freshwater tanks that are crucial for trade and survival. The town's architecture consists of rust-red prefabricated buildings, with a community focused on maintaining the spaceport and ensuring self-sufficiency. The population is law-abiding and Emperor-fearing, attending the local chapel and relying on the Administratum counting-house for governance. The town's defenses are bolstered by the Port Militia, and its neutrality is a key factor in its survival amidst the rival warlords of Iocanthos.

Prol IX

Prol IX

Prol IX is a crowded, reddish-brown world dominated by the Decatalogues of Prol, where the pursuit of knowledge and record-keeping reigns supreme. The planet is currently embroiled in a fierce schism between the Centurists and the Pyratics, each faction vying for control over the future of their scholarly practices amidst a critical shortage of space.

Sacris

Sacris

Sacris is a fog-enshrouded highland moor and dismal swamp world, home to pre-industrial tribes of warriors who follow a strict code of honour known as the 'Way of Honour'. The tribes worship the Emperor of Mankind and engage in constant battles for supremacy, while the Storm Wardens Chapter of Space Marines draws many of its neophytes from these fierce clans. Automated Imperial beacons declare the world forbidden, masking its true nature and the reasons behind its isolation.

Scintilla

Scintilla

Scintilla is the capital world of the Calixis Sector, characterized by its two vast hive cities, Hive Sibellus and Hive Tarsus, which house the majority of its immense population. The planet is a hub of wealth and corruption, where noble houses engage in ruthless competition, and the underhives teem with outlaws and zealots, creating a stark contrast between opulence and decay.

Seedworld AFG:218

Seedworld AFG:218

Seedworld AFG:218 is a quarantined Eldar maiden world, shrouded in mystery and ancient alien presence. Its surface features lush landscapes and a ruined city that shifts locations, guarded by automated defenses and enigmatic guardians. The psychic node at the heart of the Fractured Palace offers forbidden knowledge, but at a great cost to those who seek its secrets.

Sentinel

Sentinel

Sentinel is a bleak, elementally poor world dominated by dust bowls and salt-deserts, serving as a holy Shrine World to Saint Drusus. The towering Shrine, made of ouslite and rockcrete, is the only significant structure, where pilgrims gather to tend the eternal flame of Drusus. Life outside the Shrine is harsh, with a low standard of living and no formal government, leading many to seek enlightenment in the desolate expanses beyond.

Sepheris Secundus

Sepheris Secundus

Sepheris Secundus is a grim, cold world of immense mineral wealth, characterized by city-sized mines and a stark divide between the elite and the masses. Its surface is marked by deep scars from mining operations and dense, snow-laden forests, with a climate of perpetual twilight and storms, making it a harsh environment for its billions of serfs and feral mutants.

Settlement 228

Settlement 228

Settlement 228 is a rugged outpost on the fringes of civilization, where settlers and outcasts alike have come to carve out a new life. The settlement is a melting pot of cultures, filled with traders, mercenaries, and those seeking refuge from the oppressive rule of the Imperium, leading to a vibrant yet chaotic atmosphere.

Sinophia

Sinophia

Once a thriving world of economic power, Sinophia is now a desolate realm of abandoned cities and fading grandeur. Its populace has dwindled, leaving behind a landscape rife with corruption and decay, ruled by a jaded aristocracy and a powerless governor, as the remnants of civilization cling to the shadows of their former glory.

Sisk

Sisk

Sisk is a feudal world marked by its tumultuous history, particularly the fall of the Golden Despot. Inquisitor Lucius Fulcio of the Ordo Hereticus played a pivotal role in saving key individuals during this dark time, leading to the planet's rebirth as a beacon of Imperial service.

Sleef

Sleef

Sleef is a desolate and uninhabited world, marked by strange warp vibrations that distort reality. The landscape is littered with remnants of ancient structures, hinting at a forgotten civilization, while the air is thick with an unsettling silence that amplifies the eerie atmosphere. Calls have been made to make Sleef a fortification for use in the wars that plague the Calixis Sector but they have been overruled by the Inquisition for reasons never disclosed

Spectoris - The Complete Ocean

Spectoris - The Complete Ocean

Spectoris, known as the 'Complete Ocean,' is a vast ocean-covered world in the Calixis Sector, shrouded in legends of sentient xenos and a possibly conscious ocean. Initially seen as a potential Agri-world for aquaculture, the Imperium faced fierce resistance from the native denizens of its seas, leading to the creation of Coral Paste by Genetor Halix Redole, which allowed for the colonization and harvesting of its rich aquatic resources.

Strike Cruiser Kalach

Strike Cruiser Kalach

The Strike Cruiser is a swift and versatile capital starship utilized by the Adeptus Astartes, designed for rapid deployment of troops and armored support. With a capacity for one full company of Space Marines, it can deliver its forces to a planetary surface within twenty solar minutes of arrival, often quelling rebellion with its mere presence.

