World of Warcraft : Classic world illustration - High Fantasy theme
High Fantasy

World of Warcraft : Classic

J
JohnDear

(WIP) A full 1:1 version of Azeroth: Every faction, zone, dungeon, city and POI from the 2004 classic game! Embark on an epic high-fantasy roleplaying journey set in the timeless world of World of Warcraft: Classic.


Author's Note: This solo RPG experience blends the rich lore, iconic locations, and legendary characters of Azeroth with adapted Dungeons & Dragons mechanics. Spells, classes, and monsters have been carefully selected and designed from wip homebrew Warcraft 5E (WC5E) to offer you a deep and authentic adventure. (link to the WC5E project : https://drive.google.com/drive/folders/1kVoAMR8TiO3CXFYcigFN2B6zk62xcnv9) Author's Note: Disclaimer: This is a fan-made game set in the World of Warcraft universe. It is a non-commercial, passion project created by me. This game is not affiliated with, endorsed, or sponsored by Blizzard Entertainment. All intellectual property related to the world of Azeroth, including but not limited to, settings, characters, lore, and trademarks, are the sole property of Blizzard Entertainment. No financial transactions have occurred or will occur in relation to its development. The creator of this game has not received any compensation for their work.
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Created
105 days ago
Last Updated
Yesterday
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Rogue
Melee

Rogue

The Rogue is a master of stealth, deception, and precision strikes. Preferring agility over brute strength, they excel at ambushes, poisons, and swift eliminations. Rogues move unseen, striking from the shadows before vanishing without a trace. Their expertise in lockpicking, evasion, and subterfuge makes them invaluable spies, assassins, or thieves. Whether wielding daggers or swords, they rely on speed, cunning, and lethal precision to dominate the battlefield.

Druid
d8
Spellcaster

Druid

Druids are versatile shapeshifters, channeling nature’s power to heal, fight, or protect. Masters of balance, they call upon lunar and solar energies, command beasts, and harness the wilds. Their forms grant them unique abilities—swift feline strikes, bear resilience, or birdlike flight. Deeply connected to the Emerald Dream, they safeguard the natural order, blending magic and might in their ever-shifting role as guardians of the wild.

Warlock
Melee

Warlock

In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them. At first, they command only the service of imps, but as a warlock’s knowledge grows, seductive succubi, loyal voidwalkers, and horrific felhunters join the dark sorcerer’s ranks to wreak havoc on anyone who stands in their master’s way.

Mage
Melee

Mage

Masters of arcane magic, Mages wield powerful spells to control the battlefield. They harness fire, frost, and arcane energies to annihilate foes, slow enemies, and protect allies. Though physically fragile, their mastery of teleportation, illusions, and crowd control makes them formidable. Mages rely on intellect, strategy, and precise spellcasting, excelling in both destructive and supportive roles.

Shaman
Melee

Shaman

Shaman are spiritual guides and practitioners of the very elements. Unlike some other mystics, shaman commune with forces that are not strictly benevolent. The elements are chaotic, and left to their own devices, they rage against one another in unending primal fury. It is the call of the shaman to bring balance to this chaos. Acting as moderators among earth, fire, water, and air, shaman summon totems that focus the elements to support the shaman’s allies or punish those who treaten them.

Priest
Melee

Priest

Priests are devoted to the spiritual, and express their unwavering faith by serving the people. For millennia they have left behind the confines of their temples and the comfort of their shrines so they can support their allies in war-torn lands. In the midst of terrible conflict, no hero questions the value of the priestly orders. Priests use powerful healing magic to fortify themselves and their allies. They also wield powerful offensive spells from a distance.

Hunter
Melee

Hunter

The hunter is a master of survival, tracking, and ranged combat. Skilled in archery or firearms, they excel at dealing damage from a distance while using traps and crowd control to outmaneuver foes. Hunters form deep bonds with animal companions, who fight alongside them in battle. Their keen senses and agility make them formidable scouts and deadly adversaries in the wilds, striking with precision before their enemies can react.

Paladin
d10
Spellcaster

Paladin

The paladin is a holy warrior who wields divine power to smite enemies and protect allies. Clad in heavy armor, they blend martial prowess with sacred magic, using blessings, auras, and healing abilities to support their cause. Paladins uphold justice, vanquish darkness, and serve as stalwart defenders of the righteous. Whether leading the charge or shielding comrades, they stand as beacons of light in the face of corruption and evil.

Warrior
Melee

Warrior

The warrior is a master of armed combat, relying on strength, skill, and sheer determination. Trained in various weapons and armor, they charge into battle, unleashing devastating strikes and tactical maneuvers. Fueled by rage, they build momentum in combat, using it to execute powerful abilities. Whether acting as an indomitable defender or a relentless attacker, warriors thrive on the front lines, leading the charge with unwavering resilience.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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