Explore Seattle's art scene, find dining, and intellectual pursuits inspired by Frasier
Played | 8 times |
Cloned | 0 times |
Created | 57 days ago |
Last Updated | 56 days ago |
Visibility | Public |
Size | Medium |
Type | Celestial |
CR | 4 |
XP | 1100 |
Languages | all, telepathy 120 ft. |
Armor Class | 19 |
HP Range | 52 - 143 (Avg: 98) |
Damage Vulnerabilities | None |
Damage Resistances | |
Damage Immunities | , |
Condition Immunities | None |
strength
16
dexterity
20
constitution
17
intelligence
18
wisdom
20
charisma
18
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.
Change Shape
The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.
Constrict
Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.