The Badlands of Iocanthos

The Badlands of Iocanthos

The Badlands of Iocanthos are a vast expanse of arid plains and scrubland, where the remnants of countless battles lie scattered across the landscape. This desolate region is known for its Ghostfire crops, which thrive in the harsh conditions, and is infamous for the warlords who clash over territory and resources. Scavengers brave enough to explore the battlefields often find valuable weapons and artifacts, but they also risk encountering the lingering curses and undead that haunt these cursed grounds.

The Gorgonid Mine

The Gorgonid Mine

The Gorgonid is a vast, open mine on Sepheris Secundus, teeming with serfs who toil in darkness for their barons. It features rickety scaffolding, the Commons where serfs live, and the dangerous Shatters, home to dispossessed and mutants. The mine is a hub of oppression, with a complex social structure and hidden cults that thrive in its shadows.

The Lathes

The Lathes

The Lathes is a trio of Forge Worlds in the Calixis Sector, comprising Hadd, Hesh, and Het. Known for their hyper-gravitic events, these planets produce unbreakable ammunition and blades, serving the Mechanicum of Mars. The population, primarily large and powerful menial laborers, supports the Adeptus Mechanicus, while the elite Venatorii, clad in crimson armor, protect the system from threats.

The Misericord

The Misericord

The Misericord is a massive, barnacle-encrusted starship resembling a spacefaring whale, known for its ill-omen reputation. It serves as a vital trade vessel in the Calixis Sector, ferrying goods and passengers between Scintilla, Iocanthus, and Sepheris Secundus. Inside, it is a grotesquely ornate castle with a complex layout, where life is defined by a rigid caste system. Each caste has its own unique traditions and responsibilities, contributing to the ship's long history and dark reputation.

The Wilderness and Hive Tenebra Ruins

The Wilderness and Hive Tenebra Ruins

The Wilderness is a vast expanse outside the great hive cities, dotted with transient settlements founded by mercenaries. It is home to ghost towns and nomadic tribes, with the ruins of Hive Tenebra looming as a haunting reminder of a once-great civilization, now overrun by jungle and mystery.

Threnos

Threnos

Threnos is a desolate wasteland, once vibrant with lush forests, now reduced to ash and charred earth. The remnants of ancient trees stand like skeletal sentinels, their blackened trunks a haunting reminder of the Titans of the Legio Atarus who ravaged the land during the Horus Heresy.

Threnos System Relay

Threnos System Relay

The Threnos System Relay is a vast network of satellite structures orbiting the thirteen planets of the Threnos star system. It continuously broadcasts Imperial liturgy across multiple frequencies, creating a cacophony of religious fervor that echoes through the void, deterring any Chartist vessels or Navigators from approaching the system.

Tranch

Tranch

Tranch is a grimy Hive World in the Calixis Sector, scarred by a brutal civil conflict that has left it in a state of despair. Once a minor world, it became a battleground for mutants and Imperial forces, leading to a catastrophic loss of life and a fractured society. The remnants of the war still linger, with ongoing skirmishes and a populace struggling to survive amidst the ruins of their former lives.

Tricorn Palace

Tricorn Palace

The Tricorn Palace is a dark and austere trio of linked towers that serve as the headquarters of the High Council of the Calixian Conclave. It is a place of fear and secrecy, where the Lord Inquisitor Aegult Caidin oversees the Inquisition's activities across the sector, shrouded in mystery and seldom seen by the public.

Triumph of Saint Drusus

Triumph of Saint Drusus

The Triumph of Saint Drusus is a Chalice Class Battlecruiser, renowned for its sleek design and formidable weaponry. Despite its beauty, it suffers from design flaws, including weak armor and unstable plasma conduits, making it a risky yet admired vessel among the Imperial public.

Vaxanide

Vaxanide

Vaxanide is a desperate Frontier World on the edge of the Calixis Sector, known for its mineral output and exports of meat, fish, porcelain, and glass. Governed by Lord Vaxanide, the planet is rife with lawlessness and danger, particularly outside the central hive city of Vaxanhive, where rumors of a hidden city in the jungles persist, said to be a mirror of the Lucid Palace, haunted by phantoms and the 'grey death'.

Woe - The Death World

Woe - The Death World

Woe is a solitary, desolate planet beneath a dim star, characterized by endless oily bogs and shrouded in malodorous mists. The air is thick and toxic, making rebreathers essential for survival, while the fauna is predominantly deadly, with the exception of the harmless Confessor Frog, known for its distinct croak. The planet is alive with a malign intelligence, having repelled numerous attempts at exploration and eradication by Imperial forces.

Zillman's Domain

Zillman's Domain

Zillman's Domain is a harsh, low-tech feudal world where the burden of imperial tithe weighs heavily on its agrarian society. The King, the sole wielder of a Lasgun, rules with an iron fist, and the populace, steeped in medieval brutality, often resorts to witch hunts against outsiders bearing advanced technology, such as Vox-Links.

Þórsdagr Market

Þórsdagr Market

The Þórsdagr Market is a Rogue Trader Cruiser, a magnificent blend of ancient Imperial design and exotic modifications. Its hull, reminiscent of the Lunar-class cruisers, is adorned with vibrant banners and intricate carvings that tell tales of its colorful adventures across the galaxy, showcasing both its heritage and the diverse cultures it has encountered.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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