The World of Ghosts world illustration - Fantasy theme
Fantasy

The World of Ghosts

F
Fey_Solstar

A world, mostly divided by ghosts and ghost hunters, but some live between. Which side are you on?

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58 days ago
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2 days ago
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Ghounter City Center

Ghounter City Center

The heart of Ghounter, this bustling city center is filled with vibrant market stalls, shadowy alleys, and a constant hum of whispered secrets. Many who traverse its cobblestone streets feel an odd sensation, as if unseen eyes are watching from the darkness, giving the space an unsettling yet electric atmosphere. Ghostly figures are said to roam after nightfall, luring adventurers into the depths of the city’s mysteries.

Ghounter Docks

Ghounter Docks

The Ghounter Docks are an eerie stretch of wooden docks that extend into a fog-laden bay, where ghostly sailors are said to linger, bound to the water by unfulfilled promises. The air is thick with a sense of foreboding, and the distant sound of weeping can almost be heard amidst the creaking wood and gentle lapping of waves. The docks are lined with ancient lanterns that flicker with a ghostly blue light, casting elongated shadows that sway unnaturally.

Haunting Isle Docks

Haunting Isle Docks

The Haunting Isle Docks are a desolate port where ghostly ships seemingly appear and vanish into the mist. The air is thick with an eerie chill, and whispers float over the waves, hinting at long-forgotten sailor tales and lost treasures. The wooden planks creak underfoot, and the scent of brine mingles with something else—something ancient and otherworldly.

Mariela's House

Mariela's House

Mariela's house serves as both her home and a sanctuary for a lost spirit. The walls echo with faint whispers as she balances her life between the living and the spectral. The atmosphere is one of bittersweet nostalgia, filled with relics of ghost hunting scattered throughout the rooms.

Salfrom's Castle

Salfrom's Castle

Perched ominously on the edge of a steep cliff, Salfrom's Castle is a long-abandoned fortress that serves as a reminder of a dark past. Legends whisper of sorcery and betrayal within its crumbling walls, and it's said that the spirits of Salfrom still linger, forever seeking vengeance. The surrounding area is shrouded in mist, and occasional flickers of ghostly light can be seen through the shattered towers.

The Forgotten Factory

The Forgotten Factory

An old textile factory long abandoned, its machinery rusted and covered in cobwebs. Mysterious whispers echo through the halls, and the air feels thick with a lingering sense of dread. Rumors suggest that the restless spirits of the workers still roam the premises, seeking justice for their untimely demise.

The Ghost Hunters Guild

The Ghost Hunters Guild

The Ghost Hunters Guild of Derin Krungkli serves as the central hub for the brave souls tasked with investigating the supernatural occurrences in the region. Led by a charismatic Half-Elf, the guild members use a mix of arcane knowledge and empirical techniques to confront the spirits that haunt the living. The guild's headquarters is adorned with relics collected from past investigations, each telling stories of the spectral encounters that forged the members' resolve.

The Graveyard

The Graveyard

The Graveyard is an ancient burial ground shrouded in mist, where the restless spirits wander among weathered tombstones. A chilling wind sweeps through the eerie silence, and whispers of forgotten tales linger in the air. Grave markers, some cracked and tilted, are overgrown with dark ivy, while an old mausoleum stands ominously at the far end, rumored to hold dark secrets.

The Lab

The Lab

The Lab is a mysterious and cluttered workshop belonging to Professor Irallum, where he conducts his bizarre experiments and researches the arcane. Boltstar, a robot with unknown origins, assists Irallum with his work, often appearing in a haze of sparks and whirring sounds as it moves about the space.

The Ruins of Haunting Isle

The Ruins of Haunting Isle

The Ruins of Haunting Isle are an eerie testament to a long-lost civilization, where decayed stone structures are entwined with overgrown vines and shadowy figures seem to flit between the crumbling walls. An unsettling silence pervades the air, occasionally broken by a soft, mournful wail that resonates through the dense fog that blankets the isle. Explorers claim that the past still lingers here, and the spirits of those who once walked these grounds may not be ready to let go.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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