Patch Notes 25.41 - NPC Memory + Planning

Hey Friends,
As promised, we have some memory updates!
Character Memory and Planning
One of the key issues around memory we’ve been hearing is that you’ll talk to an NPC about something, go off to do something else, and when you go back to that character they’ve forgotten all about your previous interactions. We had a different form of character memory before and we were hoping the context block system would be a replacement for it, but realized we needed to bring it back.
Characters you haven’t spoken to in a long time will now remember your last interactions.
Every memory gets tagged to the characters that should “have that memory”. You can see what a character remembers by going to the new memory tab on their character sheet. When you talk to a character, we run a new process to retrieve the most recent 20 memories for that character and give that to a character specific planning step. You should be able to see this planning under the thoughts when you are speaking directly to an NPC. You should find NPCs act much more naturally now that they remember where things left off the last time you spoke.
For best results, try it out in a new campaign or with memories created after this update. Please give it a go and let us know what you think! Please let us know if anything weird happens and we’ll continue to tune it.
Scene Transcript
The scene tab is now more transparent and displays the recent conversation history that’s sent to Franz on every message:

Other Fixes
Fixed an issue with the trope reduction system where certain phrases would be rewritten even if it already exists in your campaign. For example if you had a POI called “Abandoned Windmill”, Franz might rewrite it to “Abandoned Workshop”. Now, Franz will not avoid “windmill” if you have an existing “windmill” mentioned in context.
Fixed an issue where @ mentioning a character sometimes did not pull the full sheet into context