Faerûn - The Sword Coast world illustration - Fantasy theme
Fantasy

Faerûn - The Sword Coast

M
MajorJo

The Sword Coast diverse and dangerous region in Faerûn, featuring bustling cities, varied landscapes


Author's Note: The Sword Coast, a prominent region in Faerûn, is known for its diverse geography, ranging from coastal plains and marshes to dense forests and towering mountains. Its climate varies, with temperate conditions in the south and frigid northern climates. Major rivers like the Chionthar and Delimbiyr serve as vital trade routes. Notable cities include Waterdeep, the "City of Splendors," which is a hub for trade, politics, and magic, and Baldur’s Gate, a bustling port city with a reputation for intrigue. Neverwinter, once devastated, has rebuilt itself as a place of opportunity, while Icewind Dale in the far north remains harsh and isolated, home to hardy folk and dangerous creatures. The region is home to a variety of cultures, including humans, elves, dwarves, and halflings, each with unique cities and traditions. Powerful factions like the Harpers, Zhentarim, and Lords' Alliance influence regional politics and power struggles. The Sword Coast is fraught with dangers, such as marauding orcs, bandits, and monsters, while the Underdark, with its dangerous denizens, and legendary places like the Ruins of Myth Drannor offer countless challenges and opportunities for adventurers. Magic permeates the Sword Coast, with powerful wizard towers, ancient temples, and magical artifacts scattered throughout. The region’s rich history includes the rise and fall of ancient civilizations like Myth Drannor, a city of powerful elven wizards, and the ongoing influence of The Weave, the source of arcane magic, and the divine power of the gods. With these factors combined, the Sword Coast remains a land of adventure, intrigue, and danger, drawing adventurers seeking wealth, power, and knowledge.
Played0 times
Cloned1 times
Created
149 days ago
Last Updated
77 days ago
VisibilityPublic
Robe of Eyes
RareGear (Wondrous Items)
Robe of Eyes
Weight1.00 lb.

Description

This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight. You have darkvision out to a range of 120 feet. You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet. The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe. A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.

Details
TypeGear
CategoryWondrous Items
RarityRare
Weight1.00 lb.
Cost0 Gold Pieces
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service