Narration 1.1.4, New Dice Roller, Quest Tags

Narration 1.1.4
We’ve been receiving some feedback about Franz’s narration feeling flat, as well as some other consistency issues so we took some time to tweak and upgrade the narration module.
The following upgrades only apply to adventure mode:
Increases forward momentum in Franz’s narration
Added random tables for hooks. If you have not started a quest yet, you should notice increased variety in things that happen in the world to lead up to a quest
The following changes apply to both adventure and downtime modes:
Increases overall response speeds. You should notice Franz is a few seconds faster.
Increases accuracy of movement/travel updates, quest step completions, and inventory transactions
Updates Franz's "thinking" process. If you click on his "Thoughts" you'll see they are improved!
Improves accuracy of skill checks - they should happen at more natural times
New Dice Roller
The dice roll UI we’ve had was quite old so we gave it a refresh. When presented with a skill check you’ll now see your bonuses automatically shown, and clicking on roll will now automatically roll for you. You can still click on the roll card itself to customize the roll if needed but for most cases this isn’t necessary.
Here’s an example of the new roller where I roll with disadvantage:
Quest Tags + Character Sheet Quests
You can now add up to 3 tags for categorizing quests and one-shots. Use these to give players a quick sense of what to expect from the quest!

NPCs also now show quests they have available on the bottom of their character sheets:

Other Fixes and Improvements
Free players in multiplayer games can now play TTS if the host has a subscription.
Fixed issue where the page would always auto scroll to the bottom of the screen. If there is a long message that is longer than the height of the screen, the auto scroll will now stop at the top of that message.