Warhammer Fantasy world illustration - Grimdark theme
Grimdark

Warhammer Fantasy

l
lirdon

This is a dark age, an age of daemons and of sorcery.


Author's Note: Cloned and adapted from Sigma_Wolf/Warhammer Fantasy. Added many of the classic dnd spells, and dozens more spells from warhammer fantasy lore and some from the warhammer games, dividing them between different magic lores of Warhammer Fantasy. Currently working to implement the spells into classes (added a few) and add many more spells.
Played9 times
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Created
49 days ago
Last Updated
14 days ago
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Altdorf Sewer Atrium

Altdorf Sewer Atrium

The Altdorf Sewer Atrium, a dismal and grimy space, serves as a crucial hub for the city's waste disposal, despite being loathed by its citizens. The air is thick with the stench of decay and filth, enough to make even the hardiest souls gag. A descent down the brick-lined pit reveals the dark tunnels sprawling underneath the city and leading to Under-Altdorf area below, which teems with rats and other foul creatures.

Colleges Of Magic

Colleges Of Magic

The Colleges of Magic are an established learning center for magicians and Wizards throughout The Empire. Primarily based in Altdorf, there is one college for each of the Winds of Magic, each of which forms the nexus of one of the orders. Each has its own masters, and the sorcery of each is different and distinct from the others. The master of the Colleges of Magic is known as the Supreme Patriarch and his word is law in all matters magical throughout The Empire. Originally established in 2304 IC the Colleges have flourished into fantastic learning centers. The practice of magic beyond the strictures of the Colleges of Magic is utterly forbidden and is a crime punishable by the most painful death.

Gor'thakk's Camp

Gor'thakk's Camp

Nestled amidst the twisted trees of the Ghastly Woods, Gor'thakk's Camp is a shambolic assemblage of crude tents and makeshift shelters thrown together by the brutish Orc raiders. The air is thick with the stench of sweat and smoke, while the sounds of raucous laughter and clattering metal echo through the trees. Scattered remnants of previous battles, such as bones and rusted weapons, serve as grim trophies that reinforce the Orcs' ferocity. Nearby cooking fires crackle, illuminating the savage revelry of its inebriated inhabitants, goblins scamper about who are oblivious to the shadows lurking beyond their camp's periphery.

Grand Cathedral Of Sigmar

Grand Cathedral Of Sigmar

This is the greatest temple and most sacred space of the Cult of Sigmar, located in the Imperial capital city of Altdorf. It is the seat of the Grand Theogonist and is considered one of the true marvels of the Old World. It is, in of itself, the largest and most powerful religious edifice within the Empire and beyond. Some argue it is a more important centre of political power in Altdorf than even the Imperial Palace.

Guard Post

Guard Post

A key security location and check point where the city watch keeps tabs on traffic crossing the bridge.

Imperial Engineers School

Imperial Engineers School

The Imperial Engineers School of Altdorf is the most prestigious organisation of engineers and master engineers in the Empire. Founded by the Tilean genius Leonardo da Miragliano, it is responsible for many of the Empire's technological innovations over the past few centuries. Over its long history, the school has been rebuilt on no less than a dozen separate occasions, following misguided experiments and catastrophic malfunctions. The Imperial Engineers Guild is among the wealthiest institutions in the Empire, providing blackpowder and firearms to every province in the land, as well as exporting cannons and handguns to places as far removed as Praag in Kislev and Remas in Tilea.

Imperial Palace

Imperial Palace

The Imperial palace is easily the largest building in the city. The Emperor’s court is always filled with nobility, and is a hotbed of intrigue, social manoeuvring, and hedonistic frivolity. Foremost on the political side is the Council of State, a group formed from the noble families of the most ancient lineage. Though the Council has no constitutional authority, it advises the Emperor on all matters of state. The Grand Theogonist is a member of the council. He is the head of Sigmar’s priesthood regarded as the most powerful man in The Empire. The Elector Counts employ their own council of representatives. The Prime Estates act as a check on the Emperor’s powers they study the Imperial edicts, tax levies, reporting their findings back to the Electors. Should an Imperial proclamation be unfavorable the Electors can simply refuse to enforce it. Even the strongest Emperor is helpless in the face of unified defiance from the Elector Counts.

Spearhead Keep

Spearhead Keep

Once a bastion of imperial strength, Spearhead Keep has fallen into the sinister hands of Dark Elves. The once-imposing fortifications now hide a dark secret, with twisted banners and sigils adorning its stone walls. Inside, the halls are filled with whispers of betrayal and the lingering scent of dark magic, as the keep prepares for its next raid on the Empire of Man.

The Black Bat

The Black Bat

The Black Bat is a rundown tavern frequented by loners and outcasts. The decor is dull, the drinks are cheap and nasty, consisting of vinegary wine, bitter ales, and course Estalian gin. The regulars are braggarts who are mostly solitary men with a taste for drink and tall tales. It has 9 rooms available costing 6-17 silver per day.

The Crescent Moon

The Crescent Moon

A mysterious tavern it has no colorful lamp-lit signpost, but a iron symbol barely discernible in night or fog. The tavern is popular among those who desire a discreet locale to relax and socialize without the unwanted attention of the locals. Persistent but unverified rumours suggest that the tavern acts as a safe house for dark magic users and vampires. It has 25 rooms available costing 8 brass - 10 silver per night.

The Iron Shackle Bazaar

The Iron Shackle Bazaar

The Iron Shackle Bazaar is a hub of grim commerce, where the air is thick with the clanks of machinery and the cries of the enslaved. Chaos dwarves, with their twisted forms and gleaming metallic armor, trade in dark wares and captured slaves alike, creating an atmosphere of dread and avarice. Shadows cling to the edges of the market, where deals with dark entities are whispered and the reek of oil mingles with the stench of fear.

Training Lodge

Training Lodge

A small cabin in the Northern Wastes of Kislev that serves as a place for Ice Maidens in training to train their magic.

University of Altdorf

University of Altdorf

The University of Altdorf is one of the most important sites in the Old World for mundane knowledge and education. Its sprawling campus dominates a whole district of the city, crammed with students and masters. The university is attended by all types, idle nobles, diligent middle class youths, and even some lucky and inspired folk from poorer backgrounds. It also accommodates many interested magic apprentices who attend for a more rounded and mundane education. Despite the efforts of administration, the University is a hotbed of sedition and revolutionary talk on the part of both students and professors. The Temple of Verena connects the University to the Great Library. So deeply intertwined are these three institutions, they are often mistakenly considered one and the same. There is also a significant temple to Clio at the University.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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