Eryndor is a high fantasy world steeped in ancient magic and mysterious lore
Played | 64 times |
Cloned | 1 times |
Created | 138 days ago |
Last Updated | 75 days ago |
Visibility | Public |
Description
Once devoted to the dark arts, the Sickly Cultist has become a warped shadow of their former self, their body emaciated and frail from years of exposure to forbidden magics. Clothed in tattered robes adorned with symbols of their dark patron, they possess an unsettling aura that invites dread and revulsion from those who encounter them. Utterly devoted to their dark craft, they are driven by an insatiable hunger for power and a twisted vision for the world.
Size | Medium |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | Common, Abyssal |
Armor Class | 12 |
HP Range | 20 - 40 (Avg: 30) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Corrupted Touch
The cultist makes a melee spell attack. On a hit, the target takes 1d6 necrotic damage and must succeed on a Constitution saving throw or have their maximum hit points reduced by the damage taken until they finish a long rest.
Necrotic Bolt
The Sickly Cultist hurls a bolt of necrotic energy at a target within 120 feet, dealing 2d8 necrotic damage on a hit.
Summon Dark Spirit
Once per day, the Sickly Cultist can summon a shadowy spirit. The spirit remains for 1 minute, acting on the cultist's initiative in combat.