
You are on a continent called the Phantomshroud and it's mostly divided by ghosts and ghost hunters.
Played | 2 times |
Cloned | 0 times |
Created | 151 days ago |
Last Updated | 12 days ago |
Visibility | Public |
Containment Unit
This class is only supposed to be used by Construct races. The Containment Unit is a specialized class designed to absorb and contain malevolent energies, spirits, and ethereal entities. Harnessing the power of the captured evil, they can unleash devastating spells and protective wards, turning the darkness against itself while safeguarding their allies from supernatural threats.
Ghost
A ghost is the soul of a once-living creature, bound to haunt a location, creature, or object from its life.
Wizard
Learned mages who study and cast spells from spellbooks.
Warlock
Spellcasters bound by a pact to supernatural entities.
Sorcerer
Innate spellcasters with magical bloodlines.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
Paladin
Holy warriors imbued with divine magic.
Monk
Master of martial arts, using inner force and agility.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Druid
Shapeshifting spellcasters connected to nature.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
Bard
Musical mages with a wide range of abilities and spells.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.