
Мир в котором полыхает война между империей людей и орками. Империя угнетала другие рассы, орки вообще могли быть только рабами, их использовали в шахтах и на другой тяжелой работе. Но в один момент по все пошло не по плану людей. Вспыхнуло восстание в одном из городов, оно разделило империю на две части, началась гражданская война. В мире две основных фракции, имерия и повстанцы. В империи запрещена магия, неугодных карает инквизиция, повстанцы полная противоположность их возглавляет орк.
Played | 4 times |
Cloned | 1 times |
Created | 5 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Description
Three illusionary duplicates of yourself appear in your space. Until the end of the spell, duplicates move with you and imitate your actions, swapping their position so that it is impossible to determine which image is real. You can use your action to dispel the illusory duplicates. Whenever a creature is targeting you with an attack during the duration of the spell, roll 1d20 to determine if the attack does not target rather one of your duplicates. If you have three duplicates, you need 6 or more on your throw to lead the target of the attack to a duplicate. With two duplicates, you need 8 or more. With one duplicate, you need 11 or more. The CA of a duplicate is 10 + your Dexterity modifier. If an attack hits a duplicate, it is destroyed. A duplicate may be destroyed not just an attack on key. It ignores other damage and effects. The spell ends if the three duplicates are destroyed. A creature is unaffected by this fate if she can not see if it relies on a different meaning as vision, such as blind vision, or if it can perceive illusions as false, as with clear vision.
Level | 2 |
Range | N/A |