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This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.

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Conflict in Worldbuilding: The Engine of Story

1/3/2026By Pollution
Conflict in Worldbuilding: The Engine of Story

Conflict: The Engine That Makes Your World Move

Genre + Theme tell you what your world feels like. Conflict tells you what’s wrong and why anything happens.

If you haven't taken a look at the previous blog about genre and theme, I'd highly recommend it before reading about conflict. If you're still interested in reading about conflict, I'll give you a quick summary of genre and theme to help you know what's important to set up before deciding on your conflict. Genre tells you what kind of experience your world delivers, and theme tells you what ideas your world keeps testing and returning to. Together they form a solid foundation for your world. After you've decided upon your genre and theme, you use conflict to make your world active.

The TLDR if you want to just get started:

  • Conflict is pressure. It forces choices, change, and story.
  • Good conflict is specific enough to guide you and broad enough to reuse everywhere.
  • The best “big conflicts” create smaller conflicts naturally (personal, local, regional).
  • Strong conflict produces factions, resources, rules, danger, and difficult decisions.
  • Build conflict in layers: Core Problem → Pressure → Consequences → People who benefit / suffer.

What “conflict” actually means in worldbuilding

Conflict is not just “a war” or “a villain.” Conflict is a force that creates friction.

It’s the reason:

  • factions form and clash
  • laws get enforced (or ignored)
  • people take risks
  • resources matter
  • places become dangerous, valuable, sacred, or contested

If your world feels like a museum, then your conflict probably isn't doing enough work. A museum is something that's interesting but static. You want to find a balance between your world feeling like a museum and feeling like a theme park.

The one-sentence conflict statement

Keep it clean. You want something you can repeat and build from.

If you’re having trouble coming up with a conflict, use this template:

“A [force/group/event] threatens [something people need/value], causing [a clear kind of pressure].”

Here are a few examples:

  • “A spreading blight threatens food supplies, causing migration, riots, and violent control of farmland.”
  • “A new invention threatens old power structures, causing crackdowns, sabotage, and underground criminal activity.”
  • “A religious schism threatens social stability, causing purges, secret worship, and rival sanctuaries.”
  • “A border collapse threatens security, causing raids, militarization, and desperate alliances.”

If your sentence doesn’t suggest immediate consequences, you can always tighten it.

The 3 types of conflict that make worlds feel real

You'll find that most world conflicts fall into one or more of these categories. You don't need all three, but knowing about them helps.

1) External conflict (world vs world)

This is pressure from outside forces:

  • rival nations, invaders, monsters, storms, cosmic events
  • trade collapse, plagues, environmental disasters

Best for: big stakes, faction play, large-scale change.

Examples: Avengers: Infinity War, Independence Day, Attack on Titan

2) Internal conflict (world vs itself)

This is pressure from inside the system:

  • class conflict, corruption, succession crises, cultural fractures
  • ideological splits, resource hoarding, institutional decay

Best for: intrigue, moral choices, “everyone’s complicit” worlds.

Examples: The Hunger Games, Arcane, Andor

3) Personal conflict (people vs themselves / each other)

This is pressure that hits individuals directly:

  • family loyalty vs survival
  • identity vs expectation
  • fear vs duty
  • love vs ambition

Best for: emotional hooks, relatable stakes, character-driven stories.

Examples: The Last of Us, Breaking Bad, Fight Club

How to get the most out of conflict

Conflict becomes useful when it generates content automatically. There are a few ways that you can do this. The first way is to make conflict about something that people need.

Needs create immediate stakes:

  • food, water, shelter, safety
  • medicine, energy, jobs, land
  • legitimacy, faith, status, identity

If you can name what people lose when the conflict escalates, you’re in a good place.

Another thing you can do is to define the pressure in plain language. Pressure is what people feel day-to-day, and the easiest way to define it is by asking questions.

  • What gets more expensive?
  • What becomes illegal?
  • What becomes dangerous?
  • What becomes scarce?
  • What gets monitored or controlled?

This can turn a cool concept of your conflict into a usable reality for your world.

Adding a ticking clock, even a simple one, is another way to make a conflict. Tensions rise as time passes, and a conflict becomes sharper when it's getting worse. With a ticking clock, you don't need exact numbers. All you need is momentum, things growing worse as time passes. A few examples would be:

  • “Every month, the blight spreads.”
  • “Each week, the border fort loses ground.”
  • “Every season, the storms intensify.”
  • “Each day, the regime arrests more people.”

The final thing you can do is decide who benefits and who suffers. This is the shortcut to factions. For any conflict, you just need to identify the winners, the losers, and the fixers.

  • Winners: who profits from the situation staying bad?
  • Losers: who pays the price first?
  • Fixers: who tries to solve it and what do they demand?

This creates politics without you forcing it.

Examples: conflict types you can steal

Here are a few examples of conflict types that you can use. These are brought on purpose, with each one being able to fit many different genres and themes.

Resource conflicts

  • Scarcity: food, clean water, fuel, medicine, land
  • Control: who owns it, who distributes it, who steals it
  • Result: black markets, rationing, raids, guarded routes

Example statement:

  • “A resource shortage threatens basic survival, causing violent control of supply lines and a booming black market.”

Power conflicts

  • Succession crisis: who rules next, and why
  • Regime crackdown: stability vs freedom
  • Institutional decay: laws exist, but enforcement is bought

Example statement:

  • “A leadership collapse threatens stability, causing factional grabs for power and shifting loyalties.”

Ideological conflicts

  • Faith vs doubt: miracles, heresy, dogma
  • Progress vs tradition: invention, reform, cultural backlash
  • Identity struggle: who counts as “one of us”

Example statement:

  • “A belief split threatens unity, causing purges, propaganda, and secret networks.”

Environmental conflicts

  • Blight: crops fail, animals mutate, land becomes unsafe
  • Storm cycle: travel is risky, seasons are deadly
  • Poisoned zone: settlement pressure, forbidden territory

Example statement:

  • “A spreading hazard threatens habitable land, causing migration, border disputes, and fortified settlements.”

Mystery conflicts

  • Disappearances: people vanish, memories change, records lie
  • Hidden truth: the world’s history is wrong, on purpose
  • Unknown enemy: pressure rises while certainty collapses

Example statement:

  • “An unknown force threatens public trust, causing paranoia, scapegoating, and dangerous investigations.”

The Conflict Ladder: from “big problem” to usable hooks

A strong conflict should break down naturally.

Use this ladder:

  1. Core Problem (the one-sentence conflict)
  2. Regional Pressure (what it changes in a territory)
  3. Local Trouble (what it changes in a specific place)
  4. Personal Cost (what it forces a person to choose)

Here's a quick example of a conflict ladder using resource scarcity in a fantasy setting, specifically targeting water:

  • Core Problem: A drought threatens water supplies
  • Regional Pressure: rivers and lakes shrink
  • Local Trouble: wells become guarded and a corrupt power is in charge of local water distribution
  • Personal Cost: a family sells their heirlooms in order to afford the increased cost of water set by the corrupt power

If your conflict can’t do this, it’s probably too vague.