Eryndor is a high fantasy world steeped in ancient magic and mysterious lore
Played | 64 times |
Cloned | 1 times |
Created | 138 days ago |
Last Updated | 75 days ago |
Visibility | Public |

Description
The Hooded Cultist is a mysterious and unsettling figure, often found shrouded in darkness. These cultists devote themselves to eldritch powers, practicing rituals that drain life and sanity. They move silently among the unknowing, spreading their malevolent influence and gathering souls for their dark ambitions.
Size | Medium |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Common, Infernal |
Armor Class | 12 |
HP Range | 18 - 24 (Avg: 21) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Cultist's Charm
The hooded cultist can target one humanoid they can see within 30 feet. The target must succeed on a DC 13 Wisdom saving throw or be charmed for 1 hour. The charmed target regards the cultist as a trusted friend and is willing to help them. This effect ends if the cultist or their allies do anything harmful to the target.
Life Drain
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest.